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Thread: How to insert new Geometries? | |
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NeoCat1993
Hired Hero
Upcoming Master-Modder :p
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posted September 11, 2009 05:52 PM |
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How to insert new Geometries?
Hi,
I found a few Threads but I didn't understand them
I already found The mesh2wrl converter and it works, but I think CrazyPillar found a way to convert it back?
I/We (the german Drachenwald Comunity) want to create a new Faction, called Aquapolis. We already can make new Sounds, Textures, Descriptions, GameMechanics, all that stuff, but no Animations, Skeletons, Geometries and Skills/Perks. plz tell me how to do that
btw I think Nival don't use a own format, for Skeletons and Anims, am I right?
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted September 11, 2009 06:01 PM |
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Concurrency guys !!
Follow the tutorial made by Psatkha
=> http://psatkha.narod.ru/tutorial_en.html
____________
NCFBank,
the complete and homogen NCF
library.
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NeoCat1993
Hired Hero
Upcoming Master-Modder :p
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posted September 11, 2009 06:09 PM |
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I downloaded the Tutorial, but my English is soooo bad... =)
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NeoCat1993
Hired Hero
Upcoming Master-Modder :p
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posted September 14, 2009 04:25 PM |
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I almost understand it now ^^
But how I find the Root Transform/Main node in Maya 2010?
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