| | How to insert new Geometries? |  | 
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| NeoCat1993 
  
   
  Hired Hero
 Upcoming Master-Modder :p
 
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|  posted September 11, 2009 05:52 PM |  |  |  
 
| How to insert new Geometries? 
 Hi,
 
 I found a few Threads but I didn't understand them
    I already found The mesh2wrl converter and it works, but I think CrazyPillar found a way to convert it back?
 
 I/We (the german Drachenwald Comunity) want to create a new Faction, called Aquapolis. We already can make new Sounds, Textures, Descriptions, GameMechanics, all that stuff, but no Animations, Skeletons, Geometries and Skills/Perks. plz tell me how to do that
  
 btw I think Nival don't use a own format, for Skeletons and Anims, am I right?
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| TSoD 
  
    
     Promising
 Famous Hero
 NCF Blacksmith
 
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|  posted September 11, 2009 06:01 PM |  |  |  
 
| Concurrency guys !!  Follow the tutorial made by Psatkha
  => http://psatkha.narod.ru/tutorial_en.html
 ____________
 NCFBank,
 the complete and homogen NCF
 library.
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| NeoCat1993 
  
   
  Hired Hero
 Upcoming Master-Modder :p
 
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|  posted September 11, 2009 06:09 PM |  |  |  
 
| I downloaded the Tutorial, but my English is soooo bad... =) |  
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| NeoCat1993 
  
   
  Hired Hero
 Upcoming Master-Modder :p
 
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|  posted September 14, 2009 04:25 PM |  |  |  
 
| I almost understand it now ^^ But how I find the Root Transform/Main node in Maya 2010?
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