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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Homm Politics and other stuff.
Thread: Homm Politics and other stuff. This thread is 2 pages long: 1 2 · NEXT»
Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 25, 2010 11:09 PM

Homm Politics and other stuff.

Instead of the same usual get creatures, creep, and attack style (which is still fun), why dont we add a political flavor to it?

I was thinking that in Homm6, you can contact another leader to form a truce, do some trades, or to merely insult, which leads me to the idea that 2 heroes/armies should be able to be in the same battle, not to mention that it makes no sense that 7 different creatures take up more space than 300000000000 creatures of the same type, or that the size of an individual dragon takes up space than 1944438289 peasants. I'm thinking that the battlefield and hero army space format should be revamped. And that like in Homm4, you can have 2 heroes in the same army at once.
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MattII
MattII


Legendary Hero
posted January 26, 2010 01:37 AM
Edited by MattII at 01:37, 26 Jan 2010.

Quote:
I was thinking that in Homm6, you can contact another leader to form a truce, do some trades, or to merely insult...
You'd have to be able to disable it for the campaigns.

Quote:
which leads me to the idea that 2 heroes/armies should be able to be in the same battle
Agreed.

Quote:
not to mention that it makes no sense that 7 different creatures take up more space than 300000000000 creatures of the same type, or that the size of an individual dragon takes up space than 1944438289 peasants.
This smells suspiciously of having a King's Bounty style 'leadership' skill, which is always troublesome.

Quote:
I'm thinking that the battlefield and hero army space format should be revamped. And that like in Homm4, you can have 2 heroes in the same army at once.
Agreed, although you have to be careful with the point, because 2 might heroes are going to be much worse than a might-magic combo, or possibly even 2 magic heroes.

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Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 26, 2010 01:42 AM

Quote:
Quote:
I was thinking that in Homm6, you can contact another leader to form a truce, do some trades, or to merely insult...
You'd have to be able to disable it for the campaigns.

Well, of course, you should be able to toggle whether you want it in a map or not, but maybe in some campaigns it should be an option.
Quote:
which leads me to the idea that 2 heroes/armies should be able to be in the same battle
Agreed.

Quote:
Quote:
not to mention that it makes no sense that 7 different creatures take up more space than 300000000000 creatures of the same type, or that the size of an individual dragon takes up space than 1944438289 peasants.
This smells suspiciously of having a King's Bounty style 'leadership' skill, which is always troublesome.

I have no idea what you are talking about, please clarify
Quote:
Quote:
I'm thinking that the battlefield and hero army space format should be revamped. And that like in Homm4, you can have 2 heroes in the same army at once.
Agreed, although you have to be careful with the point, because 2 might heroes are going to be much worse than a might-magic combo, or possibly even 2 magic heroes

Perhaps, but then its up to the player to make such decisions.
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MattII
MattII


Legendary Hero
posted January 26, 2010 02:23 AM
Edited by MattII at 02:24, 26 Jan 2010.

Quote:
I have no idea what you are talking about, please clarify
In Kings Bounty you have a 'leadership' skill, which limits the size of your army. many people here are hostile to the idea because they feel that limiting the size of the stacks is a bad idea because it would make fighting battles with secondary heroes an altogether lost cause (at least that's how I understand it) rather than just an undesirable one.

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Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 26, 2010 02:27 AM

thats not what i mean, just increase how much space those units take, which also means MAKE THE BATTLEFIELDS WAY BIGGER.
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admira
admira


Promising
Famous Hero
posted January 26, 2010 03:25 AM

Quote:
thats not what i mean, just increase how much space those units take, which also means MAKE THE BATTLEFIELDS WAY BIGGER.


CMIIW. In this state, you mean:
make the creature take up more space? in which, 1 "square" (or "hex" in Heroes 3) represent only let's say 100 Skeleton. So when your skeleton goes 400 the stack will take up 4 square instead? But it will come to another problem that, you need to set up whether the extra square will be vertically or horizontally? But I think this is an interesting concept, though.

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Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 26, 2010 03:29 AM

well then make it so that you can change formations...or...even better, you can have an unlimited amount of stacks (ok, maybe not unlimited), and the maximum amount of soldiers you can have in a stack is say...100 creatures for normal sized creatures, but for bigger ones, the max is 50.

So therefore, you can either choose to have a few massive stacks to hit the enemy hard, or to have a lot of smaller stacks to pick of the enemy units...hehe...i should work for Nival...
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MattII
MattII


Legendary Hero
posted January 26, 2010 03:35 AM
Edited by MattII at 03:36, 26 Jan 2010.

Quote:
thats not what i mean, just increase how much space those units take, which also means MAKE THE BATTLEFIELDS WAY BIGGER.
Oh, right.

At this point I'll suggest my own idea, which is to give stacks (but not slots) a maximum size, so that having a large number of one type of creature would result in having several stacks.

eg, maximum stack size is 50, but you have 75 Peasants. By default they'd be divided into 2 stacks (37 and 38), but you could chose to divide them up further, into 3 (25 each), 4 (3 * 19 + 18), 5 (15 each) or even more stacks.

Oh, and the battlefield thing is an absolute given.

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admira
admira


Promising
Famous Hero
posted January 26, 2010 03:51 AM

mmmm getting larger stack and divided into several stack in my perspective conclude differently.

Becomes larger stack means they move as 1 stack but at a larger "space" on the battle field.

But divided into several stack, means they act serperately.

Which one you guys prefer??? I myself feel that the stack move as one large space is a better solution.

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MattII
MattII


Legendary Hero
posted January 26, 2010 06:34 AM

Quote:
Which one you guys prefer??? I myself feel that the stack move as one large space is a better solution.
Oh, that's good, boring 'and' unrealistic. look, it you split it into multiple independent stacks you can use tactics that would be otherwise denied to you, like protecting your archers with less than half your army, and having multiple stacks of archers for finer-tuned elimination of enemy troops (like not wasting 150 hp taking out a 200 hp stack of mages with a 350 damage stack of archers.

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Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 26, 2010 12:17 PM

I think you should have the choice whether to have your troops act as one huge stack or smaller multiple ones.
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MattII
MattII


Legendary Hero
posted January 26, 2010 08:45 PM

How are the controls going to work for that?

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Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 26, 2010 10:07 PM

well...um, you can select whether you want different stacks to form up together, or something like that...
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MattII
MattII


Legendary Hero
posted January 26, 2010 11:01 PM
Edited by MattII at 23:02, 26 Jan 2010.

Is that going to be for each stack individually, or for the whole army? Also, how do the bigger stacks work, like one big creature, or several stacks tied together?

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Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 26, 2010 11:02 PM

uhhh each stack.
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MattII
MattII


Legendary Hero
posted January 27, 2010 01:13 AM

Okay then, is it going to be just 2 sizes (normal and large) or are you going to have a few in between?

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Berny-mac
Berny-mac


Promising
Legendary Hero
Lord Vader
posted January 27, 2010 08:41 PM

Uhh...how about normal, large, and massive?
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admira
admira


Promising
Famous Hero
posted January 28, 2010 04:19 PM

actually pretty simple. Make the "enlarging" stack act as one big stack, and make it flexible. For example the 100 grow skeleton stack. When 200 Skeleton you will have either:
XX
or
X
X

if you have 300 Skeleton you may vary them into:
XX
X
or
X
XX
or
X
XX
or
XX
X

It must be set before enganging any battle. If you not set it, it will choose random or default set. The size must be X Y balanced so if 300 Skeletons you may not have this kind of formation:
XXX

All stacks act as one big size stack. So it got queue as 1 unit, which solve the problem of u know how your opponent or you wait for turn that involve 2000 skeleton means you must wait for 20 stack to act for you to move? I have experience of 10K skeleton which means you need to move 100 stacks. There are more problems in implementing serperate stacks than 1 big stack. Another problem. you can always do retaliate victims and lost only the max number of the stack rather than what it supposed to be.

Also by bigger stack size, it is a yes you will be easier to block your range attacker using lvl 1 massive size stack but at the same time it is more difficult to protect massive size of Range unit as well so it still a fair play. O btw, if you go hit by AOE you will also receive extra damage and lost more unit. So it has tactical decissions whether to put them in 1 hero or move them to another hero. At the same time you encourage people to play more than 1 main hero. If I remember correctly, this idea also mention about a battle with more than 1 Hero, correct?

But all of this is based on a rough calculation in paper. To see how this will work, we still need to do a proper Testing on the real Game Build. So everything is based on an opinion.

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MattII
MattII


Legendary Hero
posted January 29, 2010 12:51 AM

Having a formation shaped like"

XX
X

Is a very inelegant solution to the issue of a large slot, and having 3 separate stacks is a far more elegant solution.

You also say that having separate stacks (say 20) increases the complexity of the battles, which is true, but it's surely better than a stack which takes up a 4*5 space, that would be too inelegant for words.

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admira
admira


Promising
Famous Hero
posted January 30, 2010 05:35 AM
Edited by admira at 05:56, 30 Jan 2010.

If that is your only problem, you can always solve them using a simple math equation and gain the balance x y size of stack.



So let's say max number to initiate grow for Skeleton is 100
when you have 75 Skeleon
75/100 = 0.75
the result after final rounded up is 1
Square of 1 is 1
so the size of the stack is 1 x 1

let's say you have 101 Skeleton
then
101/100 = 1.01
the result after final rounded up is 2
square of 2 is 4
so the size of the stack is 2x2

And so on

With this equation. It will take a while for bigger stack to increase the stack size. Which probably make sense and still "elegant" since the creature size will be.. square

What happened if you have 10K skeleton?
with the formula mentioned
then
10,000 / 100 = 100
after final rounded up is 100
so th size of the stack will be 10x10

Just make sure that the battelfield size is extremely large if that is the case.

There are several more issues actually. Like How will the extremely large stack size enter a castle gate at siege battle?

But a "tweak" in the gameplay may solve the problem rather than having so many stack that will increase a game play time significantly, in fact the main problem within TBS game is a long game time so a tweak in a gameplay that increase game time is a big no no and u know inelegant. IMHO.

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