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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mega-Project] The HOMM5 Role Playing Edition
Thread: [Mega-Project] The HOMM5 Role Playing Edition This thread is 27 pages long: 1 10 ... 19 20 21 22 23 ... 27 · «PREV / NEXT»
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted November 04, 2013 01:52 PM

I found the answer!!! the RMGTE files are from the RMG template program... I added it accidently to the folder ;d

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siinn
siinn


Adventuring Hero
posted December 03, 2013 11:15 AM

Hi mighty heroes

I would like to modify the special capacity of 2th upgrade of elves warriors "wind-dancers" : agility.
Basically I would like to nerf it the way magnomagus did it with its RPE : giving +1 defense for each case instead of +2.
But I can't find the file where I'm supposed to perform the change.

Can someone please show me the light?
Thank you

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 03, 2013 03:10 PM

gamesmechanics/reftables/defaulstats.xdb

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siinn
siinn


Adventuring Hero
posted December 04, 2013 09:41 AM

It actually was "defaulTstats.xdb" file under another folder (something like gamesmechanics\RPGStats), anyway many thanks Fauch!
Now I'm able to complete my own balance mod!

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siinn
siinn


Adventuring Hero
posted December 05, 2013 05:53 PM

Putting my hands down on it I came with another question:
In its modified defaulTstats.xdb file Magnomagus have added some brand new lines that didn't appear in original Nival version of the file.
All "procFactor" things seems to be new data.

How does the game compute these new data? I mean do I need a specific .exe file to take this procFactors into account or not?

Thanks in advance


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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 05, 2013 08:37 PM

it's in the patch (3.1?) you may have a second data.pak file (well, it has data in the name)

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siinn
siinn


Adventuring Hero
posted December 09, 2013 11:35 AM

Achhh ya!
You was right Fauch, mea culpa : I didn't take into account the right data.pak file, there is one .pak file for the 3.1 patch indeed!
Thank you!

I'm pretty bad at game modification but I must admit that following the example of Magnomagus and Fauch by doing small modifications to the game is not that difficult. At first I only wanted to balance the 2nd upgrades the way famous modders did it and now I want to make some modification by myself. But this leads me to others questions regarding defaultStats.xdb data, maybe someone can help me again there:
- does abilities like "corrupted soil" which seems belongs to ranger faction whereas it sounds like a skill applies to every faction heroes?
- how do xxxprocFactor data works exactly? (modifying torpor profFactor from 3 to 2.5 for example)
- how do yyyDecrease data works exactly? (summonotherDecrease for archdemon for example)

I must work hard on my own balance patch (including the correction of texts) before Q comes to us with his fabulous christmas present...

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 09, 2014 08:26 PM

Ok, I just downloaded this mod and tried it on my usual map "Eight Factions". And I gotta say that the AI is very weak. I mean, compared to Quantomas' AI mod this one is child's play. Speaking of which, is the improved AI mod from Quantomas compatible with this one?

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shvihka
shvihka

Tavern Dweller
posted March 28, 2014 03:47 PM
Edited by shvihka at 16:05, 28 Mar 2014.

So I downloaded this mod and it seems to be working but I have a huge problem. On hero level up I keep getting DEF stat and Might skills offered(war machines, logistics)no matter what class or faction I'm playing. I had a game with a Falmekeeper with 26 defense and 3 spellpower.. I'm gonna test it on some more original ToTe maps and I'll edit my post - it might be a problem with external maps.

Edit: Nope, doesn't work on any other map.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted April 10, 2014 04:07 PM

*casts resurrect self*

you seem to be loading from the wrong .exe file


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matod
matod


Adventuring Hero
posted May 16, 2014 08:28 AM

Hello,
First of all thanks for the mod, withou it is h5 unplayable.
How about RPE and lan support for random maps? I cant get it working have someone solution pls?

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matod
matod


Adventuring Hero
posted May 16, 2014 08:48 AM

Hello,
First of all thanks for the mod, withou it is h5 unplayable.
How about RPE and lan support for random maps? I cant get it working have someone solution pls?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 18, 2014 07:18 PM

I cannot use LAN right now, you need to generate and prepare maps in the editor. refer to the documentation for help on 'map properties'.

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kemott11
kemott11

Tavern Dweller
posted September 09, 2014 12:29 PM

Hey, I wanted to try out this mod but I can't get it to work for some reason.

1. I placed the exes in bin folder
2. placed H5-RPE-Frame10.pak in the data folder
3  placed H5-RPE-AshanCore10.h5u in UserMODs folder.

When I try to launch the game with H5_RPE_Game.exe I get a message
''Creature#92 has no visual or it's missed'' and it goes on with creature#93+++ untill I skip it
Then the game stops working and I have to Close the program.


My first guess is that my UserMODs folder is out of place. I didn't have it after installing h5 so I created it in
E:\Heroes of Might and Magic V\H5\UserMODs
Maybe that H5 extra part is the problem?

Please tell me where is the correct place for UserMODs folder and if I did something wrong.


PS: the game ''works'' when I launch h5_game.exe (after a couple missing smt errors) but every portrait is blank (white).

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Hayven
Hayven


Famous Hero
posted September 09, 2014 04:00 PM
Edited by Hayven at 16:06, 09 Sep 2014.

After a while of thinking - the RPE isn't made for basic H5, but for Tribes or the East stand-alone expansion which is actually the most commonly used version. That's why your game won't neither seek nor find the UserMODs folder and any files from it, also the .exe file is adjusted for ToE and its two additional factions, alternative upgrades and new neutrals which Visuals are included into ToE data files and do not exist in H5.

Quote:
- does abilities like "corrupted soil" which seems belongs to ranger faction whereas it sounds like a skill applies to every faction heroes?
- how do xxxprocFactor data works exactly? (modifying torpor profFactor from 3 to 2.5 for example)
- how do yyyDecrease data works exactly? (summonotherDecrease for archdemon for example)


1. Try RefTables/Skills or so.
2. Special factor, defining the probability of whether the special skill is successfull or not. Check your Fans' guide in the H5 directory to find out more. You can also find it somewhere in the net.
3. I guess it defines ATB decrease after using the ability. However I'm not sure, I haven't checked it.
____________

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kemott11
kemott11

Tavern Dweller
posted September 09, 2014 07:15 PM

Oh, silly me ;p I have Gold edition and it installed everything into one folder. I palced all teh stuff in bina2/... where TotE is and it is working now, Thanks!

Now I just need to figure out how RTMG work and how to use it with RPE. ;p

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kemott11
kemott11

Tavern Dweller
posted September 14, 2014 05:18 PM

Also, H5-RPE-Creatures10.h5u doesn't seem to be working as I can't see any changes, Titans still can shoot, casters don't have the new spells etc. I got it in UserMODs folder with AshanCore10.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 01, 2014 02:10 PM

Sorry for dropping in late, the creature file has been working for years. It is possible that a mod doesn't work if the dates of the files within the .h5u archive are older than some others you have installed, either from a recently revised TOE installation disc or conflicting user maps.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 23, 2014 11:40 AM
Edited by dredknight at 16:23, 23 Oct 2014.

Bug!

Hello guys ! I found a concrete bug.

I am playing RPE mod (ashan core + all modifcations) witha friend of mine. We are playing on Warlords (default map for Heroes V)

I am playing Inferno main hero is Orlando.

When i level up form lvl 5 to 6 and then click end turn the turn is not transmitted to the other player.

I tried this 20 times or more in any configuration of actoins just to find out what is the issue..

1. time I dont do anything and click end turn -> turn tansmitted.
2. I build just resource silo and give turn -> turn transmitted.
3.  I fight , level up to level 6 -> turn is not transmitted
4, whatever i do that includes leveling of this hero stops turn transmission.

I tried to level up 2 levels at once but it didnt help.

This is not issue just for the specific turn. when i do nothing and give the turn and level up on the next turn, same issue occurs.

Any idea on how to fix this? I bet it will occur on other maps too.

We tried once again, new game on warlords - same issue this time the other player (stronghold) leveled up from level 3 to level 4.

When he gives turn without leveling up the turn is transfered.

P.S.

Another update - this bug occurs only if the game is loaded from save.
For example : if we create a game and play without loading there will be no issue.

If we decide that we finish for today, and load the game on the next day - the first to level up will trigger the bug.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 24, 2014 03:31 PM

This doesn't sound like something easy to fix,

but you could try running from the quantomas AI exe file, for this specific map.

also it needs to happen on all maps to make sure it is really a bug with the mod.

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