Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted May 11, 2010 12:23 AM |
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Quote: On topic, I think this is something that also could work, because with 2 skills + a level restriction you can make a logical synergy that still leaves some openness, and at the same time control when it happens. I would perhaps push it slightly more towards late-game (level 15?) but of course depending on the number of features it opens, you'd also want it to be something you can develop during the cause of the game.
Of course if it simply adds a (passive?) ability, it's enough just to qualify, hence can be mid-to-high level.
I thought about that, yet I thought, thinking of 24 abilities for the advanced classes would be enough, first ... yet of course you can come up with a lot more
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I have ideas for some classes, where I'mnot sure where to put them, suggestions?
~Lord/Noble (Knight/Ranger/Runemage/Wizard): increasing of growth?!
~Siege Master (Barbarian/Demon Lord/Knight/Runemage): Ballista can attack walls, catapult can attack units
~Siege Defender (Knight/Ranger/Runemage): Increased Wall health, doubleshot for towers?
~Savant/Scholar (RUnemage/Warlock/Wizard): Can learn lvl 3 spells of all schools
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