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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New interface for WOG
Thread: New interface for WOG This thread is 48 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 44 45 46 47 48 · «PREV / NEXT»
dmad
dmad


Known Hero
posted May 14, 2010 11:12 PM

Ok guys. I come with one proposal:


For the moment, this is just out of the game. I tried an old version inside the game and it looked fine.
What do you think about it?
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T2_2112
T2_2112


Supreme Hero
posted May 15, 2010 02:04 AM

So GOOD, it look very NICE i love that

Fc1st, can you ask GreyFace, sergroj about PLAYERS.PAL. I think may be solve the problem

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FCst1
FCst1


Known Hero
Here I am.
posted May 15, 2010 08:00 PM

PLAYERS.PAL? And what with a palette not so?
PS. I, by the way, have a dark variant of a palette. It is necessary?
PPS: The menu looks not bad!

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DANZA
DANZA


Adventuring Hero
and stuff...
posted May 15, 2010 10:16 PM
Edited by DANZA at 22:19, 15 May 2010.

Hi guys!! well, i dont know if it's of some use, but this is the adventure map interface that i made for the NCPv1.5. The map corners and the down-right corner stuff changes it's color according to the player color... I'm uploading it at the night and after that i'll do some changes to the batlle interface and buttons for the next versions. just wanted to show it to you to as a proposal, tell me know what do you think.




Sadly, to get the interface to work without any color mess, ALL the interface elemets MUST be created around the same color palette... so whats the problem with it?? you say. Well, it's not a big issue, but you can't really make a blue interface, because it will get messy or it will change to the players color (at least until a 32bit patch comes out). Anyway, to avoid future problems here it's the color palette (to be used with photoshop) for the H3 interface. It's loaded on the color table mene in indexed color mode.

http://www.mediafire.com/?d23yjdyijx3


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NCPv1.5 Thread: http://heroescommunity.com/viewthread.php3?TID=33051
DOOM Rising (DOOM players): http://forum.zdoom.org/viewtopic.php?f=19&t=26302

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dmad
dmad


Known Hero
posted May 15, 2010 10:40 PM

DANZA, we need to work on the original wog interface first (800x600). In the future version, we can make the interface for HD mod.
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T2_2112
T2_2112


Supreme Hero
posted May 16, 2010 02:44 PM
Edited by T2_2112 at 14:45, 16 May 2010.

I will off 3 days, no internet, no pc. So see you later guys. Need anything PM to me, i will check when comeback.

BTW: I will take the quest log, New-Load-Save Menu buttons. so pls do not go on this, until i up my works, if it is so bad, U can take it, now it is mine

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svenforfaen
svenforfaen

Tavern Dweller
posted May 16, 2010 08:18 PM

very nice work i like that your very talented.by the way i was on youtube and there was a movie of the dungeon and necropolis whit new texture inside is look really nice sorry for post it her i am new and dont know wher too post it.i can post the tread to it her if you want to haw a look of it.

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dmad
dmad


Known Hero
posted May 16, 2010 10:33 PM

Sure, post the link here.
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svenforfaen
svenforfaen

Tavern Dweller
posted May 17, 2010 03:17 PM

http://www.youtube.com/watch?v=58JOl-eLEeE&feature=related

i dont know if it are old or just a new design for hota or if it is for wog 3.59 or if its releasd or if it just a fake

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gnollking
gnollking


Supreme Hero
posted May 17, 2010 03:34 PM

They're old versions of the towns.. The Necropolis sure looks much better, I wish they would have used that one..
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svenforfaen
svenforfaen

Tavern Dweller
posted May 17, 2010 04:19 PM

ok thank you gnollking.they look much better than them use.is it hard too get it in the game????

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gnollking
gnollking


Supreme Hero
posted May 17, 2010 05:54 PM

Very hard. You would have to cut 'em off only from those screens, and resize, and.. an impossible job .
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DANZA
DANZA


Adventuring Hero
and stuff...
posted May 17, 2010 06:04 PM

The terrains from the beta were very good though. Better than the ones on the final version (except their borders), especially grass terrain.
____________
NCPv1.5 Thread: http://heroescommunity.com/viewthread.php3?TID=33051
DOOM Rising (DOOM players): http://forum.zdoom.org/viewtopic.php?f=19&t=26302

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dmad
dmad


Known Hero
posted May 17, 2010 06:09 PM

Quote:
The terrains from the beta were very good though. Better than the ones on the final version (except their borders), especially grass terrain.

Danza, you said you are a graphic designer. Let's try to replace the forest and the terrain. For example, terrains from Disciples 2 are a way better than Heroes.
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svenforfaen
svenforfaen

Tavern Dweller
posted May 17, 2010 09:14 PM

ok i see.that would be imposipel.thank you for your answear gnollking.http://heroescommunity.com/images/icons/icon7.gif

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dmad
dmad


Known Hero
posted May 17, 2010 09:20 PM

Quote:
ok i see.that would be imposipel.thank you for your answear gnollking.http://heroescommunity.com/images/icons/icon7.gif

gnollking was ironic.
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T2_2112
T2_2112


Supreme Hero
posted May 18, 2010 05:03 AM

HI every one,

Here new heroes in battle screen from D2





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svenforfaen
svenforfaen

Tavern Dweller
posted May 18, 2010 03:17 PM

ok i see dmad.can you make the town that way????

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gnollking
gnollking


Supreme Hero
posted May 18, 2010 03:27 PM

@T2_2112, The animations are quite slow, but anyways they're supposed to present the Heroes on the battle?
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dmad
dmad


Known Hero
posted May 18, 2010 03:45 PM
Edited by dmad at 15:46, 18 May 2010.

Quote:
ok i see dmad.can you make the town that way????

It's not a big deal to cut some images and make the defs. The problem will be the position of buildings inside the town.
I found some time ago the photo somewhere. If anyone has the of Necropolis, please post it here.
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