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Heroes Community > Age of Heroes Coliseum > Thread: Xhane Contest - Unique Perk Competition
Thread: Xhane Contest - Unique Perk Competition This thread is 3 pages long: 1 2 3 · «PREV
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 02, 2010 11:10 PM

Thank you so much for having chosen Magic Bond as the best perk in the contest!

I'm happy that my work met so positive review. I'd like to thank all the competitors and the judges for the effort put into this.

GL with the rest of the contests, that's only the beginning!

Elvin, I'll meet you on the MSN.

Cheers
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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted August 03, 2010 01:58 AM

Congrats Radar! Reading up on the reasons (and your entry itself) I must say it was a well earned victory!

And I'm just happy I got the highest realism points! ^^

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 03, 2010 02:03 AM

heh that was interesting.

too low requirement for my perk? don't know, I considered that your only caster may be the shadow lady, so that wouldn't be a huge advantage, though, her spells would be really attractive. but if you can get some more casters from different castles, then it's another story.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted August 03, 2010 03:25 AM

Grats Radar!
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Protection From Everything.
dota

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted August 03, 2010 07:18 AM

Veco's judgement post was highly entertaining & actually made me want to read more [well it did take 3 days ]

...& also congrats to the winner & all the participants too
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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veco
veco


Legendary Hero
who am I?
posted August 03, 2010 11:09 AM

@Fauch
Following your description - not only casters are affected but also a number of other creature's abilities recieve the bonus ao the requirements should be comparable to Refined Mana. No castle has more than one caster unit (save for Haven's Seraphs) so Dungeon is not an exception


Thanks Primus
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none of my business.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 03, 2010 12:08 PM

I'm not complaining or something, but for the record, I actually disagree with your reasoning for my perk, veco.
First thing is, you don't lose anything EXCEPT that you can't pick defense OR you lose the perk (which will mean, you wasted a perk, since the perk will be picked, but has no effect anymore). If the situation is too hard to forgo retal, you don't need to do it - it's not automatic.
With Stronghold, defense is of course helpful, but not critically necessary - Rage points will shield you much more efficiently against attacks than defense (at least for the first attack on a unit), and you are a charging faction as well that should have Leadership - as opposed to Inferno, for example. Sylvans are ever dangerous, of course, but that can't be helped with defense either.
Lastly, you may always pick Shatter Dark, which is advisable anyway, if you fear an opponent with Dark, since Shatter Dark should be way more effective against a DM opponent than Defense, reducing the opponent's ability to hurt your offensive potential.
The bottom line is, YES, not being able to pick defense may make you gulp - being able to get another half damage hit in with every attack, is on the other hand quite a boon, isn't it?
Which means - it's just the RIGHT perk for a faction like Stronghold and only Stronghold, with an apt name, I think.

The question for what happens with the Centaurs, is justified, of course. I had a complicated rule at first, depending on the Centaur hand-to-hand retaliation, but that seems unnecessary: Centaurs always try to fall back from an attacker, if possible, thereby retaliating by FULL DAMAGE shooting, which means there is nothing wrong with Centaurs getting the full benefit of the perk.
Which also means, there is no special rule necessary.

Lastly, I wonder, how much more original a perk can be, when it introduces a whole new concept of getting and KEEPING perks, by making it a prerequisite, NOT to have certain perks or skills, which seems interesting, viewing Attack and Defense or Light and Dark Magic or, for example, Enlightenment and Leadership (or even more complicated prerequisite formulas).

Anyway, no offense, critisizing the judge - you know, I'm just a bad loser who can't accept defeat.
____________
"Nobody dies a virgin ... Life f*cks us all." - Kurt Cobain

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 03, 2010 12:21 PM

Personally I believe it would be overpowering against factions like academy and dungeon - to the point of being game-breaking - while so-so vs others. Game-breaking is bad All it would take is aura of swiftness, maybe tactics, one or two initiative arties and/or battlecry and it would be a first turn slaughter.

Would certainly be fun to see in action though
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 03, 2010 12:52 PM

Yeah, well, so much depends on so much, for example terrain. I always love seeing those Sylvans hit a ton of my units with their Dragons with luck and a favored enemy or two involved, so if that's not somewhat overpowered I don't know what is.
But as I said, I had lots of fun creating that - it might be a Warcry, of course, maybe being better placed there.
On a more serious note, I'd not complain about bad realism ratings - it IS hard to calculate and MIGHT lead to slaughter, even though I doubt that since it's pretty difficult to really get the Cyclopses in. I just wonder about how original a 10 would have to be.

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"Nobody dies a virgin ... Life f*cks us all." - Kurt Cobain

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 03, 2010 05:37 PM
Edited by Fauch at 17:41, 03 Aug 2010.

Quote:
@Fauch
Following your description - not only casters are affected but also a number of other creature's abilities recieve the bonus ao the requirements should be comparable to Refined Mana. No castle has more than one caster unit (save for Haven's Seraphs) so Dungeon is not an exception


Thanks Primus


yes I know I said that, but most of those other creatures already cast their spells at expert level (unless you mod the game)
but for example, it would be good for shadow dragons yes.

actually, it wouldn't be a bad idea to decrease the mastery for hexing attack by 1 point and have this perk for example.

I see what you mean with refined mana. but for example, master of wrath is easy to get and extremly powerful. my perk could be a level 2 perk, but not powerful enough to be level 3 I think.

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