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Heroes Community > Heroes 7+ Altar of Wishes > Thread: H6 without necropolis
Thread: H6 without necropolis
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 10, 2010 09:15 PM
Edited by Jiriki9 at 19:11, 13 Jul 2010.

H6 without necropolis

...first read and THAN kill me


We lay our scene in the continent Heron, which had been in a struggle with the war with the undead for a millenium, until the Council of 7, a meeting of the 7 leaders of the last grand free races - men, elves, dwarves, orcs, beastmen, dragonbreed and the Divinians, each only successor, fraction, of the Ancient Races, which had, by then, all fallen into the shadow of unbeing - formed the greatest alliance of time, overcoming the seemingly unbreakable borders of the races, burying old feuds and hatred. They recruited an army, unseen, until than, in the world of living, and comparable to the hordes of the undead.
What followed, our bards call the Great War, a decade-long struggle between the Necromancer cult and the armies of the Council of 7. Countless battles were fought, and even more men fell. In the end, the Necromancers, with there complete Cult, the knowledge of their art and practice, and most of the undead, had been wiped from the face of the continent. Heron was clean again.

THe next centuries should become known as the Age of Harmony. The victory over the undead had overcome the race borders - finally. Or so it seems. Slowly, unrecognizable, new borders would be build. The Council of 7 reigned for a long time, successor after successor, but finally, the regions of the land wanted to rule themselves. There was no war at sight, and no reason for a strong central government, so it seemed. So finally, the Council lost its power, and the lands began to evolve into different directions.

The original overcome of borders, however, had done a strong effect. Had the main border, before the Great War, been the race, now the people seperated from each other because of their Values - it was a decision, where you wanted to live, no longer declaimed by birth. And so it has been ever since, a long time. The lands did not fight real wars, and anyone could travel anywhere. But the peaceful times are nearing their end...soon...VERY soon

The 7 Values, seperating the lands:

Advance:
There are those for whom advance is the way of life. No matter wether it's about gaining more and more goods, more and more knowledge, more and more friends, more and more strength...they want MORE. Standing still means going back - and they never want to go back. Always looking at the future, not the past, learning new things, training, earning, bettering themselves, that's what means the lands of Advance.

Preservation:
People striving for Preservation, liv in the deep belief that what happened must be archived, traditions must be lived, that change is a chaotic danger and preservation means order, happiness, life. The lands of Preservation are not likely to change in time, but in them are the greatest libraries and archives of the known world.

Caution:
People living in caution fear the world as a dangerous place, where anything could happen. The consequence they take is to be careful, plan as much as they can,never bow to coincidence, seldomly go out - and than never alone. The lands of caution hate surprises and danger, and that's their way of life.

Thrill:
The lands of thrill are full of a wild, fearless folk, searching the suspense. This attitude makes them strong and daring. A thrillsearcher won't leave any chance for a challenge, they are impulsive and not so planning, great in improvising. Their motto could easily be: First act - then think.

Community:
Some people just CAN'T be alone. They have to have people around them, a community, who feels with them, and for them, and the same.Who share thoughts and feelings, place and goods, friends and foes. People feeling that way go to the lands of community, where the Age of Harmony seems to be still alive.

Individualism:
Everyone is special, unique. And some have to feel, see and know that every single day of their live. THe lands of Individualism is probably the only land that's drawn together only by the difference of it's people, which are all so special, noone like another.

Balance:
Besides the other lands, there is the land of those who belief that what you need in teh world is a good, a perfect, balance. Between all those rivaling feelings, thoughts and attitudes, the most important is not to fall into one of the values too much, be it caution or thrill, community or individualism, preservation or advance. All those are too extreme, perfection lies in a balance between them all.


Grieve times have come. It seems that again, undead have been seen. And prophets foresee the arrival of a great danger. Will the Necromancers return? or is it an even greater Danger coming up. The heroes of the lands begin to gather armies - if they did not allready have - and await the time coming.


?:
Might Hero of Advance

Knight:
Might Hero of Preservation

Barbarian:
Might Hero of Thrill

?:
Might Hero of Advance

?:
Might Hero of Advance

?:
Might Hero of Advance

?:
Might Hero of Advance

?:
Might Hero of Advance

?:
Magic Hero of Advance

Runemage:
Magic Hero of Preservation

?:
Magic Hero of Caution

?:
Magic Hero of Thrill

?:
Magic Hero of Community

?:
Magic Hero of Individualism

?:
Magic Hero of Balance

Wizard, Warlock, Sorceror, Cleric,

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MattII
MattII


Legendary Hero
posted July 10, 2010 09:35 PM

I don't think it's really going to work, social values are just too disparate, and too weak to ensure stability.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 10, 2010 09:45 PM
Edited by LizardWarrior at 23:37, 10 Jul 2010.

WTH!!!!I'm a necropolis maniac,I CAN'T LIVE WITHOUT NECROPOLIS!I HAVE ALL HEROES BUT NOT 1,BECAUSE IT DON'T HAVE NECROPOLIS!!!!The wrost idea who I ever seen!
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 10, 2010 11:01 PM

I've not yet really begun and allready get killed in two aspects
exactly as I expected. Fine XD

@lizard: I wanted to try something you. You don't have to like it. Look, this is jsut another VISION of me, okay, and this concept, one of about 10-20 in my mind (at least) has no traditional necropolis/undead faction. Just because I felt there was no real CHANGE you could have anymore!!!
...also, as I've said, I've jsut begun. MAYBE (and I'm not sure, honestly) you'll get a positive surprise
...one question, lizard, have you even read what I wrote or just the headline?

@Matt: I don't get your point^^

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MattII
MattII


Legendary Hero
posted July 10, 2010 11:35 PM

You seem to want to base your factions on social values, but these simply wouldn't work, the Communalists would hardly be able to have heroes, while the Individualists would struggle to raise an army of any size; The Cautious would try never to venture beyond their borders, while the Thrill-Seekers would have trouble persuading anyone to guard theirs; Being a soldier would be too much of a static job for an Advancer, while the Preservers would never get beyond first tier creatures, because that would be introducing change into the society, etc.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 11, 2010 12:28 AM

I think I get your basic point. You want to say that a functioning society needs a bit of everything!? ...well, it's not like it was the only thing. The descriptions are a bit...satirical
also, this is a GAME vision. A FANTASY game. I think it is possible to create "utopian" civs following mainly (not completely^^) one of these values..also, I think you can see them in earth history. Our today western civilization is mainly (and much too much) based on Advance. Greed and the will to develop science, etc. are the main drivers of this society. In my humble opinion, of course!
Religious cultures (and others too) tend to be preservative, as well as cautious. The American settlers had (in addition to will to advance (into the west )) a good deal of thrill. Communism was never REALLY tried in the big, and is probably least to find on earth, except individualism. And Individualism does NOT mean exactly there's NOTHING in common between the Individualists. They share one big, and most important thing: The belief that everyone should be able to live as he wants, is and can. (or she, of course!). It's, you could say, the utopy of a inclusive society^^ ironically, much more than the communitive type. AND it's the lie some tell us (in the RL) our real world was...but it ain't, I'm pretty sure!
And balance...well, I like the number 7...no, of course not only that. I thought it just very fitting, after having these extremes, to have a "normal", balanced society...or well, normal...not if we look at history...but okay, I'm gonna leave my social critics for now XD

Let's look about what you said 'bout the certain factions:

Quote:
the Communalists would hardly be able to have heroes

Nope, not hardly. Easily. No reason for them to have not! They love community in which they are respected. Does not mean they do not have leaders. The leaders jsut love their people^^ also, they'd respect that some can lead an army (which to have they MAYBE would not like, but they are no pacifists by default!) better than others!

Quote:
the Individualists would struggle to raise an army of any size

Again: No. trust me, there would be enough individuals willing to fight. And individualism doesn't mean you can't be in an army. It just would not have SUCH a strict hierarchy and not punish disobeyance so much, for example.

Quote:
The Cautious would try never to venture beyond their borders

Which do many Dwarven cultures in popular fantasy. And many other cultures, too. Just means they are defensive and plan VERY carefully, before they leave their borders.

Quote:
the Thrill-Seekers would have trouble persuading anyone to guard theirs

I'm not sure what you mean by that. They are typical barbarian-style culture, imo^^ as possibility

Quote:
Being a soldier would be too much of a static job for an Advancer

There are quite many ways of advancement. Being a soldier can be a social as well as financial advancement. You can make many comrades, which can be an advancement for you, too. And finally, advancement is not necessarily personal one. You can advance your nation by serving it as a soldier. Advancement is not just that you have to be the best, mightiest, toughest AND most intelligent AND have most friends, etc. It just means you try to allways get more of something...

Quote:
Preservers would never get beyond first tier creatures, because that would be introducing change into the society

That's irrational. Remember this evolved from an established culture. They want to preserve the culture of the Age of Harmony, AND that of all races before. That can include a lot of high tier units like religious and magical troops. It just means they are VERY suspicious (VERY VERY VERY) about new stuff. They want to keep the status quo, the lands as they are, conserve the wisdome of their ancestors and give it further to their descendants. The ironic thing is that they, on the long (long long long) run help the advance a bit, since any "new" thing will be old some day...and then it will deserve being preserved.
What did you say about the advanced?

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MattII
MattII


Legendary Hero
posted July 11, 2010 01:10 AM

Okay, you got me on that, but do me a favour and post which race sticks closest to each value please, it'll make it easier to understand.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 11, 2010 01:20 AM

I'm going to line out the factions, of course

yet the races will probably not be used quite as we know

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MattII
MattII


Legendary Hero
posted July 11, 2010 02:03 AM

Quote:
yet the races will probably not be used quite as we know
Hey, you're talking to someone who's basically ditched 2 original (ie since H1) factions, I know that one as well as you do.

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted July 11, 2010 04:20 AM

Ellaine sounds like a hero for the Community faction... Have someone similar to her... I like the Caution guys the most so far. May I contribute some ideas about them?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 11, 2010 11:59 AM

@ Matt:


@warlord: You can contribute ideas! Yet, I have kinda' a vision allready in my mind so don't feel disappointed if I don't use them.

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted July 11, 2010 04:17 PM

All right. I was thinking the caution guys sort of like the dwarfs. In the early game, they are pretty bad, but in the late game they slaughter everyone.

The community guys should have pretty mediocre units, but a large weekly growth. They should also have a formation skill, like the dwarfs do in Tote.

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