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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Is there any way to "fix"?
Thread: Is there any way to "fix"?
Draker
Draker


Known Hero
Building the Dragon City
posted November 08, 2010 02:21 PM

Is there any way to "fix"?

Is there any way to fix this with hex editor? I could figure out which is "monster" address if I find out what data is behind of X/Y/Z coordiantes.



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solitaire345
solitaire345


Promising
Famous Hero
posted November 08, 2010 03:30 PM
Edited by solitaire345 at 15:31, 08 Nov 2010.

Did you try to open the map in editor and see what's really there? Did you install some mods?
____________

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Draker
Draker


Known Hero
Building the Dragon City
posted November 08, 2010 07:39 PM

Map has built-in script for monster spawning each week, but on last monday those orbs were spawned. I'm using clean WoG with "official" patches. I know I could I start all over again, but I would try to fix these without using hero hex teleporter (AI cannot use this and it probably have blocked paths)

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Draker
Draker


Known Hero
Building the Dragon City
posted November 11, 2010 11:48 AM

Salamandre fixed it via inserting ERM script in save.
If anyone know memory addresses and data structure of adventure map objects, tell, please.

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted January 12, 2011 06:08 PM

Campaign editor problems

I made some maps for a short campaign. All the maps tested on their own and works but if I tried to add them in campaign editor (import) it say:
Map is unplayable! Cannot import! or something like this...

I use simple Armageddon's blade both editor (map\campaign)!

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