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Thread: Question about Heroes 6 | |
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radox
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Known Hero
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posted December 18, 2010 07:24 PM |
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Question about Heroes 6
Today I remembered how much I miss the enchanted lands from H3 and H4 (cused grounds, clover fields, favorable winds, clouds, etc...). Do you think there is a chance they will be back in H6?
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Agent_00_BLeRD
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Adventuring Hero
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posted December 19, 2010 07:13 AM |
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Oooooh....like like like like!!!
In H3:WOG, you could spend the new resource called mythril to build a specific upgrade to the tile your castle is located on. A might hero could really cripple a magic hero by building a cursed ground on his castle. Similarly, a hero having powerful air spells but not enough mastery could build "clouds of something something" (they make all air spells be cast at expert level) to really make it hard to assault that castle.
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vitorsly
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Known Hero
Joker!
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posted December 19, 2010 03:52 PM |
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Like it. I think that every floor should affect a hero or creature diferently.
EX: Dwarves loose one speed in desert or Earth magic cast at expert level on jungle.
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DarkLord
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Supreme Hero
Fear me..
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posted December 20, 2010 01:47 PM |
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some minor features i personally would love to see!!!
1) Background of Towns changing according to terrain like HoMM4
2) maybe Day and night.. (not sure that it will work perfectly) but it would v been quite interesting if necromancers have bonus at night, haven during day and etc..
3) Changing of the Hero appearance according to his race.. for example Genie hero looks like Genie on the battlefield, Not a human mage...
4) Enchanted terrain, like you say, which will give bonuses to certain factions
5) Advanced Hero bonuses, according to Hero's race as well, not only class ...
6) "Killing strike" when creature kills another one, it has a different animation on the battlefield.. something like vampire strike we have seen on HoMM6 video..
7) INTERESTING storyline!!!! like HoMM4, NOT like HoMM5...
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