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e-lysander

 
  
Known Hero
Lysander
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posted February 08, 2011 08:54 AM |
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ERM Question...
Hi, I'm new to ERM.
My first question is this: Do I have to learn the ERM language to be able to do things like changing town creature line-ups?
Second, if yes to above, how do I put an ERM script in the game?
Thanks in advance.
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Fazermint

 
Tavern Dweller
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posted February 08, 2011 02:43 PM |
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Hey and welcome (I'm new too)
The way you make a script work is quite simple. You copy the script to your wog installation
\WoG\Data\s
As far as I know that's all it takes to permanently activate a script for all games you play.
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Al_Mualim

 
 
Adventuring Hero
Current Russian Peasant
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posted February 08, 2011 03:26 PM |
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If you want to give your ERM script to the map, you must write new time event. Write ZVSE and under it write your ERM scripts.
The script that you want you can find in ERM Help:
Quote: MA:O#/$;
Monster # (Format C) belongs to Castle $ type (Format T).
Note: a value of -1 means "neutral" (no town type).
So, if you want that Pikemen belong to Inferno, you mus write:
!#MA:O0/3;
But thi script sets only town where your creature belongs. But, script for recruit creatures in towns is too in ERM Help:
Quote: UN:T#1/#2/#3/$;
Set a type of monster to hire in towns.
#1 - Type of a town (0...8) (Format T)
#2 - Dwelling level (0...6)
#3 - Basic (0) or upgraded (1)
$ - Type of monster to hire (Format C)
Also, if you want to recruit Pikemen in Inferno instead of Imps, your ERM script will look like this:
!#UN:T3/0/0/0;
You can fin ERM tools, which includes ERM Help, here.
Sorry for my bad English
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Fazermint

 
Tavern Dweller
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posted February 08, 2011 04:57 PM |
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Does that mean that the way I explained only works for random generated maps?
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e-lysander

 
  
Known Hero
Lysander
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posted February 08, 2011 04:59 PM |
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Thanks for the response, FazerMint and Al_Mualim.
So are ERM scripts map-specific only?
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Fazermint

 
Tavern Dweller
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posted February 08, 2011 05:16 PM |
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My way works for random maps that you generate inside the game or specific maps that you pick from the list again inside the game.
Oh so if you want your erm changes to work for whoever plays your map even if your not host of the game then it has to be created by using timed events?
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e-lysander

 
  
Known Hero
Lysander
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posted February 08, 2011 05:27 PM |
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Thanks, but... what am I supposed to do with a .WOG file?
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LizardWarrior

    
     
Honorable
Legendary Hero
the reckoning is at hand
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posted February 08, 2011 05:35 PM |
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wog files are rar files with renamed extension,you must put them into your update folder and run Update.exe to install it
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e-lysander

 
  
Known Hero
Lysander
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posted February 08, 2011 05:45 PM |
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Quote: wog files are rar files with renamed extension,you must put them into your update folder and run Update.exe to install it
Thanks! That worked.
This is all very confusing... I know can find this information elsewhere, but honestly the help files and info sites I've found are just awful and don't explain how you execute a script in the game.
I tried out the script ZVSE !!#UN:T3/0/0/0; and put it in my S folder and nothing happened.
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Aleee

 
  
Known Hero
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posted February 08, 2011 08:44 PM |
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Probably the easiest way is to insert your script in the end of some erm*-file which already exists. Just make sure that this particular script is enabled in your wog-options.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted February 08, 2011 09:07 PM |
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Quote: but honestly the help files and info sites I've found are just awful and don't explain how you execute a script in the game.
It's like someone who never read a book trying to write one. Open a damnt wog map and look where the scripts are and what settings they use.
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Era II mods and utilities
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e-lysander

 
  
Known Hero
Lysander
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posted February 08, 2011 09:11 PM |
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Quote:
Quote: but honestly the help files and info sites I've found are just awful and don't explain how you execute a script in the game.
It's like someone who never read a book trying to write one. Open a damnt wog map and look where the scripts are and what settings they use.
Haha, something like that.
Thanks for that suggestion, hadn't thought of that.
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