Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: late april fool (faction ??? wt*?*%?&$&&F)
Thread: late april fool (faction ??? wt*?*%?&$&&F)
castiel_789
castiel_789


Adventuring Hero
posted June 16, 2011 03:36 AM

late april fool (faction ??? wt*?*%?&$&&F)

Here a late April fool to kill time while waiting for heroes 6 (even if it's not serious there is a lot of detail to kill time  
unless stated otherwise every ability can only be activated once

This faction concept rely on a mix of order and chaos since i cannot draw I'll describe some of the dual unit using two picture witch you need to think of has a whole
This faction use light, darkness and primordial has school for magic.

Level 1 This turn every elemental resistance are negated and any creature attacking with elemental property deal 75 % of damage. Also the hero add ~25 pawn to the army
Level 2 Phase/ hero can select a unit who turn invisible for 3 turn or until (sane condition heroes 5). Also add ~50 pawn (or and upgrade war to death)
Level 3 Distortion/ hero can select a enemy unit sending it in the void for 3 turn. The unit then return with ~2X stack.

pawn      (melee armored rusher) Dual affinity/ whenever this creature loose unit it gain an increase to the hit point cap and defense (higher than normal value). Whenever this unit get revived it loose hit point cap (under normal value) and gain attack. Does not stack up and it one or the other not both.  On the first turn this unit get double movement and an increase to initiative, luck and moral. Weakling/ This unit stack number count has double without being doubled. Work for ability.
Ex: Pawn loose ~10 unit scale of balance get activated

jester      (shooter unit)  Mad jester/ when this creature is selected by a melee attack there a ~50% chance the aggressor will get confused (doing a random action from walking away to defending or waiting, etc.). Last laugh/ after attack and retaliation this creature always teleport to a safe location.            

pain (chaos sorcerer)       (caster) (cat reflex, pain mirror, share my pain (caster select a an ally and and a enemy ~20% of the damage done to the ally for the next 3 turn are returned to the selected enemy)
------------------------------------------------------------------------------------------------------------------------------------
war            (offensive unit) Terror/ this unit has a ~20% chance to cast fear on target with each strike ( ~50% if swapped by save the queen). Fear in the rank/ Once activated this unit next attack inflict a curse to the closest enemy unit next to the defender. Every adjacent unit and itself get a penalty to attack, initiative and moral.

queen         (Support melee unit)  Serve the queen/ once per turn it can resurrect a number of pawn depending on remaining queen and loose the turn doing so. Save the queen/ each time this unit would loose more than ~20% of stack by a melee attack it swap place with war before the attack. Blade of balance/ activated ability  unit deal more damage with this attack when there are more pawn than the starting number and leach life when they are less pawn than the starting number (proportional attack). Flyer.

king            (slow defense unit) Supremacy/ Any unit attacking or retaliating the king must then also perform an attack against an adjacent random ally if possible. Sacrifice for the greater good/ The king can order the pawn to charge to the first enemy and attack once per turn instead of conducting his turn even if the pawn has already acted. Large
------------------------------------------------------------------------------------------------------------------------------------
Arbiter      
- Large
- Scale of balance/ once per turn this unit can select an enemy randomly replacing each of his stats (It does not loose the turn doing so).
- Chaos over order/ This unit can activate this ability two time. Until his ~3rd turn all healing and resurrection are inverse (even army his affected like for serve the queen).
- Scale of pain/ each time ~20 pawn are killed this unit scale the fight by dealing damage to all enemy (~ low to medium damage).
- Caster ( Pacify/ a unit who attack the same target for the second time and more can be targeted by this spell. deal damage equal to the number of consecutive attack represented by X (formula X-1 * 10% )    Hand of fate ( The pawn, the first enemy and the last to have acted the last turn are selected and one is randomly chosen loosing ~20 unit. cannot be used on the first turn.
Disintegrate


 


other idea

http://img685.imageshack.us/img685/774/deathks.png

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0391 seconds