Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Preserve - the beast faction (ideas welcome)
Thread: Preserve - the beast faction (ideas welcome)
Minnakht
Minnakht


Known Hero
Green eyed monster
posted June 25, 2011 01:30 AM

Preserve - the beast faction (ideas welcome)

One thing I've recently noticed in factions is how schematic they've become, at least in the public opinion. The recipe for a proper faction seems to be like this: Take one main theme, one main race to represent it, make two units of that race, one core one elite preferably, fill the rest of the spots with monsters fitting the theme.

So, being the whimsical person I am, I've decided to not follow that theme this time, secretly actually following it.

This time, the theme is animals/nature/such things. The backstory goes like this:

Other factions have some iconic war beasts. Humans have griffins, at least. Elves, if any will appear, have unicorns and treants. Orcs... well, they actually don't have wyverns yet. Oh well.
Anyway, they also keep some animals domestic. Cows, sheep, that kind of farm.
And then there's the rest. The beasts that sometimes attack farms, and because of this, all sentient races would like them just gone, what with them being just useless pests.
But, did they just call themselves sentient races? Those beasts are sentient as well, they just can't speak the speech of humanoids.
So, loads of various beasts, joining their forces to be a thriving civilization, opposed to those mouth-breathing hunters but taking in all refugees from them.



Now, the creature lineup, right? Well, no. I actually have it planned out, mind you, but it's pretty funny and original - as such, I'd like to hear your opinions first before revealing it. Hell, maybe you can even suggest some of the lineup, and I'd replace the funny content.


____________
Shameful Advertising

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted June 25, 2011 03:45 AM

Just a question, who would the heroes be (noting that most animals can't hold a sword, except in their mouth)?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minnakht
Minnakht


Known Hero
Green eyed monster
posted June 25, 2011 02:12 PM
Edited by Minnakht at 12:17, 26 Jun 2011.

Well, I have three options:

1. Just magisword like Liches in H5 - no [GRASP] needed.

2. Beast-man pairs are heroes, with both halves having a say - as mentioned in the 'humanoid refugees' part. Beasts need someone that knows something about the civilized world if they're meant to go conquer it.

3. Grimelings use spears as they are, and tralthas also have mitten-like hands, even if they use them for throwing rocks.

I like the second and first options, personally. Magic would be needed for everything, including communication - most beasts can't speak, and that's the bigger problem.

So, any creature ideas here? Go wild, literally. For now, my lineup is like this:

Core:
Cowl -> Bisowl *** (large, flyer, caster)
Grimeling -> Tanglefoot (walker)
Nukar -> Kargoon **** (much faster walker, upgrade jumps)

Elite:
Traltha -> Pachydermarian ** (large, shooter)
Limeserpent -> Marblisk (technically a flyer)
Castelid -> Chelansion * (large, caster and healer)

Champion:
Time-Lost Abomination -> Ancient Shifter (large walker with a low casting ability, upgrade is a non-large walker that can change forms to do other things and cast much better)

The amount of stars next to a name means the priority at which I'd replace the creature with a suggestion of yours. No stars mean I'd really keep them.

...


____________
Shameful Advertising

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
unicornblood
unicornblood


Hired Hero
Learning Human Soul
posted June 27, 2011 08:51 AM

No offense, but hell to the no. Absolutely and unequivocally, this type of faction does not fit into the M&M universe.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 27, 2011 10:46 AM

Quote:
No offense, but hell to the no. Absolutely and unequivocally, this type of faction does not fit into the M&M universe.


"the M&M universe" was long killed, concerning homm, imo - ashan has not to do with it...and I do not see why such a faction would not fit, if adjusted and plished a bit...also, even if: who cares?
____________
ICTC announced

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Davy
Davy


Known Hero
posted June 27, 2011 04:07 PM

The biggest problem I have with the faction is,that I have no ideas,what your creatures are,the theme itself might work,but as long as we don't see how you want to use it,I think it is impossible to judge how good/bad your faction is.
And the names of the creatures don't give us any information about them,I even searched for these names a little bit in the internet and I still have no idea,what kind of creatures you planned for your faction...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minnakht
Minnakht


Known Hero
Green eyed monster
posted June 27, 2011 09:01 PM

Quote:
No offense, but hell to the no. Absolutely and unequivocally, this type of faction does not fit into the M&M universe.


Speciesist unicorn, other beasts need representation too! At least give some reasons.

Quote:
The biggest problem I have with the faction is,that I have no ideas,what your creatures are,the theme itself might work,but as long as we don't see how you want to use it,I think it is impossible to judge how good/bad your faction is.



That's because I want you to suggest some creatures of your own, as like three creatures I have here need to be replaced due to how godawful they are.

Quote:
And the names of the creatures don't give us any information about them,I even searched for these names a little bit in the internet and I still have no idea,what kind of creatures you planned for your faction...


Okay, have some descriptions.

Sure Stays:

Grimeling: A lesser cousin of a treant - a humanoid composed of vines, roots and weeds, living in marshy areas, what causes it to appear waterlogged. It's completely made of plant matter with no organs or blood, what makes it hard to kill - weeding them out is even harder than dealing with normal weeds. Wields a spear, which is actually its own offspring, turned into iron-hard wood with a flattened, sharp tip and dripping poison from glands on said blade.
Upgrade is much thornier and has the ability to wrap enemies with thorny bush and root growth.

Limeserpent: Actually an undead being - the ghosts of millions of little, primordial organisms, whose calcified remains now form sedimentary rock. Like limestone. Returned to life, their sentience merged into a single one, animated by nature as a large snake made of their remains - again, limestone. The limeserpent can phase through rock as if it was a ghost (for earth, it is).
The Marblisks spend their time deep underground until they become metamorphic rock - marble, usually by exposing themselves to magma flows and pressure. They are thus resistant to fire, being forged in it, and tougher. And more beautiful. They also gain the petrification/stone gaze ability as a basilisk should.

Time-Lost Abomination: A being found in a really deep forest, looking like a conglomerate of various creatures, and large. Skills not yet decided fully, but they'd probably be somehow related to said chimerism.
Upgrade lets the druid revert to his normal, elven form, which still has colour-changing skin, hair and eyes, as well as looks thousands of years old (they are). The druid is a powerful caster and summoner, and can assume the beast form for fighting - either for a long time or just developing huge, clawed arms for seconds to gut the enemy and revert.

Most probably a stay

Castelid: A large tortoise with a very spiked shell. Poached by just about any race for the shells and everything - Thanes like castelid shell shields, and so on. They've developed a symbiotic relationship with bees - bees set up hive on a shell, get a mobile, well-protected base, turtle gets additional protection as well, as dwarven hunters don't like bees in their bonnets. The honey of those bees is a healing salve and can be distributed to allies on the battlefield, the bees also attack enemies much like the Wasp Swarm spell.
Chelansions are more luxurious, and gain additional casting powers - normally, the bees execute Wasp Swarm automatically, as well as the healing, while the turtle can only slowly walk and attack in melee. Chelansions have several lances strapped in front of them for additional impact damage, and can not only attack, but also cast buffing magic.

Questionable ideas

Traltha: A thick-skinned, really large animal with large ears, a trunk, and a total of six limbs, four flat-footed legs and two mitten-like-handed arms. In other words, really similar to a tuskless elephant with arms. In battle, throws large rocks with its arms, and is really tough for a shooter, with its size and thick hide.
Pachydermarians get tusks, letting them perform proper gory mess even up close - normally, the arms' reach isn't good enough to punch enemies to death. They also learn to trample small enemies.

Cowl: A cousin of the griffin, but, as the name suggests, not an eagle and a lion, but rather a cow and an owl are joined. A flying kick with a hard hoof and a ton of weight really hurts, and Cowls are rather adept spellcasters as well, even if of no offensive spells.
Bisowls don't get any special abilities, possibly a wider spellbook.

Godawful idea which gets replaced at the first occasion

Nukar: A rabbit-like being with a long, serpentine tail and a row of scales and spikes going along its spine. It stands upright, having arms capable of grasping yet another spear, and has really dangerous, large claws on its long feet. In battle, they're really fast, travelling with long leaps, capable of clearing small obstacles with them. They attack by laying on their tails alone and kicking with their clawed feet while also stabbing with the spear.
Kargoons master their leaping technique to be able to clear the battlefield in a single bound and develop a devastating Jump attack, dealing death from above with lances and claws. Who here likes Final Fantasy?


____________
Shameful Advertising

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Davy
Davy


Known Hero
posted June 27, 2011 09:42 PM
Edited by Davy at 21:44, 27 Jun 2011.

How would it be with some more mythological creatures,like the alraun(ok,that may be too similar to the grimeling) or the werewolf(I mean they are wild beasts)

Or if you search for more ideas,you could look a little bit on this Wiki

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted June 27, 2011 10:58 PM

To repeat:
Just a question, who would the heroes be (noting that most animals can't hold a sword, except in their mouth)?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minnakht
Minnakht


Known Hero
Green eyed monster
posted June 28, 2011 02:52 AM
Edited by Minnakht at 13:04, 29 Jun 2011.

To repeat:
Either animals holding swords in their magic, like H5 liches, or animals holding humanoids on their back holding swords, but with the animal having as much heroism as the humanoid instead of just being the steed.

I can imagine elves or humans or other races bonding with the beasts to form hero pairs with both parts having equal importance. Think Inheritance Cycle and its dragon riders.

Quote:
How would it be with some more mythological creatures,


I might check it out, but honestly - nowadays, originality is the rarest resource, that's why I try to include so much of it.
Besides, it's all similar. There's a 'peryton' in that wiki, which is apparently a stag-falcon mixture with really similar locationing of mammal and bird parts to the cowl. Yet, while stags are commonly used, cows aren't, and owls also tend to be overshadowed by those birds of prey.

As such, I'd like you people to submit your own ideas - your own, not ideas of some ancient people. And if you want to rip off like I am, then at least use more obscure sources.
Also, seeing how awful the Cowl is, making simple hybrids won't really work either.


One possible creature base on the mythological ones is a fox with a gem on its head - yet another rather physically weak caster. When upgraded, it'd get more tails, the gem would extend to become a single horn, and that'd give it proper offensive capabilities and flight.
____________
Shameful Advertising

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0613 seconds