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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The problems of Heroes 6!
Thread: The problems of Heroes 6! This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 01, 2011 10:13 AM

Well, from what we've seen in both BA and the campaigns, there are neither Scholars, Witch Huts nor Universities. We can hope that's only a design of those maps, but ...
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 01, 2011 10:23 AM

Are there 'Fight X for Y reward' map locations?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 01, 2011 10:41 AM

Yes, there are sites like that.
At present there are 5 sites I know of:
Arena
Ruins
Pyramid
Hellgate
Barbarian Camp

Arena everyone knows.
The others are places where to find "loot". Ruins can have any opposition, I think, while Pyramid will have Necro opposition, Hellgate Inferno opposition and the Barbarian Camp ... you guessed it.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 01, 2011 11:29 AM

One woul assume, from symmetry, that there would also be a location dedicated to Have and Sanctuary. Wasn't there some sort of drowned city in one of the screen shots, or was that a different game?
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 01, 2011 11:57 AM

How would an army reach a drowned city?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 01, 2011 01:03 PM

By the way guys, don't you think there should be more adventure map places?

Exploration is much more fun with extra stuff to do on map...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 01, 2011 01:04 PM
Edited by alcibiades at 13:06, 01 Aug 2011.

Quote:
How would an army reach a drowned city?

I have a memory of some sort of "ruin in the ocean", i.e. only able to visit by ship.
Quote:
By the way guys, don't you think there should be more adventure map places?

Obviously. I miss Watermills (flaggable), Windmills (flaggable), fairy-garden style places (flaggable) and Witch Huts, just to name what comes to mind.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 01, 2011 01:08 PM

I also miss unit-specific places to clean. Naga bank, Griffin sanctuary... I also loved warrior's tomb (even though it was a too good) and ...

...

Dragon utopia!

With no dragons, there will be no utopias. Sad.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 01, 2011 01:09 PM
Edited by JollyJoker at 13:12, 01 Aug 2011.

Wasn't that something planned for H5? The Sunken, err, Temple?

Edit: You are wrong, Doomforge.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 01, 2011 01:40 PM

Found any signposts yet?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 01, 2011 01:46 PM

Sure.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 01, 2011 01:52 PM

Quote:
Edit: You are wrong, Doomforge.


So there's an utopia?

but wait, what guards it then, Kirins?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 01, 2011 01:59 PM

Maybe those dragons are non-hostile and just give away resources like they were candy?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 01, 2011 02:18 PM

With Kirins guarding it, it would be a Kirin Utopia, wouldn't it?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 01, 2011 02:41 PM

Quote:
Quote:
Edit: You are wrong, Doomforge.

So there's an utopia?

but wait, what guards it then, Kirins?

Elvin has said several times that the 'no dragons' idea is untrue, so I guess there' be dragon bosses. Whether they be in form of the elemental dragons, of which we saw two today (see news thread), or just plain Black/Red/Green/Gold/whatever Dragons of old days, I have no clue.
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Austere
Austere

Tavern Dweller
posted August 02, 2011 06:52 AM

Quote:

As for Enlightenment, not sure if the power growth of XP makes it more or less useful, it's mostly an early game skill for sure, but the main (only?) reason to learn it is for Mentor ability in rank II, which allows you to give XP up to no less than 75 % (really, UbiSoft?) of your current level, which effectively means every secondary hero becomes your level minus one. So much for preventing spamming of supportive skills on secondary heroes.

Yeah, I've read the problem with Enlightenment is that it will rarely if ever actually get you any significant number of levels ahead of anyone else, even if you take it from the first turn. To compound the issue you were talking about, I believe Mentor doesn't even require Enlightenment, it's just directly below it on the tree.

I've always kind of felt that Logistics is the real Enlightenment anyway (more creeps per turn = more exp). Of course, it does a lot more than that, too.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 02, 2011 08:45 AM

Well the trick is with enlightenment, in the long run, you will not get a netto level advantage - at some point, when the XP you need to get to next level is more than 10 % of the cumulated XP you've earned up to that level, you will not have won enough extra XP to get an extra level. But that does not mean Enlightenment is worthless, because it will still mean faster levels in early game, which is an advantage - one can then ask if the 10 % is sufficient to make a detail, which is probably unlikely, but in the rare case it might.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 02, 2011 10:11 AM
Edited by Fauch at 10:12, 02 Aug 2011.

but if you spend your 3 first levels to get enlightment expert, and your opponent spend them to get attack expert, even if you reach level 4 when he reaches level 3, he still has an obvious advantage. I mean, in heroes 3.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 02, 2011 10:48 AM

Indeed, good point. I guess it's better in Heroes 6 because it's only one skill, but I think the best solution was probably Heroes 5 that added a secondary effect (stat bonus), even if it was broken. Plus, it gave you access to specific perks, so it was not just for the reason of the skill alone.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 02, 2011 02:25 PM

Enlightenment won't stay a mere 10%. And obviously this is the kind of skill that pays off later, not in early levels.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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