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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Beta 1.4 Multiplayer impressions, suggestions
Thread: Beta 1.4 Multiplayer impressions, suggestions This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
infinitus
infinitus


Supreme Hero
posted September 13, 2011 08:50 AM

Interesting tactic from Russian forum:

Starting armies.



Final results



Tactic for Inferno used - Destructive spells from different schools of magic, regeneration spell, two stacks of lilim get control over opponent units.

____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2011 10:24 AM

Silly double stack exploit yadda yadda.
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infinitus
infinitus


Supreme Hero
posted September 13, 2011 11:52 AM
Edited by infinitus at 11:57, 13 Sep 2011.

Quote:
Silly double stack exploit yadda yadda.

Do you mean Lilim ability is overpowered ? Because splitting stack in two is strategical element, nothing silly in splitting or double stack.

Lilim at creep, example from Russian forum ...


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2011 11:57 AM
Edited by Elvin at 11:59, 13 Sep 2011.

Sure. Two glory stacks vs inferno is a strategical option as well.

Edit: Sweet, my new signature is paying off.
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infinitus
infinitus


Supreme Hero
posted September 13, 2011 12:05 PM

Quote:
Sure. Two glory stacks vs inferno is a strategical option as well.

Of cos, why not ... Very useful.

Quote:
Edit: Sweet, my new signature is paying off.

Explain yourself, please. Should i read between the lines ?
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 13, 2011 02:30 PM

One always has to read between the lines with Elvin's comments

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conqr
conqr


Adventuring Hero
posted September 13, 2011 04:35 PM
Edited by conqr at 16:38, 13 Sep 2011.

Quote:
Interesting tactic from Russian forum:
Starting armies.

How can one end up with such starting armies? 120 Lilim when the opponent has only 34 vestal?

Destructive is better when the numbers are lower, and lilim is good especially when one can have such an 'unnaturally' high amount of them, but are these numbers 'viable' in a real game in any way?

Btw if we are it, why not split a bit from those breeders into the corners to drain mana faster, and position the lilims in different ways, so that they cant be blocked? But again, this feels like a really unnatural scenario.

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infinitus
infinitus


Supreme Hero
posted September 13, 2011 06:11 PM
Edited by infinitus at 18:12, 13 Sep 2011.

Quote:
How can one end up with such starting armies? 120 Lilim when the opponent has only 34 vestal?

Opponent must be AI, i think. In game vs real opponent this can happen too, let's say opponent lost lots of troops assaulting well protected fort.
Not ordinary scenario indeed.

Quote:
Btw if we are it, why not split a bit from those breeders into the corners to drain mana faster,

Maybe, but split too much and opponent can catch you with area spell, this may lead to loose.

Quote:
and position the lilims in different ways, so that they cant be blocked

Idea in creep picture is to let them block you with big creature and get and keep control over this blocker, so other big creatures will never get you. Lilim keep control over blocker, hero slowly kill the others. Must be slow and boring Kind of strategies like in H5 were 10 pixies kill tons of zombies. Such strategies can be considered like game designers mistake.

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http://www.youtube.com/watch?
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 13, 2011 06:44 PM
Edited by Zenofex at 18:46, 13 Sep 2011.

Quote:
Opponent must be AI, i think.
Everything from this point on is null and void.
As for the Lilim - their ability is far from overpowered, in fact you won't be able to block most of the enemy stacks for more than 1 round if the numbers/power ratio thing are even and won't be able to use the ability if the opposing stack is considered "stronger". There are like a dozen of other creature abilities which are way more powerful than this (for instance - a certain creature's ability to dispel everything which is to be dispelled at no cost ).

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Negativland
Negativland


Promising
Adventuring Hero
but I'm not
posted September 13, 2011 07:01 PM

The armies seem to be set intentionally, notice a total of 120 cores and 34 elites in each army, only differently distributed. Since inferno's army has more shooting power and, consequently, a huge advantage in the first turns, I don't find this battle impressive at all. It's like saying that beating 20 maulers and 20 harpies w/ 40 pearl priestesses needs some kind of big shot strategy. Also, 3 big archer stacks vs 1 small archer stack? That only helps inferno to freely shoot those walkers down before getting blocked, since there's no real threat in the ranged department. They're merely there to help inferno regenerate all its units back, before shooting them last. Very convenient how haven armies have more, but weaker stacks, too. That ensures that haven needs more mana / turns to buff & heal its whole army, and that Enthrall will work fine and dandy since the first turns, while BG's Blind will probably not.
Now try 60 + 60 marksmen + 34 glories vs same number of inferno cores + elites, but mixed types, and tell me how it went.

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infinitus
infinitus


Supreme Hero
posted September 13, 2011 07:02 PM

Quote:
Everything from this point on is null and void.

Not really, even if you play game vs real opponent, most part of the game you spent creeping vs AI.
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 13, 2011 07:12 PM
Edited by Zenofex at 19:13, 13 Sep 2011.

Quote:
Not really, even if you play game vs real opponent, most part of the game you spent creeping vs AI.
That's irrelevant, you can't compare a human player to an AI. Moreover, the Haven army is considerably smaller (which it should not be if the Inferno player has 120 Lilim and 34 Mother Breeders, only the very beginners will have such a small force at that point) and easy to destroy with direct-damage spells (against something of this size they should still be effective). So this is hardly something spectacular.

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infinitus
infinitus


Supreme Hero
posted September 13, 2011 10:45 PM

Quote:
That's irrelevant, you can't compare a human player to an AI.

I can and it's relevant. For example. I make duel hero build and test vs hard AI. In this case i compare my hero build vs AI one. If results is good i continue tests vs humans opponents, if not, why to bother humans opponents. Let's go make changes to my hero build.
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2011 11:07 PM

Just so we have no misunderstandings, my earlier comments referred to double stacks in duels, not regular games. I had not paid much attention to the numbers in the screens.
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infinitus
infinitus


Supreme Hero
posted September 14, 2011 08:33 AM

Quote:
Just so we have no misunderstandings, my earlier comments referred to double stacks in duels, not regular games. I had not paid much attention to the numbers in the screens.

Y, duels need some work on balance, maybe more options. To make duels closer to normal game maybe need to add artifacts shop, creatures shop.

To find easier last autosave, save will be good to add option to sort saves by time. Right now i loose some time to find the save i need.  
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Nothing's impossible

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 14, 2011 09:24 AM

I had suggested that as well. Artifacts are an important part in duels - for one I could not imagine dungeon without spellpower artifacts in H5. It might also be nice to add differentiated armies, like a haven with 20% extra glories or 20% extra crusaders for instance. That would make sense in that it is possible to prioritize an elite unit in your main or other towns - or upgrade it faster for extra growth. Maybe also add an option for week effects though this would depend on whether they have been sufficiently nerfed
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Vaeledrin
Vaeledrin


Adventuring Hero
posted September 15, 2011 05:40 AM

Can you imagine what they could end up doing?

Free-to-play, use store points to buy alternate set artifacts and in game points to replenish gold to buy normal artifacts. Customized armies  etc. etc.

Oh well not likely to happen anyways.

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infinitus
infinitus


Supreme Hero
posted September 24, 2011 12:21 AM

Tested today how good HNR is in H6. Mentoring secondaries, light magic vs Necro opponent. Armies - 7 sentinels spleeted in 7 stacks. Sunburst spell, Heal spell do good damage for week 2. I used fast hero leveling setting. Maybe is too strong. I predict big problems for gameplay from HNR. Players that don't like HNR and consider  it dirty method will be disappointed playing on UBI server in free environment. Any idea how Necro can counter method described ? In general what H6 can offer as anti HNR counter ?

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Fraudatio
Fraudatio


Famous Hero
posted September 24, 2011 07:55 AM

I can just approve what Infi says here, since i was the necromancy opponent I had confident in agony, as i thought it was like decay, but turns out it doesnt trigger when sentiniels were defending. Big trouble.

Anyway, i am more concerned that i lose final so badly with necro vs haven week 2, even with lvl 11 vs vl 10 hero and a good amount of creatures i was wiped away. Of course I have yet to discover all good tactics etc, but was a bit demoralizing anyway. Any good "kill Haven with Necro" tips is welcome! (After 10-15 days)

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Vaeledrin
Vaeledrin


Adventuring Hero
posted September 24, 2011 03:02 PM
Edited by Vaeledrin at 15:04, 24 Sep 2011.

Couldn't you just run interception with your own hired heroes as necropolis and utilize off-race abilities like fire spells, etc ?

You don't have to hire only necropolis heroes, and as a general rule of thumb the counter to anything is usually itself (or a similar build conceptually).

There is probably a way to screen your heroes at any rate.

Wait a minute, you posed a question and I assume you probably thought about it before hand unless it was a knee-jerk reaction. If you thought about the question beforehand what were your own thoughts? Could you at least post your own ideas as to how to counter it?

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