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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Dave_Jame's pre Darkelf Dungeon
Thread: Dave_Jame's pre Darkelf Dungeon
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 27, 2011 11:58 AM

Dave_Jame's pre Darkelf Dungeon

HI everyone

I was just thinking about how could a Faceless based dungeon from the time before the Dark Elves were created. I put together some intereting creatures and I hope you will like it.

The Dungeon
Info:
The dungeon is a made of several creatures that live out of the eyesight of other races. They mostly live in the dark woods of Northen Irollan and Grimheim, and in the depths of the underground. Led by the faceless, that were the only ones that were willing to lerne about them and to understand them, thay have nothing incommon to each other except the hatered for those that want to whip them out.

Unites:
Core
1: Mashroom fairy/Toadstool
Image: A woman whith mashroom heads as skirts and varies accesories. getCloases picture I could find
Funciton: Shooter/support
Mashroom fairies are nature spirits living in the mashroom feilds in the deep caverns under Ashan. These spirits of a forgotten ecosystem are often overlook even by the Druids. Their Mashroom based bodies can create a cloud of deadly spores that they cast upon their enemies an inject a weakening poison into their bodies. If they are hit, these spores spread into their surounding air forcing and additional weakening poison to their attackers.

2: Werewolf/Silverhide Werewolf
Image, Humanoid shaped wolf whit big fangs claws aso. Picture
Function: Melee attacker
If the Druids of Irrolan could only blame the existence of werewolves on to the mages of the Silver Cities, as one of their beastman projects. Sadly the onlyones responsible are they alone. The legend tells the story of a viciose tribe of barbaric humons that  raided the woods of Irollan and Grimheim, killing entire elven families in bloody slaughters. The druids descided to punishe them by puting a infective curse on them, not knowing that they have created a threat for hundreds of generations to come.
Abilities: The werewolf has skills similar to Hatred ageinst the living and eye of gluttony. Silverhides have Licantropia that can transform a part of the killed enemies into werewolves, these bonus unites last only until the end of battle Doesn't work on Undead, constructs and Elementals.

3: Faceless Bat
Image: A large alien like bat creature whit a smooth eyeless head and dark wings whith eye pattern on them.
Function: Flyer
The Faceless bats are spirits of Malassa, they are said to be her eyes. True they themselves do not have any eyes, people belive that each of ther eye shaped patterns on there wings gives a direct weiv to Malassa herself. Many belive that this si the way she gathers information and see these creatures as a sign of her presence.
Abilities: Blinde and mind control imunity, Magic damage (dark)reduces the magic defence of all adjacent enemy unites.

Elite
1: Shapeshifters
Image: A shapeless humaniod like blob of silver and dark
Functions: Shooter/Melee
Shapeshifters are creatures that lived to long in the deeps of Ashan and were to strongly influenced by the Chaose magic of Sheog. There bodies are instable and many see them as abominations. But there shapeless structure gives them a large advnatage. They can easyly adjust themselves to the situation on the Battlefield. It doesn't matter if a there enemy si at range or melee they will shape there bodies into the best appropriate shape.
Abilities: Dual form, unstable nature (25% reduction from phisical damage)

2: Hejkal
Image: A humanoid creature whit tree bark and bracken like beard messy hair and long thin claws. best image I could find
Function Melee/support
If there is one creature no one knows the origin of it is the Hejkal. A restless creature living in the deep dark woods that frightens its enemies to death, only to kill them from behind by surprise. If they are just evil nature spirits or a work of the Dragon veins. Who knows? The only ones that have ever studied them are the Faceless and they usually do not give their knowledge cheap.
Abilities: Shrieking howl (cooldown 3): Decreases enemy moral by 2 for 3 turns and stuns all adjacent enemy unites for 1 turn, The stun is canceld when the enemi is inflicted damage. Naturs stalker: The Hejkal can use obstacels to his advantage. When a Hejkal starts his round next to an obstacle, he can start his movement on any space adjacent to this obstacle. The Upgraded Hejkal can use this ability on castle walls and magic obstacles.

3:Manticora:
Image: A clasical manticora H3 style
Function: Flyer/melee
One of the most insane of the compound creatures created by the Dragon veins. Some people say that they consist of so many creatures none can really name them all. A body of a lion, a dangerous venom in a scorpions tale and wings of a dragon or something similar. No one dares to attack a maticora from his own will. To many legends speak of horrifying deaths that have came for those who have tried.
Abilities: Venom strike: When the monticora does damage to its enemy, it infuses a deadly poison into their bodies that damage them for the next few turns.

Champion
Hydra
Image: A clasicall hydra (four-footed)
Function: Melee/tank
Deep under the land s of Ashan, creatures dwell that are so dangerouse even a Dragon, a child of the gods, would think twice to attack them. Six heads of terror on a stud body makes hydras one of the most dangeres thing any Dwarven warrior can stand ageinst.
Abilities: Sixheaded atack (atacks all adjesent enemies) No retaliation, Regeneration.

heroes and Racial skill comming soon

If you have any Idea for Abilities feel free to cnotribute

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