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Heroes Community > Library of Enlightenment > Thread: A New Beginning - Clearing the Border. HELP!
Thread: A New Beginning - Clearing the Border. HELP!
Fallow
Fallow

Tavern Dweller
posted January 01, 2012 01:56 AM

A New Beginning - Clearing the Border. HELP!

Hello all!

I've been trying to play the campaign "New Beginning" on the first instance of it "Clearing the Boarder."

Now I know you will be thinking that well that is easy! BUT I am playing it on "impossible" difficulty, I am not sure if that it means it is literally "impossible" but as far as I have tried, it seems to be exactly that.

I've tried so many different tactics.

Teching to get Grand Elves and Dendroids, rushing mass Centaurs, Dwarves and Elves. I've restarted the map so many times to make sure I got the highest you could get from the start gold and treasure chests to maximise my chances.

But I simply do not make enough of anything to get an army big enough... The resource penalty is just a killer, by the time I've got Pegasi or Unicorns he has like 40+ Vampire lords and/or Bone Dragons not to mention like 40+ Liches with a hero that has a way higher level than mine because he has been ransacking the map.

Anyone got any decent tips on how to beat this? Or is it even possible to beat that level on "Impossible" difficulty? I'd love to know because I'm ripping my hair out trying to beat this level!
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Star_King
Star_King


Known Hero
posted January 02, 2012 12:13 AM

All right I'll try it out and see how it goes
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Biobob
Biobob


Famous Hero
the Bobler
posted January 02, 2012 02:33 PM
Edited by Biobob at 14:35, 02 Jan 2012.

I just tried it, there was no real threat at all. At m1w2d4 I was through.
All you have to do is to make a good start, hire some heroes, and manage to get the 2 ramparts week 1. You don't really need army nor external dwellings, just be sure to hire the pegasi in the external dwelling, and get the elf dwelling. In the upper right rampart, you build upg. centaur dwelling, and the elf dwelling. Moandor you kill using creep/morale tactics, using something like 1 pegasi 1 centaur 7 elfes.

It's not that hard at all, I can send my saves to you if you want.


PS.: On most 3D0 campaign maps, "impossible" difficulty means rushing through the map. If you wait until you have pegasi and unicorn dwellings, the enemy will overwhelm you.

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Beesuit
Beesuit

Tavern Dweller
posted August 18, 2015 08:17 PM
Edited by Beesuit at 20:25, 18 Aug 2015.

Biobob said:
I just tried it, there was no real threat at all. At m1w2d4 I was through.
All you have to do is to make a good start, hire some heroes, and manage to get the 2 ramparts week 1. You don't really need army nor external dwellings, just be sure to hire the pegasi in the external dwelling, and get the elf dwelling. In the upper right rampart, you build upg. centaur dwelling, and the elf dwelling. Moandor you kill using creep/morale tactics, using something like 1 pegasi 1 centaur 7 elfes.

It's not that hard at all, I can send my saves to you if you want.


PS.: On most 3D0 campaign maps, "impossible" difficulty means rushing through the map. If you wait until you have pegasi and unicorn dwellings, the enemy will overwhelm you.


Sorry to necro this thread, but I've also been trying to beat the campaign on 200% and I have found this scenario to be nearly impossible.

There are three "boarders" of neutral creatures you must take down in order to capture the other two Rampart towns, and one more that leads you to the nearest Necopolis town. I'm able to capture the two Rampart towns before week 1 is over, but by that point I've suffered too many centaur losses. This leaves me with two options:

1: I can defeat the final boarder of neutral creatures which will lead me to the nearest Necropolis town, but the problem is that I suffer too many centaur losses to defeat the AI, who will immediately engage me (by this point they'll have 100+ skeletons and some 25 odd zombies).

2: Or I can leave the final boarder alone and restock on troops. The problem is that by the time I've traveled back, restocked, traveled back again and cleared that final boarder the AI will STILL have a larger force and defeat me.

I've tried doing this countless times. I succeeded once going with method 2, but then I restarted the scenario and attempted to do it again step by step, but I haven't been able to do so.

I don't see how it's possible to do this without some amazing luck (let alone in m1w2d4).

Until someone posts step by step instructions or a YouTube video, I'm calling this UNpossible.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 18, 2015 08:21 PM
Edited by Salamandre at 20:23, 18 Aug 2015.

When you are given gem as starting hero + max level =10, luck will be about 1% of the game. The scenario can be won before week 3 but better let one necro alive with your army at his gate every day, while you get the spells as much as you can, you will need them later. Gran elves and pegasis is all you need from your ramparts.
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 18, 2015 09:58 PM

First advice? Don't play campaigns on impossible. For it becomes even beyond impossible - unsolvable. I am playing them now and as this campaign progresses, it becomes very hard to solve.

But if you really want to play impossible (again, not recommended), then try changing tactics. I managed to solve the campaign by having Gem visit some crucial mines (sawmill, gold mine, crystal cavern) and take the four Rampart towns quickly. Then it is good to hire another hero to guard towns and capture all other mines, while Gem goes to capture the rest of the towns. When the necromancers start attacking, just don't allow them to overrun your kingdom; instead, take the battle to their four towns.

But, for the third time, do NOT play the campaigns on impossible. Especially this one and the Hack and Slash one.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted August 19, 2015 01:38 PM

AI is not that dangerous. The impossible difficulty only means less resources, so the game may take longer depending on the circumstances. In campaigns your heroes transfer with you, with their spells, so once you get a strong spell caster, the rest of the campaign becomes very easy no matter lack of resources.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 19, 2015 04:51 PM

You have forgotten some facts. First, on impossible, the AI plays to best of their ability and has the advantage in resources. If that isn't a good enough answer, then this is: until the third scenario, one can only build Mage Guild Level 3 in all towns. 4 and 5 are disabled and there certainly isn't a way to learn them before those scenarios.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted August 19, 2015 10:16 PM

The AI part isn't really that important in my opinion. The AI never plays well, won't buy high tier units before ~a month into the game, if ever, will put all its units on a hero with horrible stats, etc.

About the spells, well it'll make things slow, but iIRC there are pyramids or some similar way to get fly & DD.
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 19, 2015 10:29 PM

OhforfSake said:
The AI part isn't really that important in my opinion. The AI never plays well, won't buy high tier units before ~a month into the game, if ever, will put all its units on a hero with horrible stats, etc.

About the spells, well it'll make things slow, but iIRC there are pyramids or some similar way to get fly & DD.


Well, AI, more or less. But there are no ways to obtain higher-level spells until scenario 3. Point. Until the Retrieving the Cowl, only level 3 spells can be cast. No pyramids.

...but whoever says that they have to play at impossible?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 19, 2015 10:50 PM

Look, the guy asked about impossible level, keeping saying to not play on impossible isn't going to en-light him. Of course, for a fair game, Heroes III should NEVER be played on less than 200%, not as much about the bragging about, but about the mechanics which work better at 200%. At less, we know that AI heroes have a hard time to find objectives, they move erratically, thus the game stability is compromised.

And AI can play very well at impossible, it depends on what the mapmaker gives him. Contrary to what most people think, an AI hero to whom you give all spells and high stats will be much less effective and dangerous than an AI hero with 1-2 key spells but placed at right place and right moment.

But concerning SoD campaigns, AI is just weak and previsible, by the time those campaigns were designed, people didn't know what we know about AI today.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted August 20, 2015 10:42 AM

Can't blame them for that, still mafe a grrat game.

First time I played homm on impossible I actualy though 'wow,how can someone neat this?!'. Now i'ts a walk trough the park...the AI surely is predictable

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Beesuit
Beesuit

Tavern Dweller
posted August 20, 2015 06:30 PM

Well, after many tries and experiments, I managed to devise a strategy that is mostly consistent in beating this scenario using method 2.

I feel better now.

Onward to After the Amulet!

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted August 20, 2015 06:31 PM

Don't move back to restock, make a chain.

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