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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.4 - Bug reports ~
Thread: ~ Heroes 6 patch 1.4 - Bug reports ~
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 17, 2012 10:11 AM

~ Heroes 6 patch 1.4 - Bug reports ~

Feel free to report new bugs or confirm the elimination or persistance of bugs from the old version 1.2 bugs thread.
____________
What will happen now?

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Naki
Naki


Known Hero
posted May 19, 2012 01:21 PM
Edited by Naki at 00:59, 21 Jun 2012.

1) Skills/spells scrollbar bug (which occurs when switching between All skills/Tears/Blood/Balanced in Spell book) ---> NOT FIXED.

2) Archlich Special does not heal target friendly stack if the enemy stack dies (and sometimes even if it does not). --> NF

3) Dual monitor + Alt-Tab bug - mouse goes to 2nd monitor ---> NF.

4) Sometimes (not always) when trying to save a game, the game crashes!! ---> NF
This usually happens when I have some web browser running with a few tabs open. I think it is a conflict with Adobe Flash or other video or ads in the browser. And/or conflict with a chat program (ICQ/AIM/Skype/etc). Or, it might be caused by trying to save too quickly, before the scroll bar has finished updating (loading all save games into the list).

5) Slow exit time - NOT fixed. Takes 20-30+ seconds to exit.
With 1.2 exit time was under 5 seconds.

6) Blazing Glories Special ability loses troops, although in the description of it it says they should return after battle. ---> NF

7) Meditation spell restores much more mana (50%) than it is supposed to. (Description says 15%.) ---> NF

8) Advanced Merchant artifacts change on Save/Load. ---> NF

9) Exploit with buying artifacts/scrolls from Artifact Seller building on adventure map to a remote hero. ---> NF

10) Sometimes can't view enemy hero stats in a battle. ---> NF

11) When you "Slow" an enemy unit, then right-click it, the description for movement says Slow +2. It should say Slow -2.

12) (AI bug) When attacking a town/fort with no hero and only some troops, the enemy troops will stay behind the walls and not attack, although they would cause a lot of damage, if they did.
They just defend and then attack when you have killed most of them with your shooters and their attack won't cause any major damage any more.
EXPECTED: The troops to walk through the gate and attack at once.

13) Taunt spell sometimes seems to show the damage reduction like this - reduce up to 132% of damage.
This is wrong, it seems to mean you always get zero damage - and it seems to work that way.
Should never be over 99%, I think. So the enemy creature should always get at least 1% of damage, instead of 0%/none.

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Naki
Naki


Known Hero
posted May 19, 2012 04:18 PM
Edited by Naki at 16:25, 19 May 2012.

How about a list of FIXED bugs in 1.4??
But only gameplay/campaign bugs, NOT Conflux/Online fixes, no "new features", no "improvements" or "balance changes" - just BUGS FIXED!!

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SepSpring
SepSpring


Known Hero
posted May 20, 2012 02:00 PM

- When Kirin's (not the Sacred one) attack is critical, the battle camera doesn't move closer (as it should be when this option is turned off).

- If your Hero doesn't have the "Tactics" ability and his army consists of large creatures, only four of them will appear on the battlefield. Not really sure that it is a bug...

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted June 10, 2012 12:31 AM

I didn't see this bug, although the list is quite extensive so I might've missed it.

So the bug is essentially flying corpses.Hilarious and doesn't hurt anybody. Basically centaurs shoot flying targets as they are coming close (haven't landed yet) and if they kill them then the corpse stays up there.

I made a video (of course) : http://www.youtube.com/watch?v=zpt1Q1kfof4

Not even a minute long so don't worry. And again sorry for the background noise. It was then or never.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Demonge
Demonge


Known Hero
more than meets the eyes
posted June 11, 2012 10:30 AM
Edited by Demonge at 10:33, 11 Jun 2012.

Don't know if already stated, excuse me if yes:
I would have expected "Grounded" Air Magic ability to keep Griffins (Imperial or not) from using their Diving Attacks/Assaults, but it doesn't.
That doesn't sound logic to me. Maybe not a bug, but a least a Change Request.
____________
Wait a second! I'm not big-boned, I'm just fat!

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted June 14, 2012 08:20 AM

Quote:
Don't know if already stated, excuse me if yes:
I would have expected "Grounded" Air Magic ability to keep Griffins (Imperial or not) from using their Diving Attacks/Assaults, but it doesn't.
That doesn't sound logic to me. Maybe not a bug, but a least a Change Request.

Grounded only takes away flying creature's ability to fly, not the griffin's dive ability.  

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Demonge
Demonge


Known Hero
more than meets the eyes
posted June 14, 2012 11:31 AM

Yes, that's what it does. However, Griffins explicitly FLY when using their diving ability... So it would have make more sense to me if they couldn't do that any more.
____________
Wait a second! I'm not big-boned, I'm just fat!

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted June 15, 2012 03:28 PM
Edited by Avonu at 15:28, 15 Jun 2012.

Quote:
Quote:
Don't know if already stated, excuse me if yes:
I would have expected "Grounded" Air Magic ability to keep Griffins (Imperial or not) from using their Diving Attacks/Assaults, but it doesn't.
That doesn't sound logic to me. Maybe not a bug, but a least a Change Request.

Grounded only takes away flying creature's ability to fly, not the griffin's dive ability.  


It is just bad coding. Grounded doesn't work on units special abilities, same as for example Blind or Time Stasis don't work on Centaur's Vigilant Scout ability or Praetorian's Shield Bash ability. Even if they are Blinded, units still can use these skills.
It was reported as far as close beta started but you can guess results.

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