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Heroes Community > Heroes 6 - The New Beginning > Thread: Ashan Bestiary
Thread: Ashan Bestiary This thread is 2 pages long: 1 2 · NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 31, 2012 12:29 AM
Edited by Elvin at 12:13, 31 May 2012.

Ashan Bestiary

One of Erwan's ambitions when creating the world of Ashan was ensuring the cohesion of lore, magic and units. In H5 we already caught a glimpse of his reimagining, a time when heroes was looking for a new visual identity to match its new direction. H6 took a step further, keeping the basic concepts while changing others in a way that Ashan's creatures would be unique from other settings. Thankfully the warhammer influence has long since faded away And if anything, H6 has established a memorable visual style, one that will follow in the games to come as is the case with duels of champions. If one paid some attention, he would see that every game of the Ashan setting has added a new touch, be it a change or evolution in style as well as introducing new creatures. The darker and grittier style of dark messiah brought forth the the monstrous cyclopes and pao kai that reappeared in tote, the ghouls and vampire knights that made their second debut in the H6 necropolis lineup, the namtaru whose H6 presence was foreshadowed by the temple statues of the Redskull island.. We could even get a glimpse of the latter in clash of heroes which also introduced some creatures of its own. Like the goat headed sorcerer, the death knight which now seems to have been merged with the old vampire and the ebon guard amongst others.

And now duels of champions continues the tradition, one of the reasons I started this thread. Of course you can use it to discuss your unit theories or observations from other heroes games such as the recent change of the phoenix. Without further ado..

Special thanks to Valen-Teen for the image links.

Here is the card list in French though in small resolution.





No doubt a nod to the H5 squire. Duels features both the squire and the sentinel, one protecting against ranged, the other against melee.



The sea elves had been foreshadowed by the H5 sextant of sea elves and were later rerefenced in Ciele's biography.



More than likely, the result of a dreamwalker failing to control his chaotic urges during the initiation ritual. The H6 shamans only feature a tainted arm, apparently there are worse cases.







It was initially mentioned that the orcs used "blood magic", which is chaotic in nature and linked to their demonic origins, or simple shamanistic spells. Duels has added a few things on it and apparently the orcs are not above ritual sacrifices.





I'd actually like to see the ghost dragon to return as an alternative necro champion..







Now this guy would make for an excellent alternative inferno champion. Probably what the archdevil looks like right now.







Looks like the banshees have changed since their tote introduction, a skin variation of the wraith. They would make for a fine alternative to the specter though the latter already has a wail ability.



Looks like not all vampires end up wielding a sword




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Map also hosted on Moddb

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 31, 2012 05:43 AM

This makes me wanna play this card game.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 31, 2012 07:42 AM

Monstrous cyclopes
And isn't the "angry wyvern" a Pao kai?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 31, 2012 08:21 AM
Edited by alcibiades at 08:23, 31 May 2012.

Isn' the number in the upper left corner supposed to mean tier, or does that refer to something else - I guess the numbering from 1-8 fits better with old tier system than new? If so, I reckon the Ghost Dragon is supposed to be a boss?

Severely dissapointed by the Absyssal Lord, he looks exactly like a conglomerate of the Ravagar with the Tormentor, and there are already far too many creatures with this look.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted May 31, 2012 08:29 AM
Edited by Dave_Jame at 09:07, 31 May 2012.

I still think you missed some creatures.. if nothing else then the Imp and Mecinary... Edit, Arcane spider, try to see if I have some in my colection

I woudl not make deductions based on game mechanics like the one with the orcs and sacriface...
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 31, 2012 08:42 AM

I'm impressed by the banshee however. I has more expression and character than most of H6's artwork.
Both the angry wyvern and the titty collector has too many details that get obscured by the interface,
and too much empty space above their heads.

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Dark-Whisperer
Dark-Whisperer


Famous Hero
Darkness feels no mercy
posted May 31, 2012 10:32 AM

Might & Magic: Duel of Champions Gameplay

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 31, 2012 11:07 AM

Quote:
Might & Magic: Duel of Champions Gameplay

For whatever reasons Sanctuary is not part of it?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 31, 2012 11:49 AM
Edited by Elvin at 11:50, 31 May 2012.

The upper left number is the resource cost that is required to deploy the unit into the battlefield. The fist is the might requirement and the vial its magic requirement. Don't put too much thought into the numbers as some make little sense in H6 terms, imagine that a juggernaut only has 4 hp and does 4 dmg. A lilim has 8hp and attacks for 3. A basic namtaru has 4 hp although it comes with a good special. A sister has 0 attack but heals all units for 2 hp each turn..

Yes I'd say that the angry wyvern is a pao kai but then I'd bet that the latter is an elder form of the wyvern anyway.

Quote:
I woudl not make deductions based on game mechanics like the one with the orcs and sacriface...

There is also a stronghold spell that clearly shows they do sacrifices, not to mention that the orcs are mostly modeled after extinct Mexican civilizations where sacrifices were commonplace.

Quote:
For whatever reasons Sanctuary is not part of it?

Strangely no, though sanctuary units are featured in the cards all the same. Maybe planned for later.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 31, 2012 01:05 PM

Quote:
The upper left number is the resource cost that is required to deploy the unit into the battlefield. (...) Don't put too much thought into the numbers as some make little sense in H6 terms (...)
Ok, thanx for clarifying. While I do guess higher numbers would equal better creatures and thus higher tiers in game, I guess they do not translate completely on a 1:1 basis.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted June 01, 2012 04:16 AM

I wonder if orcs in the card game might be misnamed. Or it might be just me forgetting stuff.

The H6 style (mayan) orcs are named "Ranaar Mauler, Ranaar Crusher" and so on, while neutral orcs are called "Pao xxx".



Shouldn't it be opposite?

As I said it might be just my memories playing tricks on me

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moonshade
moonshade


Known Hero
posted June 01, 2012 09:12 AM

Full card list

Can anyone provide a full card list?

Also- maybe somebody knows why the Ubisoft website doesn't let me register if I'm not French?

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 01, 2012 09:27 AM
Edited by Dave_Jame at 09:29, 01 Jun 2012.

@ Elvin
Sorry.. I feel so stupid.. How could I forget the beutifel Shamans of heroes V and the 101 use for a goblin. My Bad

@yasmiel
I think its just an art direction. They made artwork and did tried to make it more intererssting so they used different names..
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 01, 2012 03:41 PM

Quote:
Can anyone provide a full card list?



It is also in the first post
here

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted June 01, 2012 03:53 PM

Now this reminds me, I did get 2 (two) beta keys for this game back in April. I'm not sure whether they would work after a month now but 2nd one is still unused.

So, if anyone wants to give it a try (no promises it would work), I'm willing to give out the 2nd key. PM me - First come first served.


Regarding the orcs, my point was that H6 art-style orcs should be "Pao" orcs (since they would be from Pao islands), while the ones looking more like H5 ones should be Ranaar ones (as those are from Ranaar steppes). Then again, my Ashan knowledge might be betraying me here as I haven't touched H5 or H6 in a while.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted June 01, 2012 04:43 PM

So these are basically the creatures from the game + some additions. Most of them actually look better drawn than the initial concept art that we have been provided with but it will take much more than a few pictures to change the atmosphere of the game so it doesn't look like a Saturday morning animation for kids.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 01, 2012 06:49 PM

Quote:

Regarding the orcs, my point was that H6 art-style orcs should be "Pao" orcs (since they would be from Pao islands), while the ones looking more like H5 ones should be Ranaar ones (as those are from Ranaar steppes). Then again, my Ashan knowledge might be betraying me here as I haven't touched H5 or H6 in a while.


Nothing wrong with your memory there, but you are a little bit rusty with the artistic concepts.

Each game has an artistic concept of how things should look like.
Example: H5 showed Orcs as nomadic and mongolian like. And they did it in all the cases they used them in. For example When you play the scenarios Thunder Cup with Kunyak you will play with Rannar step orcs on the step terrain even if by lore these are the tropical Pao island.
In DoC and Heroes VI they have chosen the Maya style orcs, more suitable for the jungle. And if anybody would like to create a scenario for heroes VI wich would fallow the adventures of Gotai after ToE he would use the present Pao island orcs, even if he woudl say the story of Rannar. And this happend in DoC they have chosen an art direction and took names from the background lore but this does not automaticly mean that they have to work with each other as a precedenc. When you look at the image and know the world you see Pao, but the game tells us there is more to orcs then júst Pao, and that is Rannar

Its like taking the image of a Sentinel and asume that all soldiers of all duchies look this way. Each duchie does probably have its own set of armor. Why would the stag duchie have Falcons/Griffins on their armor if their symbol is the stag? It is unlikly that a game would create individual models for all sub-fractions. It is easier to create this in a cardgame but still not nescesary


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We are many, and you can be one of us.

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xerox
xerox


Promising
Undefeatable Hero
posted June 01, 2012 08:51 PM

that's game mechanics

lorewise, Ranaar orcs look like those in H5 and Pao orcs like those in H6

maybe in H7 we will have desert orcs again (H2, H3) or my favorite idea, nordic Orcs
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted June 02, 2012 12:42 AM
Edited by yasmiel at 00:43, 02 Jun 2012.

As for Sanctuary creatures not being included, even Orcs were only added in one of the patches if memory serves, and weren't available in first build.

The game is still in beta, and with the ammount of sanctuary artwork, i expect to see Sanctuary before the game leaves beta.

I would hope to see all 9 "used" factions inside this game. Since the resources to make an faction in card games should be quite below those needed to add one in H6.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 02, 2012 08:43 AM

Quote:
that's game mechanics

lorewise, Ranaar orcs look like those in H5 and Pao orcs like those in H6

maybe in H7 we will have desert orcs again (H2, H3) or my favorite idea, nordic Orcs


Now you hit my nail of interest.. There is the fact that lorewise the orc migrated in three directions and the third kind has not been seen yet.

But I personally bet on African orcs. Zulu and Masai tribes inspired orcs
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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