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Heroes Community > MapHaven Guild > Thread: Help with heroes IV map please?
Thread: Help with heroes IV map please?
samoja
samoja

Tavern Dweller
posted September 15, 2012 03:18 PM

Help with heroes IV map please?

I want to make a map in which you collect a small party by doing quests, the main premise is minimizing things, so instead of hundreds of creatures you would get 1 genie, one paladin, one squire, one elf and 3 creatures i haven't decided on yet, your enemies would be equally small numbered, for example, first task (which you have to do in order to get a genie) would be to get rid of a cave troll that was terrorizing local populace. So here are my questions, 1.how do i work with quest huts, 2. can i make neutral creatures that don't grow or do i have to align them to someone, 3. can i increase HP of certain creatures so they don't die as easy as usual?

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted September 16, 2012 03:24 AM
Edited by Vlaad at 17:37, 16 Sep 2012.

Quote:
I want to make a map in which you collect a small party by doing quests, the main premise is minimizing things, so instead of hundreds of creatures you would get 1 genie, one paladin, one squire, one elf and 3 creatures i haven't decided on yet, your enemies would be equally small numbered, for example, first task (which you have to do in order to get a genie) would be to get rid of a cave troll that was terrorizing local populace. So here are my questions, 1.how do i work with quest huts, 2. can i make neutral creatures that don't grow or do i have to align them to someone, 3. can i increase HP of certain creatures so they don't die as easy as usual?

1) Quest huts work with drop down menus. IF the troll is defeated, then TRIGGER THE SCRIPT named "troll" and GIVE 1 genie to this army, and finally REMOVE this script. I placed the "TROLL" script in the troll's properties... Look it up. Here's a test map for your idea: http://www.sendspace.com/file/eq69ux You can copy/paste the quest hut to your actual scenario and adjust it to your needs.

2) The number of neutrals depends on the difficulty settings. So if you placed 10 crossbowmen in the editor and chose Novice when you started the game, there would be 6 in-game. But if you chose Champion, their number would be 30. In other words, it might be a good idea to give your Troll an owner, e.g. Blue color.

3) As far as I remember, it doesn't work. In addition, the Army scripts don't always work as intended.

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samoja
samoja

Tavern Dweller
posted September 16, 2012 12:53 PM

Quote:

1) Quest huts work with drop down menus. IF the troll is defeated, then TRIGGER THE SCRIPT named "troll" and GIVE 1 genie to this army, and finally REMOVE this script. I placed the "TROLL" script in the troll's property... look it up. Here's a test map for your idea: [url]http://www.sendspace.com/file/eq69ux[/url] You can copy/paste the quest hut to your actual scenario and adjust it to your needs.

2) The number of neutrals depends on the difficulty settings. So if you placed 10 crossbowmen in the editor and chose Novice when you started the game, there would be 6 in-game. But if you chose Champion, their number would be 30. In other words, it might be a good idea to give your Troll an owner, e.g. Blue color.

3) As far as I remember, it doesn't work. In addition, the Army scripts don't always work as intended.



Thanks man, i think ill give my obstacles a color, simply because as i said you begin wit hero alone, and army you can gather is scarce, so you would not be able to pass in normal conditions.

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