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ChaosHydra

 
   
Famous Hero
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posted October 10, 2012 10:42 PM |
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[MOD] WOG:CO
Hello everyone! Time for my contribution to these great boards 
In the Wake of Gods: Creature Overhaul
WHAT'S NEW
* most creatures are recolored
* most creatures have altered unique abilities
* most creatures are renamed along with their dwellings
* neutral/8th level creatures are made more powerful
SCREENSHOTS




INSTALLATION
http://www.mediafire.com/?86sfy6l1em3uzew (WOG 3.58f)
https://www.box.com/s/ei5xs6w4yhi5ydkswrbq (ERA 2 [thx to Salamandre])
ENJOY!!!
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Slayer

 
 
Adventuring Hero
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posted October 11, 2012 05:07 AM |
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I'm assuming this is a WoG only mod, but does it work with Era 2? Just interested.
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ChaosHydra

 
   
Famous Hero
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posted October 11, 2012 10:32 AM |
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WOG only yeah, I don't use ERA.
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OxFEA

  
   
Promising
Famous Hero
feanor on DF2.ru
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posted October 11, 2012 06:32 PM |
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Edited by OxFEA at 19:18, 11 Oct 2012.
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Recolorings for recolorings..
358f..
100 Mb..
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 11, 2012 06:40 PM |
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It does not matter to me if 3.58 or Era, but in both situations the install process should not rely on manual manipulations, ie put this file here and that one there. This is the fastest way to get a crash if player doesn't know the lods structure.
For 3.58 should come as *wog file.
Quote: * most creatures have altered unique abilities
There is no erm file in your pack. Forgot?
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Era II mods and utilities
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ChaosHydra

 
   
Famous Hero
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posted October 11, 2012 07:46 PM |
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Is there a faster way to get all .defs into the h3sprite.txt or do you have to typ them all manually, cuz this is taking forever.
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solitaire345

  
   
Promising
Famous Hero
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posted October 11, 2012 08:02 PM |
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Quote: There is no erm file in your pack. Forgot?
I did not download (not using my computer now), but I guess there's modified crexpbon file in the package.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 11, 2012 08:17 PM |
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artu

  
      
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted October 11, 2012 09:31 PM |
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Edited by artu at 21:31, 11 Oct 2012.
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ChaosHydra, thank you for your work and please dont take this the wrong way but i think making stuff for Heroes 3 with pre-Era 2 modifications is like opening up a VHS store. The way I see it, anybody aware of your project is interested enough in custom H3 stuff to know about ERA 2 too. And once you have Era, who will go back to classical Wog? It is neat (almost bugless), practical and contains everything Wog has to offer plus about a hundred more. So I think any project or mod not compatible with Era 2 is bound to be tossed away.
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ChaosHydra

 
   
Famous Hero
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posted October 11, 2012 09:32 PM |
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I don't understand a thing about this "how to make a WOG file" tutorial. I end up with a wog file of 8 kb size 
Maybe I should make it ERA-like, since everyone plays it except me.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted October 11, 2012 09:37 PM |
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Place all your defs/masks/msg files in one folder, create the 5 txt files required, add defs lines in h3sprite, then select all, make rar.
Then change extension to *wog.
The other text files names must be stored in h3bitmap.txt, if I remember well.
@And yes, era package would be much faster, easier to do, install and test, but your choice.
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Era II mods and utilities
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ChaosHydra

 
   
Famous Hero
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posted October 11, 2012 10:08 PM |
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My mod is now compatible with ERA 2 (and WOG 3.58f).
EDIT: Mediafire link re-upped.
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