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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Succession Wars Mod
Thread: The Succession Wars Mod This thread is 62 pages long: 1 10 20 ... 28 29 30 31 32 ... 40 50 60 62 · «PREV / NEXT»
Orzie
Orzie


Promising
Supreme Hero
Reinventing the Steel
posted June 12, 2014 06:42 PM

Thanks Fred, I think original ones were made by some kind of 3D modeling (I can't explain their really rough tower heads, with a lot of dirty pixels and such). HotA team was going to revise the classic H3 garrisons too, so we can check their results somewhat later I guess.

StormGiant, bingo

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 13, 2014 12:52 PM



One of my fav H3 maps, should be so much fun playing it with H2 factions
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Orzie
Orzie


Promising
Supreme Hero
Reinventing the Steel
posted June 13, 2014 12:55 PM

Haha, I just noticed some imperfections there.

Well, it will be twice as good to play this map in the next mod version because we are going to create our own dwellings for monsters, new objects and such.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 13, 2014 12:58 PM
Edited by Storm-Giant at 12:59, 13 Jun 2014.

Orzie said:
Haha, I just noticed some imperfections there.

I also saw the H3 giants building and some H3 decoration objects, but I thought it was something temp and not worth mentioning

Orzie said:
Well, it will be twice as good to play this map in the next mod version because we are going to create our own dwellings for monsters, new objects and such.

New adv. map objects? Please keep us informed!
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Orzie
Orzie


Promising
Supreme Hero
Reinventing the Steel
posted June 13, 2014 01:47 PM
Edited by Orzie at 14:14, 13 Jun 2014.

Yeah, there are some placeholders. And a strange mountain, will have to change its disposition.

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Kivo
Kivo


Famous Hero
posted June 14, 2014 12:27 AM

Quote:
New adv. map objects? Please keep us informed!


To inform you a bit more, the next beta will have new (and converted from H3) map objects, new creature dwellings, fixed object shadows etc. This is only the adventure map side of what is upcoming of course.

I hope that the Random Maps will be more playable as a result and that finally, no H3 map objects will be present, but with everything fully converted to beautiful H2 graphics.

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Trith
Trith


Adventuring Hero
Not a Hero... Just a... Nobody
posted June 14, 2014 01:07 AM
Edited by Trith at 01:07, 14 Jun 2014.

Orzie said:
And yeah, don't you notice something familiar in them?

Wizard castle + they vaguely remind me of WoG diagonal garrison.

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Kivo
Kivo


Famous Hero
posted June 15, 2014 03:55 PM
Edited by Kivo at 16:21, 15 Jun 2014.



I would like to hear your opinions on this idea of a townscreen. Firstly though, I will explain why I am suggesting this sort of change.

The H2 townscreens are 640x256 pixels while the current townscreens are 800x374 pixels. Although this may not seem like a big difference, it certainly is (especially when we have to fill in the empty space for 9 townscreens). A solution to this would be to have a border which would be added around the townscreen's background file. This enables the townscreen to be smaller.

Firstly, I would like to just point out that this design was made very quickly just to visualize the concept. As there are additional buildings for each townscreen, such as the Town Hall, we would only decrease the size (800x374) down to about 700x280 in order to fit them in. (so the border would also not be as wide as currently shown)

The main reason for doing this is to save us time from having to add additional decorations to fill in the extra space. No, we are not lazy, but actually, we want this mod to finally be alive after all the years of hard work. The townscreens would  be less empty and neater, we would be able to fix the imperfections much faster and move on to working on the Heretic and the Gipsy. The extra time would also be spent on the Witch and other aspects of the mod, such as the adventure map objects, hero portraits and creatures.

Please give us your views and opinions. I hope you understand the reasons behind this and remember that it is currently only an idea.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 15, 2014 04:02 PM
Edited by Storm-Giant at 16:02, 15 Jun 2014.

I fully support this idea.

Enlarging the six original townscreens would be a nice addition, but it doesn't really adds anything to the game, and it's very low on priority compared to finishing other towns or adv. map buildings, etc...

They could be a good addition in the long future, but for now I think the best is to focus on other parts of the MOD (and release a new version when it's done, ofc ).
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Kivo
Kivo


Famous Hero
posted June 15, 2014 04:06 PM
Edited by Kivo at 16:10, 15 Jun 2014.

Storm-Giant said:
I fully support this idea.

Enlarging the six original townscreens would be a nice addition, but it doesn't really adds anything to the game, and it's very low on priority compared to finishing other towns or adv. map buildings, etc...

They could be a good addition in the long future, but for now I think the best is to focus on other parts of the MOD (and release a new version when it's done, ofc ).


Thanks for the comment. This is exactly my thought. Townscreens slow us down a lot so we cannot spend much time on other parts of the mod.  

Well, Townscreens are are the top of our list to complete, so focusing on them is quite important. But I understand what you're saying, because adventure map buildings, hero portraits, creatures etc also need to get done.

Transferring the current townscreens to a smaller size should actually take even less time, because enlarging the area is completely the opposite. It requires much more time, effort and thought.

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revolut1oN
revolut1oN


Famous Hero
posted June 15, 2014 04:09 PM

I think it looks cool with the border, enlarging indeed should have a low priority, there are much more important tasks now imo.

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Kivo
Kivo


Famous Hero
posted June 15, 2014 04:13 PM
Edited by Kivo at 16:25, 15 Jun 2014.

revolut1oN said:
I think it looks cool with the border, enlarging indeed should have a low priority, there are much more important tasks now imo.


I agree, however, having neat and completed townscreens is just as important for us. When they are done, we will be able to focus on other aspects of the mod only, without having to go back to them now and again.

We would actually decrease the size of the current townscreens from 800x374 to around 700x280. This is because the current townscreens have waaay to much empty space. They would be slightly bigger than the H2 ones though, in order to fit in the additional buildings like the Town Hall and extra creature dwelling.

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Trith
Trith


Adventuring Hero
Not a Hero... Just a... Nobody
posted June 15, 2014 11:04 PM

Seeing bordered town screens reminded me of one of my old ideas.
If there's some empty border, why not make it into usable interface?

The concept is that some major buildings (like town hall) could have in their *.def also a button that would have fixed position for every town, or additional informations like what are properties of passive-effect special buildings. That would make navigating town screens more clear, universal and less confusing. What do you think?

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Kivo
Kivo


Famous Hero
posted June 16, 2014 11:30 PM

Trith said:
Seeing bordered town screens reminded me of one of my old ideas.
If there's some empty border, why not make it into usable interface?

The concept is that some major buildings (like town hall) could have in their *.def also a button that would have fixed position for every town, or additional informations like what are properties of passive-effect special buildings. That would make navigating town screens more clear, universal and less confusing. What do you think?


I like this idea actually, but is it even possible? I don't know much about coding/programming, so I can't really comment. It would be a useful feature definitely.

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brink99
brink99


Hired Hero
posted June 17, 2014 05:37 AM

That is a great idea. The new townscreens feel forced. Like the buildings are too far from each other, too much empty space, seems randomly placed just to fill in the gaps. Wasn't really a big fan of them, but I realized that you were dealing with a bigger res for h3.

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brink99
brink99


Hired Hero
posted June 17, 2014 05:56 AM

This looks perfect though. And the frame gives it even a more cooler retro and immersive look. I think you should just stick with this style for every townscreen.

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brink99
brink99


Hired Hero
posted June 17, 2014 05:58 AM

On a sidenote, would there ever be a chance of sticking to the 1 turn flyer and the no ranged penalty and smaller battlescreen. That would be so niceee.

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Kivo
Kivo


Famous Hero
posted June 17, 2014 11:23 AM

brink99 said:
That is a great idea. The new townscreens feel forced. Like the buildings are too far from each other, too much empty space, seems randomly placed just to fill in the gaps. Wasn't really a big fan of them, but I realized that you were dealing with a bigger res for h3.


I couldn't agree more. The current townscreen are forced indeed and a lot of the area is just copied and pasted which looks horrible. I already started some work with this style and it is going great, so hopefully I will be able to convert the rest of the townscreens also. The flyer and the no penalty option is already in the game, but smaller battlefields are a definite no. Remember that there is an extra creature for each castle and I highly doubt that it is possible to code. Also, this wouldn't make sense, because the mod is about combining H3 and H2. Smaller townscreens would stick to H2 too much.

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Trith
Trith


Adventuring Hero
Not a Hero... Just a... Nobody
posted June 17, 2014 01:24 PM

Kivo said:
I like this idea actually, but is it even possible? I don't know much about coding/programming, so I can't really comment. It would be a useful feature definitely.


This idea would actually be really easy to implement. This would need no additional coding at all (well, aside from need to change coordinates of some buildings on town screen in code).
The trick is that these buttons/infos would actually be part of the building graphic in TB(...).def file, along with necessary changes in TO(...).pcx and TZ(...).pcx.
Technically these additions would be just additional parts of buildings, but they would have aesthetics and functionality of buttons.

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mvassilev
mvassilev


Responsible
Undefeatable Hero
HC SUPPORTER
posted June 25, 2014 09:57 PM
Edited by mvassilev at 22:01, 25 Jun 2014.

I don't like this idea. The town screens are fine as they are, and I hate having borders around my windows. Better to have empty areas than ugly borders.

It's likely that if Succession Wars wouldn't have full town screens (as it does now) I'd stop playing it altogether, which would be a pity because it's so great in all other ways. But these borders would really bother me.
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