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Heroes Community > Age of Heroes Coliseum > Thread: ICTC 7: Marshland
Thread: ICTC 7: Marshland
NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted February 03, 2013 10:25 AM
Edited by NoobX at 07:51, 06 Feb 2013.

ICTC 7: Marshland

This faction is set in a new world called Thoras. It has nothing to do with Ashan, just to be clear.




*the scene shows a man with his son sitting on his lap; everything is calm and peaceful*

- Father, why isn't anyone allowed to pass the southern village gate?
- It's dangerous to go beyound the gate. Very dangerous.
- What makes it so dangerous?
- There are many evil creatures living there and they eat little children!
- Wuah! That's bad. Why don't you kill them? They won't eat you.
- *sighs* It's not that simple, son.
- But, father, you are big and strong! You can beat up anyone you want.
- Well, not anyone. There are many being far stronger than me. Now, go and find your mother. She should be at the-

*the man was interrupted by the alarm bell; the calm streets are now filled with scared people; they are running north*

*a voice can be heard from the outside*

- THE VARUOMS ARE AT THE SOUTHERN GATE! WE NEED MORE GUARDS THERE!

*the scene now shows the southern gate attacked by a dozen of green, humanoid, slimey creatures; the handful of soldiers defending the gate are soon overrun and killed; from the southern gate emerges another creature similar to the ones that have attacked the village, however this one is dark green and bigger; it speaks with a rough, low voice*

- Take all of them! Those that live will be sacraficed to Marlan; those that have died will be our feast.




Name: The Marshland
Aka: The Land of the Forgotten
Country/Kingdom: Galgashia
Capital: Daulm
Main Race: Vaurom - people of the swamp
Motto:"The swamps we live in will soon be the least bloody place on Thoras. Marlan will be pleased.
Worship: Marlan - god of Earth, Water and Sacrafice
Native terrain: Swamp
Associated Symbols: A hand striking out of mud, A knife covered in blood and slime
Associated Colors: Green, Dark Green, Yellow Green, simply every shade of green.
Style of Fighting: "Soldiers of Galgashia are able to kill you instantly while remaining hidden. If their initial attack fails, however, they won't hesitate to use crude force to break the opposition. Lack of magic is their weakness and that's where we will strike them hard!" - Elliot the Brave, captain of the Swampwatch Guard, in his main camp before the battle with Galgashians

Hero: Raider

Spells: Water and Earth element only. Magic Arrow counts as a multi-elemental spell. Raiders can master spells up to 2nd level only.

1st level spells:

Magic Arrow - Create a single bolt of energy and fire it at your enemy. Deals weak to medicore damage. Very few can use this spell to devastate massive armies, but it's the low spellpoint cost that makes it very useful.
Cure - Use the restorative power of the Water element to heal and detoxicate your units. Higher proficiency in magic allows you to use this spell on more than one stack of units.
Slow - Use the power of the Earth to slow down your enemy. A very simple and useful spell. Higher proficiency in magic allows you to use this spell on more than one stack of units.
Spawn Slime - A Marshland only spell. Spawn a slime which can't be seen by the enemy on the battlefield to make any non-Marshland unit that steps on it end it's turn. While standing on the slime, the enemy loses some of it's defence. It is a single target spell.
Summon Mosquito Swarm - A Marshland only spell. Summon a swarm of mosquito's to attack your enemies and infect them with deadly swamp poisons. The enemy suffers damage from turn to turn until it is cured or if enough time passes for the enemy to become immune to the poison. If the latter happens, the enemy can't be poisoned anymore.
Shield - Use the protective power of the Earth element to shield your soldiers and reduce the damage they recieve from physical damage. Higher proficiency in magic allows you to use this spell on more than one stack of units.

2nd level spells

Earth Soldier - With the power of the Earth element create a replacement for a single dead unit in any of your stacks. Useful spell for those that don't want to suffer a loss of even a single soldier. Higher proficiency in magic allows you to cast this spell on higher-tiered creatures.
Ice Bolt - A single-target, damaging Water element spell. Freeze the magical water and launch it at an enemy stack to deal medicore damage to the target.

((WILL BE CONTINUED))
____________
Ghost said:
Door knob resembles anus tap.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted February 03, 2013 01:51 PM

I like the beginning! Very creative and unlike the rest of us! Your faction seems very interesting so far.
____________

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted February 03, 2013 10:10 PM

Thanks. However, there will be more interesting things in the deadly and creepy marshes...
____________
Ghost said:
Door knob resembles anus tap.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 06, 2013 09:48 AM

Which skill & spell system do you use?

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted February 06, 2013 11:04 AM

The are 6 levels of spells, 5 different elements.
Skill have 3 lines - combat, warfare, magic.
Once you choose a way you want to train your hero, you will only learn skills which belong to the chosen line.

So much I can say now.
____________
Ghost said:
Door knob resembles anus tap.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 06, 2013 11:36 AM

And what about the learning of skills and spells? Are the spells within the skill tree? Can you choose of the whole tree, or is randomness in the system?

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted February 06, 2013 02:22 PM

There will be no skill trees. However, there will be no restriction on the number of the skills you can learn. You can learn all skills from a line if you level your hero enough. You can also learn the skills from the other lines by the means of adventure map objects (eg. Witch Hut like in  HoMM3).

You can master all of the elements if you choose the magic line.
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Ghost said:
Door knob resembles anus tap.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 06, 2013 03:23 PM

What d'you mean by that? no skill prerequesites at all? (Like in H3, more or less?) Or what?

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted February 06, 2013 04:34 PM

Ok, here's how it goes..

There are three lines in the skill system:

Combat Warfare Magic

The moment your hero levels up, you get a choice when you must choose a line of skills to train your hero with.

If you chose combat, you'll start learning fighting skills like enhancing damage or defence.

If you chose warfare, you'll learn skills like logistics and tactics.

If you chose magic, you'll learn magic enhancing skills like sorcery or intelligence. You'll also be able to master the elements which would increase the power of the spells of the corresponding element. (eg. mastering Water element will increase the power of the Water spells).

There are no skill trees and the only thing that prevents you from learning a certain skill is not choosing the line of that skill. But even that's not a problem since you can always find Witch Huts and Seer Huts that can teach you a random skill. And yes, you can learn skills from the lines you didn't chose, but you can't learn them when you level up.

I hope this clears everything up.
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Ghost said:
Door knob resembles anus tap.

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