Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Luck balance in randoms
Thread: Luck balance in randoms
batoonike
batoonike


Known Hero
posted February 20, 2013 02:25 PM

Luck balance in randoms

For everyone who feels that luck is too big factor in random maps:

I've always figured, that the luck some-what averages out in big random maps and everyone gets lucky in some areas and unlucky in others. So I was playing no-rules game on XL + U 8MMX, 200% difficulty. In my opinion, the template gives you pretty much a reasonable starting area but every other area on the entire map is just super-hard treasure zone. So any motivation of breaking out of your starting zone is eliminated, since you won't be able to fight any of those guards in other zones.

So this is pretty much the only template ever, where I would always go for capital first if it's 200% difficulty. So I was going for capital first and it seemed like a solid plan until ... the game started. My Ishra started with just a small number of sceletons, no other troops, and there was very little of anything in my underground kingdom. By the end of 2nd week I had found exactly 9 wood, a few stones and some gold. Everything else was either blocked or extremely far away. So at the end of 2nd week I finally got the lumber mill that was placed 5 days walk away from my town, far from any roads and blocked by lots of obsidian gargoyles, so that scouts defenitely couldn't have taken it. Basicly the first 2 weeks were a total waste. However I did get some vamps and a citadel going.

Following the first paragraph, I was absolutely sure there must be a huge luck waiting for me now, right? So I broke into the second treasure zone and found an utopia. From the utopia I got the +10% necromancy item. 5 tiles from utopia was +15% necromancy and about 8 tiles in the other direction was +5% necromancy. The map basicly delivered the cloack of undead king to me on a silver plate and it was soon overrun by infinite number of liches. The bottomline is that 200% on a relatively poor map without wood or lumber mill ended up not resulting in defenite loss after all And yes, "no rules" is very stupid on such maps.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 20, 2013 02:33 PM

People play very rarely on 200% because is a waste of time and also that at 200% some towns are much harder than others. On some rich templates as jebus you can try it, but the goal is to go into action the fastest possible and zero resources delays it.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
liophy
liophy


Famous Hero
Bulgarian
posted February 20, 2013 03:03 PM

For once, i will agree with Salamandre.

And secondly, if you want balance, you should play fixed maps.

On random maps luck is always a factor, no matter how big the map is.

What even things out is the number of games, not the size of the map.

If you play 100 games, luck will be equal. Even in 10 games luck should be balanced almost evenly between the 2 players.
____________
I play Heroes 3 Online at: www.heroes-III.com

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted February 20, 2013 04:18 PM

Hah only to pro!
Example of editormap
so you can see
If don't yet
Add to M4H in some day
____________
Fight MWMs - stand teach

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
janko99
janko99


Hired Hero
posted February 20, 2013 11:10 PM
Edited by janko99 at 23:17, 20 Feb 2013.

Hi batoonike.

I actually played a lot of randoms of all sizes on 200%, therefore "wasted a lot of time" acording to Salamandre . Most of the L+U and almost all XL/XL+U were waste of time while S and M  were much harder but fun and useful for exploring breakout tacticts and survival skills.
  As for the luck factor, I find random maps almost allways too rich, if not in resources then in powerful artifacts. And on XL randmos expert diplomacy+visions was the winning combination in about 90% of games. First you get the weak creatures to join then those a bit stronger and very soon you will be strong enough to collect that "throng of Zealots" or simmilar stacks. In the end you end up not buying your creatures in towns at all. But of course, this all is only possible if the enemy (AI) does't find you in the first week.
 Also fun-diminishing is the fact that the cartographers are close and poorly guarded - I sometimes even avoided them to keep things a bit more mysterious.

 Nowdays I rather play singles or play around with the rmg templates. Too bad there is no "Shadow valleys" template (or is there?). By the way if anyone can post me the least rich templates in terms of resources I would appreaciate it greatly.

So to aswer your "luck factor" question; I consider lucky not being found in the first or second week and the rest is up to the far to numerous utopias and relics.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
batoonike
batoonike


Known Hero
posted February 21, 2013 08:17 PM
Edited by batoonike at 20:21, 21 Feb 2013.

Funny, I didn't foresse that if I say "no rules" or "200%" then it will be offtopic fest. I would've imagined there are enough topics about how it's not ok to play "200% no rules" games.

And no, people do not play 200% rarely. People play 200% very often if you go to gameranger for example. People who play tournaments or are serious about the outcome will yes, most likely not play 200%.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0337 seconds