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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Glory of War (a Hero of Light mod)
Thread: The Glory of War (a Hero of Light mod) This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV
davide
davide

Tavern Dweller
posted February 06, 2017 08:47 PM
Edited by davide at 00:28, 07 Feb 2017.

Hero_Of_Light said:
As for HoLv3,22 it's been like 5 years since I stoped updating it.


I download HoLv3,22 from 4shared.
It contains six campaigns:
Tales of Sir Christian 1-4
Crimson Tides
Tales of Amadar

How may I play it ?
I have to use old mod Holv3.22 or I can use GOW1.1 ?
Thanks

----
PS:
I tried EraHD on HoLv3.22 and it work very well at the beginning of two campaign

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Baronus
Baronus


Supreme Hero
posted February 07, 2017 12:08 PM

Tarnum story continuation is good idea. Tarnum was in 5 personalties from 12 good and neutral heroes. 7 are empty. If you know other Tarnum maps or campaigns just tell.

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Hero_Of_Light
Hero_Of_Light


Promising
Supreme Hero
posted February 07, 2017 03:36 PM

The campaigns from HoLv3.2 were designed for that mod. Since GoWv1.1 has new creatures, heroes etc it is unlikely for these campaigns to be playable.

In GoWv1.1 I made two great leaps in campaign playing.

1) I edited the original H3 campaigns and made them playable for my mod. Furthermore, I allowed difficult settings to be user selectable and so you can play the RoE and AB campaigns in Expert difficulty if you want (it is a nice re-experience trust me)

2) I also included the Heroes Chronicles campaigns, enriched with some of my own maps to a total of 9 campaigns (one for each town) with 8 scenarios each. I also included the original Cinematics).
____________
Not idly do the leaves of Lorien fall.

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Baronus
Baronus


Supreme Hero
posted February 08, 2017 11:53 AM

I saw it yesterday. All Tarnum campaign have 8 maps. As I see old 8 maps are modded to. Are you ballanced gameplay? Eg. Tarnum on latest maps has to big power, and enemies are weak? You boost opponents?

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Hero_of_Light
Hero_of_Light


Promising
Supreme Hero
posted February 10, 2017 03:46 PM

Heroes Chronicles Campaigns were pretty easy to start with, they were meant to introduce / advertise the original H3 game.

I didn't change much as gameplay goes, because I think they are nice and interesting campaigns, not because they are difficult and engaging, but because they have a nice story and fun scenarios.
____________
Not idly do the leaves of Lorien fall.

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Urgat
Urgat

Tavern Dweller
posted March 20, 2017 04:45 PM

Hi, Hero of Light

First of all I want to thank you for your great work on this extraordinary mod! It really enhances, the HoMM3 and WoG experience but not altering the gameplay as such!
I can't wait for your new update so I can finally play the AB-Campaigns with all the great features of this mod, but with the initial Conflux-Layout (that seem to be crucial to the campaign-flow).

On that topic: Can you estimate when this update may be ready ? Or maybe give us a quick info on what you want to finish before you upload it?

Many Thanks!!

____________

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Hero_of_Light
Hero_of_Light


Promising
Supreme Hero
posted March 21, 2017 09:23 AM

It is difficult to pinpoint the day of my next release. I am currently swarmed with other projects and real life obligations so I don't think it will be any time soon. I am currently working on some prototypes on the board game industry at the time and so I don't really have the time for modding. However, I expect things to lighten up a bit when Summer comes, so I think I will release my new version then (July - August).

The new release is pretty much complete as it is. The only thing left is some small graphical alterations and campaign scenarios tweaking. If you're interrested in the mod's progress feel free to scroll through the pages of this thread, I always post any new features that I work on.
____________
Not idly do the leaves of Lorien fall.

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