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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Enchanters, arcangels and genies
Thread: Enchanters, arcangels and genies
bloodsucker
bloodsucker


Legendary Hero
posted July 02, 2013 03:15 PM
Edited by bloodsucker at 15:28, 02 Jul 2013.

Enchanters, arcangels and genies

Enchanters, arcangels and genies have fantastic special habilities, but I can't recall saw them overed anywhere (I didn't try 300 however).


Are this properties impossible to transfer to other creatures?

And what about Mutare specialty? Could it be changed to a faction?

Is there another way of saying heroes specialty is "all of them" that if not to had a line of code to the He() reciver for each creature?


P.S.: Sorry about the new minningless thread, I thought I was posting a question on ERM Help and Discussion...


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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 02, 2013 03:40 PM
Edited by Fauch at 15:41, 02 Jul 2013.

the enchanter ability could be created with ERM I think. I had made creatures which automatically casted a spell on themselves when their turn came. I suppose it would work with mass spells too. randomness can be taken into account too. I had fire elemental cast either fireball either brasier when attacking.

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bloodsucker
bloodsucker


Legendary Hero
posted July 02, 2013 04:38 PM
Edited by bloodsucker at 21:05, 07 Jul 2013.

Quote:
the enchanter ability could be created with ERM I think. I had made creatures which automatically casted a spell on themselves when their turn came. I suppose it would work with mass spells too. randomness can be taken into account too. I had fire elemental cast either fireball either brasier when attacking.



Not for what I was thinking about... I was thinking that the henchman could modify habilities like Efreet Sultans Henchman provides Mass R

Enchanters gain genies hability (and Enchanters have a bug, if the are no other Enchanters they don't cast at all)

Genies gain Enchanters hability (this ones cast, must try to use them in magic terrain...)

Sharpshooters gains attack twice

Elves gain no distance

But if 'shoots close' is on the road why aren't this ones?
Maybe I'm missing something but 'shoots close' was only present in SoD as SharpShoothers hability, right?

WRONG: also in the artifact 'Bow of the sharpshooter'.

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