Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Enchanters, arcangels and genies
Thread: Enchanters, arcangels and genies
bloodsucker
bloodsucker


Legendary Hero
posted July 02, 2013 03:15 PM
Edited by bloodsucker at 15:28, 02 Jul 2013.

Enchanters, arcangels and genies

Enchanters, arcangels and genies have fantastic special habilities, but I can't recall saw them overed anywhere (I didn't try 300 however).


Are this properties impossible to transfer to other creatures?

And what about Mutare specialty? Could it be changed to a faction?

Is there another way of saying heroes specialty is "all of them" that if not to had a line of code to the He() reciver for each creature?


P.S.: Sorry about the new minningless thread, I thought I was posting a question on ERM Help and Discussion...


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted July 02, 2013 03:40 PM
Edited by Fauch at 15:41, 02 Jul 2013.

the enchanter ability could be created with ERM I think. I had made creatures which automatically casted a spell on themselves when their turn came. I suppose it would work with mass spells too. randomness can be taken into account too. I had fire elemental cast either fireball either brasier when attacking.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted July 02, 2013 04:38 PM
Edited by bloodsucker at 21:05, 07 Jul 2013.

Quote:
the enchanter ability could be created with ERM I think. I had made creatures which automatically casted a spell on themselves when their turn came. I suppose it would work with mass spells too. randomness can be taken into account too. I had fire elemental cast either fireball either brasier when attacking.



Not for what I was thinking about... I was thinking that the henchman could modify habilities like Efreet Sultans Henchman provides Mass R

Enchanters gain genies hability (and Enchanters have a bug, if the are no other Enchanters they don't cast at all)

Genies gain Enchanters hability (this ones cast, must try to use them in magic terrain...)

Sharpshooters gains attack twice

Elves gain no distance

But if 'shoots close' is on the road why aren't this ones?
Maybe I'm missing something but 'shoots close' was only present in SoD as SharpShoothers hability, right?

WRONG: also in the artifact 'Bow of the sharpshooter'.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0243 seconds