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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Sagamosa Remade
Thread: Sagamosa Remade This thread is 2 pages long: 1 2 · NEXT»
Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted August 13, 2013 01:55 AM
Edited by Felipe at 16:03, 13 Aug 2013.

Sagamosa Remade

I was always in love with the Sagamosa MOD. It totally changes the game play in a good way, it's beautiful and complex.

But it has some big problems:
1 - Lots of bugs
2 - Completely unbalanced
3 - The alchemists abilities are for Rogue...

I am working a while in this mod correcting specially the problems 1 and 3, but also the 2. It is far away of my ideal, but I want to share what I have made:

http://www.4shared.com/rar/F-F-94Tw/Sagamosa_Remade.html

Soon I will post a complete changelog

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted August 13, 2013 02:14 AM
Edited by Felipe at 16:03, 13 Aug 2013.

Changelog of all abilities:

Necromancer:
3 - It is cheaper to make an artifact 5 mithrill/level -> 1 mithrill/level
4 - Bugs corrected: The ring won't disappear anymore. The primary skills bonus is working normal. You will see the computer with rings moving as well.

D. Knight:
2 - It is very improbable that the game crashes now


Demonogist:
1 - Changed because it was not working -> Whip (=Necromancer lvl 1)


Heretic: No changes

Dungeon Master: No changes

Warlock: No changes

Alchmist:
1 - Changed to improve weapon -> +2 attack and + 2 defense for each 5 lvls. (It still have some problems)
2 - Changed to transmute -> You can transform one resouce into another spending 50 magic p. and 500 mov. points
3 - Changed to Potion (= Witsh lvl 3)
4 - Not working (will be philosophal stone)

Wizard: No changes  

Elementalist:
2 - Now it works at your commander too

Planeswalker:
1 - Changed (because it was too strong) -> Now you can choose any first lvl ability (=Witch)  

Druid:  
2 - Changed to Rune (=Wizard lvl 2) because it was too strong
3 - It costs less mithrill to use almost all the magics

Ranger:
1 - You have a limit of movement that you can accumulate
4 - It gives details about the monster aggressive

Knight:
4 - The squire works for lvl 5 heroes

Cleric:
1 - No more bugs
2 - the angel works at your commander too!

Barbarian: No changes

B. Mage: No changes

Witch: No changes

Beast Master: No changes

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted August 13, 2013 02:16 AM

The "visions" spell was also changed to work normaly

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liso1
liso1


Known Hero
posted August 19, 2013 08:59 AM

I'm starting to test this week
____________

Slovak Heroes 3 WoG Portal

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Tupaz
Tupaz


Hired Hero
posted August 23, 2013 10:13 PM
Edited by Tupaz at 16:58, 25 Aug 2013.

Hello!
First i want to thanks sagamosa for make this wonderful mod and you for trying to make it better.
I'm trying this mod for over 1 week now, it make the game so much better, but as you said it have many bugs and some skills are "a bit" Overpowered.
i try to log here as many bugs as i found, but since i haven't tried the sagamosa mod i don't know how many of these bugs are related to the original mod, are introduced by your remake or are some incompatibilities with other mods i use.

Knight
Master training:
- It is possible to upgrade a champion stack, trying to do so will result in a stack of pikeman

Ranger
Soothe:
- It works ok i think, but for some reason at a certain point it stopped working, right clicking on an enemy stack will do nothing.
(need to test more)

alchemist
Philosophal stone:
- I know it's not working but after you get this skill you also get a catapult like object on your backpack, by just pointing the mouse over it make the game crash.

Demoniac
not tested

Death knight
Nazgul:
- Not a bug, i think this skill is a bit weak compared to most of other lvl 4 skills.

Beastmaster
no bugs found so far

Planeswalker
not tested enough

Overlord
Mercenary gold:
- Not a bug, in my opinion this skill is too powerful for an advanced lvl 1 skill, it make the game much easier.

Endure Pain:
- Not a bug, i think it's simply too powerful.

Cleric
No bugs found so far

Druid
No bugs found so far

Wizard
not tested enough

Heretic
Magic puch:
- If you have 2 same items on the backpack and put one on the puch, both of them will desappear.
- it happened at some point the puch desappeared for no reason  (need to test more)

Death magic:
- Time stop show no mythrill cost and it seems is not working (need to test more)
- The game crash if you use death magic right after a game is loaded.

Balrog:
- armageddon will be casted many times if you fight a enemy with magic immunity and will not be casted if you fight an enemy on a siege (as attacker)
- Not a bug, i think armageddon its too powerful at the game start, better reduce the power or use it random on the battle at a rete of 10% or so.

Warlock
Shadow minion:
The power bonus it grants at start of the battle is permanently after the battle end.

Necromancer
Not tested enough

Battle mage
Not tested

Witch
Not tested

Elementalist
Not tested

Also if you i hire a shadow of death character and i call the advanced skill panel i get this error:
Resourcemanager::getbitmap816 could not find the "bitmap8" resource "HPS146KN.pcx".

The game will still continue to works, and the portrait of the character will change in a no found icon like bitmap, after exit the advanced skill panel the portrait will return normal. SOLVED It's related to vallex portraits mod.

mods i use
Era 2 with WoG 3.58f (Era 2.46)
Mod list:
Sagamosa remade
Heroines
WoG Revised
In the Wake Of Gods [1.0]
New Music Pack
Secondary Skills Scrolling[1.1]
Vallex Portraits
Yona [5.0]
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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted August 24, 2013 12:12 AM

Answer:

Knight
Master training:
- It is possible to upgrade a champion stack, trying to do so will result in a stack of pikeman
R: Champion should be the biggest upgrade possible with this skill. You can not upgrade champion->angel. I will deactivate this option.

Ranger
Soothe:
- It works ok i think, but for some reason at a certain point it stopped working, right clicking on an enemy stack will do nothing.
(need to test more)
R: Strange. Maybe is connected to sorcery skill. I will examine.

alchemist
Philosophal stone:
- I know it's not working but after you get this skill you also get a catapult like object on your backpack, by just pointing the mouse over it make the game crash.
R: You need to have my new artifacts patch witch I am still working. Soon...

Demoniac
not tested

Death knight
Nazgul:
- Not a bug, i think this skill is a bit weak compared to most of other lvl 4 skills.

Beastmaster
no bugs found so far

Planeswalker
not tested enough

Overlord
Mercenary gold:
- Not a bug, in my opinion this skill is too powerful for an advanced lvl 1 skill, it make the game much easier.
R: Why? I never have too much money at the game start.

Endure Pain:
- Not a bug, i think it's simply too powerful.
R: Some times it don't work for me.

Cleric
No bugs found so far
R:I have work hard at the cleric because it have big bugs. Sometimes the Guardian Angel bugs, but I haven't noticed why.

Druid
No bugs found so far
R: There is some problems at the description, but it is working.

Wizard
not tested enough
R: No bugs. I assure you.

Heretic
Magic puch:
- If you have 2 same items on the backpack and put one on the pouch, both of them will desappear.
- it happened at some point the puch desappeared for no reason  (need to test more)
R:I have already noticed this bug. This bug happens when you met another hero and he is using something in the left arm (a shield) and you are using the pouch. If you click in his shield when you are using the pouch it disappears. I will work on it latter.

Death magic:
- Time stop show no mythrill cost and it seems is not working (need to test more)
- The game crash if you use death magic right after a game is loaded.
R: The time stop was already not working when I start my work. There is a lot of the code missing. I will not correct it so early. I will probably delete it as I have already to many things to do.
R: I will test the death magic about it.

Balrog:
- armageddon will be casted many times if you fight a enemy with magic immunity and will not be casted if you fight an enemy on a siege (as attacker)
- Not a bug, i think armageddon its too powerful at the game start, better reduce the power or use it random on the battle at a rete of 10% or so.
R: I have already noticed this bug. I will work on it.
R: But you only learn Balrog at level 20!! Why is it so powerful?

Warlock
Not tested

Battle mage
Not tested

Witch
Not tested

Elementalist
Not tested
R: The Star Magic have a lot of bugs.

Also if you i hire a shadow of death character and i call the advanced skill panel i get this error:
Resourcemanager::getbitmap816 could not find the "bitmap8" resource "HPS146KN.pcx".

R: I haven't noticed it.

Thanks for the feedback.

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Tupaz
Tupaz


Hired Hero
posted August 24, 2013 12:51 AM

felipe said:

Overlord
Mercenary gold:
Why? I never have too much money at the game start.


On my games having 30-60k at relatively low level happen frequently and with a bonus of +4 or +5 in damage a level 1 unit can crush almost anything, it's like double or triple their normal damage.

felipe said:

Endure Pain:
Some times it don't work for me.



Same here.

felipe said:

Balrog:
But you only learn Balrog at level 20!! Why is it so powerful?



I played only a game with it, and make the game much easy, maybe need to play more games and also compare with other lvl 4 skills. (haven't tested all yet)


About the portrait bug, i just found out it's related to Vallex portraits mod, if i disable that mod everything works ok.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2013 04:17 PM
Edited by Salamandre at 16:20, 24 Aug 2013.

Hmm, no bug should be with Vallex. Make sure Vallex mod is higher than wog AND Sagamosa in mods manager, wog must always be at the most bottom.

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Tupaz
Tupaz


Hired Hero
posted August 25, 2013 04:58 PM

Salamandre said:
Hmm, no bug should be with Vallex. Make sure Vallex mod is higher than wog AND Sagamosa in mods manager, wog must always be at the most bottom.


Thanks for the tips, but it seems the error persist, have to do a new game and see if it desappear.

found another bug
Warlock
Shadow minion:
The power bonus it grants at start of the battle is permanently after the battle end.
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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted August 26, 2013 03:26 AM

Two old bugs corrected.

Overlord:

Super Tactics (lvl 15) - Now your troops can shoot once every battle at the tactics turn, not once per game.

Heretic:

Purse (lvl 15) - It won't disappear anymore

The MOD was updated at the same link

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted September 14, 2013 05:28 PM

This is the new artifacts patch it will make the Philosopher stone special skill of the alchemist work:

HWL - new art

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 20, 2013 09:56 PM

Hi,
It is really great that you work on Sagamosa, if you ever do it 'til the end, this will be ultimatly awesome !!!

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted September 21, 2013 10:58 PM

Galaad said:
Hi,
It is really great that you work on Sagamosa, if you ever do it 'til the end, this will be ultimatly awesome !!!


Thanks! I have big plans for sagamosa.

Please check my mod too Heroes Without Limits.

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chaoticorder
chaoticorder

Tavern Dweller
posted September 22, 2013 12:41 PM

When I played the XL map (official one, back for revenge), it quit. Have no problem with small ones. Wish it can be fixed.
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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted September 27, 2013 02:01 AM

chaoticorder said:
When I played the XL map (official one, back for revenge), it quit. Have no problem with small ones. Wish it can be fixed.


Try again

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Juma
Juma

Tavern Dweller
posted October 17, 2013 11:03 AM

First of all, let me say how wonderful it is, that this terrific mod is being overworked.

Of all the mods i have tried, this one is not only the very best (imo), it also is the only mod which fully supports all WOG-scripts. at least as far as i can tell, which is a very important factor for me, since WOG is such an awesome addition to the game!

Then, i am interested, if you plan to work on Sagamosa beyond refinement.

A few great additions that come to my mind would be free chooseable skills (basic and secondary) as used in the phoenix mod, and complete new unit upgrades, which do not only improve creatures, but add new variety, in the form of complete new cretures with new skills (as partially seen in the Heroes of Light Mod), to the game.

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted October 17, 2013 07:28 PM

Juma said:
First of all, let me say how wonderful it is, that this terrific mod is being overworked.

Of all the mods i have tried, this one is not only the very best (imo), it also is the only mod which fully supports all WOG-scripts. at least as far as i can tell, which is a very important factor for me, since WOG is such an awesome addition to the game!

Then, i am interested, if you plan to work on Sagamosa beyond refinement.

A few great additions that come to my mind would be free chooseable skills (basic and secondary) as used in the phoenix mod, and complete new unit upgrades, which do not only improve creatures, but add new variety, in the form of complete new cretures with new skills (as partially seen in the Heroes of Light Mod), to the game.


As I have said at the beginning my only goals with this MOD are:

1 - Reduce the bugs
2 - Balance a little the advanced skills
3 - Make real alchemist advanced skills

If you want more creatures with this MOD I suggest my other MOD Heroes without Limits. I am working to make both completely compatible and without bugs.

But I don't intend to make chooseable skills anyway... I like it random.

Thanks for the enthusiasm. It's very important for a moder to know that his work is appreciated.

I will have a very difficult real life test at the beginning of November so I will work less at this MOD for a while, but don't worry the project is not dead.

When I have more free time I am thinking in modify this MOD in way that the PC also uses the advanced skills.

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RerryR
RerryR


Known Hero
posted October 18, 2013 01:48 PM

I tried original Sagmosa MOD once with my friend on Hot Seat mode. But we got an error on Battle vs AI, the AI just didnt move anymore ... so we dropped it.
We would gladly give it another try with the fixed version, because of the good feedback.
Do you think its already stable enough for a Hot Seat game for three or four hours ? Or should we wait for a later version ?
Iam glad someone is working on it! Keep it up

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted October 18, 2013 02:01 PM

RerryR said:
I tried original Sagmosa MOD once with my friend on Hot Seat mode. But we got an error on Battle vs AI, the AI just didnt move anymore ... so we dropped it.
We would gladly give it another try with the fixed version, because of the good feedback.
Do you think its already stable enough for a Hot Seat game for three or four hours ? Or should we wait for a later version ?
Iam glad someone is working on it! Keep it up


Yes it is. This bug you are mentioning was related to the clericīs lvl 5 bug. It was already corrected.

I have already played many hot seat games with this MOD and, despite there is still some bugs, it is completly playable.

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Juma
Juma

Tavern Dweller
posted October 18, 2013 03:10 PM

felipe said:
If you want more creatures with this MOD I suggest my other MOD Heroes without Limits. I am working to make both completely compatible and without bugs.


Thats great news, but...
Does your second Mod really include new town creatures?
As far as i understood, it only adds new random creatures to maps...

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