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Heroes Community > Tournament of Honor > Thread: Bah!
Thread: Bah! This thread is 2 pages long: 1 2 · NEXT»
Pure_Chaos
Pure_Chaos


Bad-mannered
Known Hero
Destroyer of Morons
posted March 28, 2002 05:38 AM

Bah!

I downloaded a bunch of TOH maps to play vs friends on modem and hotsit... 'cause I got tired of 3do maps lol

But anyway who the hell designed those maps anyway? Most of them SUCK! What kind of a loser would disable DD/Fly/TP/implsion/armageddon in a guild thus nullifying my advantage when playing tower? Who sets monsters to savage making diplo as useful as eagle eye? This sucks! And to top it off you can't even find good artifacts... yeah that bird of perception and talisman of mana my friend got will surely win the game. Alot of maps have that damn recanters and red orb... are you people descriminating against magic? its not just Heroes of Might you know... How dissappointing, can't believe somone would play on these maps competetively....


I guess I'll just stick to crappy random map generator......






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cadavre
cadavre


Adventuring Hero
from time immemorial
posted March 28, 2002 05:45 AM
Edited By: cadavre on 27 Mar 2002

There is a map you must be satisfied with. Named crimson clover. I bet 3 relics with no savage monsters (you may join them all) is enaugh for you to get pleasure. And fight me on the map if you dare, hehe.
____________
And on the eight day God created... hmm... beer?!

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Tc_Fear
Tc_Fear


Famous Hero
posted March 28, 2002 09:03 AM

ye

ye realy crimson2 is taken from old H3 maps just a litlebit edited .enjoy it .dont say that this map sucks couse i'll kick your ass .My favorite map
____________
'the only thing necessery for the triumph of evel is for good men to do nothing'
Edmund Burke

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Mocara
Mocara


Famous Hero
what?
posted March 29, 2002 04:16 PM

This is an old tired subject.

The few people who designed maps in H3 have learned a lot and I anticipate them making better maps in h4.

Also it is not good for 3-5 people to make ALL the maps becaus ethey all end up being the same.

We need more people making maps and the old people will surely make better ones after they got all that practice in H3.

BTW DL 7lakes(large map), The Nexus(Large), Beltway(Med) and Firewar campaign(Large).

All very well designed. All on ToH.

-Mocara
____________

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tewilligar
tewilligar


Famous Hero
Just another willigar
posted March 29, 2002 07:30 PM

Quote:
This is an old tired subject.

The few people who designed maps in H3 have learned a lot and I anticipate them making better maps in h4.

Also it is not good for 3-5 people to make ALL the maps becaus ethey all end up being the same.

We need more people making maps and the old people will surely make better ones after they got all that practice in H3.

BTW DL 7lakes(large map), The Nexus(Large), Beltway(Med) and Firewar campaign(Large).

All very well designed. All on ToH.

-Mocara


but also keep in mind the people scream for equality,the easiest way to achieve this is symetry.

i agree that these maps suck,they are repetative,little improvisation is required.

however,this is my humble opinion.i respect those who like dw,hg,and the like.it is thier preference.

maps like beltway and 7 lakes are cool,but i always like new stuff

 therefor,play randoms,luck comes to those who know how to scout
____________
ZZZZzzzzZZZZzzzz

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cadavre
cadavre


Adventuring Hero
from time immemorial
posted March 30, 2002 01:25 AM

So I tested HOMM4 yesterday and spent about 3 hours to win tutorial and one of the map I found playable. Its name is
"Maranthea's Isle" and I guess I'll play it often after the multiplayer patch is released. The Nice open "kick ass" map.
____________
And on the eight day God created... hmm... beer?!

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tortoise
tortoise


Known Hero
Master of Reptiles.
posted April 02, 2002 03:35 AM

"What kind of a loser would disable DD/Fly/TP/implsion/armageddon in a guild thus nullifying my advantage when playing tower?"

To that I say newbie? Like comon! WTF! ARE YOU OUT OF YOUR MIND!

#1.  Tower has 3 very usefull ranged units.
#2. Who really needs dmg spells when you have random effect master genies.
#3. Do you really need implosion? get a few weeks worth of naga queens.
#4. If you need implosion/arma etc.. to win? then you got some problems.
Hint: Its all about the mass spells.
____________
All living things have a history. The history of the Tortoise is long and rich.


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Pure_Chaos
Pure_Chaos


Bad-mannered
Known Hero
Destroyer of Morons
posted April 04, 2002 08:25 AM

Quote:
1. Tower has 3 very usefull ranged units.
#2. Who really needs dmg spells when you have random effect master genies.
#3. Do you really need implosion? get a few weeks worth of naga queens.
#4. If you need implosion/arma etc.. to win? then you got some problems.
Hint: Its all about the mass spells.



The first one, I agree with. Everything else is the most cluless bullsh|t I have ever heard.

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Tumanic
Tumanic

Tavern Dweller
posted April 04, 2002 12:59 PM

ack! !

Maps in the Hereos Tourney's are way better than those cheesey maps that come with the game!!!   If you are just playing for fun why not just edit the map to your liking if you want dd/armagedon/fly etc?????  lol  Get with the program sport, ack
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Motorschaaf
Motorschaaf


Bad-mannered
Famous Hero
posted April 04, 2002 03:40 PM

Quote:
I downloaded a bunch of TOH maps to play vs friends on modem and hotsit... 'cause I got tired of 3do maps lol

But anyway who the hell designed those maps anyway? Most of them SUCK! What kind of a loser would disable DD/Fly/TP/implsion/armageddon in a guild thus nullifying my advantage when playing tower? Who sets monsters to savage making diplo as useful as eagle eye? This sucks! And to top it off you can't even find good artifacts...




TOH has  a large number of maps. some open  some closed ; some mirrored, some not; some with dim door + friends enabled  some with em disabled. i think there is are maps for every taste u just have to search a bit  

btw. some mapmakers disable spells/artifacts because some would destroy the comlete idea of a map - same with diplo. if u don't understand that thats ur problem . And btw : if u usually get armageddon in ur tower u cheat

Nowayoutschaaf
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tortoise
tortoise


Known Hero
Master of Reptiles.
posted April 04, 2002 08:36 PM

aww chaos, that hurt my feelings    but its not bs... as soon as army's start picking up in numbers damage spells are irrelevant and it starts being stat boosters and curses, bloodlust, curse etc.. and genies give you those... also naga queens are just as good as implosion. no retal and huge hp's. also you really shouldn't depend on arma/imp
because then the rest of your game starts to lack because you depend on it too much.
____________
All living things have a history. The history of the Tortoise is long and rich.


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Mad_Unicorn
Mad_Unicorn


Famous Hero
I am a mean person shame on me
posted April 04, 2002 09:59 PM

lmao

again with this

creature power vrs magic power he probably coming from heroes 2 expecting the same thing it aint and maps reflect that and map makers reflect that even more.

3d0 maps are just not good were intended for single play where can have fun just nuking your own army with armageddon(i know i did that alot because it was funny) but with ballance most spells make the game unballanced. Since it is hard to plan a strategy if somebody got implosion and u didn't and hes wasting away your monsters with it and u are piffin around with magic arrow

There is a reason behind the madness

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Mocara
Mocara


Famous Hero
what?
posted April 04, 2002 10:51 PM

3do made tower and inferno with weak or slow units and gave them great spells that were in some ways maybe TOO powerful to overcompensate for the lack of speed(in tower) or lack of HP(in inferno).

When these spells are disabled then these 2 towns become very weak.

Rather this is good or bad is individual opinion.

But that is why most ToH players hate those 2 classes.

And yeah Chaos is right. That one guy who wrote about how mighty tower was is obviously not an experienced ToH player.

Tower cannot compete in multiplayer on toh maps.

No chance.

-Mocara
____________

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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted April 04, 2002 10:58 PM

i can only repeat, inferno isnt weak...whats so weak on archdevils? yes 200hp only, but no retaliate, fast and good stats, easy destroyed by spells? easy resurrected or sacrificed back too
sultans kick ass, pit lords are useful, horned demons are not great but can be more than other L4 and they cheap to buy out, gogs help a lot at the beginning since they a solid L2 shooter...and most of all, on rich maps or maps with trading post can get all levels except L3 with castle.

i dont see at all why this should be a weak town without armageddon, i consider rampart for example much weaker...
and tower still can get great spells in their guild, why must it be stupid dd where you jump over the whole map?
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Lews_Therin
Lews_Therin


Promising
Famous Hero
posted April 05, 2002 12:10 AM

You say that might heroes were much better than magic heroes and ban Armageddon??
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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted April 05, 2002 12:21 AM

i only repeated to moc where he said inferno is weak coy arma is banned on maps...dont feel too hunted therin
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 05, 2002 01:26 AM

to pure chaos

- your generalizations are rash.  Only about half the ToH maps (not all) have any spell disabled.

- these map-makers who had designed these maps had calculated the effects of these certain spells in play (DD, fly, armageddon, implosion), and concluded that the spells imbalance the map, either because 1. they were able to go where they should not, or 2. the heroes' spell power exceeded that of the creature growth, thereby giving fortress / stronghold no chance whatsoever.

- even if these maps suck so bad, why don't you try to make a better one?  Your accusations are invalid until you can show that you try to be part of the solution rather than be hypercritical.  Hypercritical is most often hypocritical.

- have you experienced online ToH play?  By the way you speak you sound like you are the best player ever, and it also sounds like you find those who play 'these' maps are not experienced players.  Most newbies claim they are the best.  Why don't you challenge these people whom you accuse of liking these "crap maps", to a map you like, and find out who these ToH players really are?

- of the maps that I have made, one is in ToH.  And none of my maps ever restrict spells.
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted April 05, 2002 01:46 AM

yeah players that dont understand why arma, dd and fly suck dont know what heroes is about
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 05, 2002 01:58 AM

arma sucks because:
- tower never gets it
- inferno RARELY gets it
- dungeon seems to get it a lot.  Which makes dungeon extremely powerful with it's black dragons (already the best creature)

DD / fly suck because:
- the mapmaker designs a guard for a particular area, even the random map generator does this.
- sets disadvantage for castle, stronghold, fortress.
- as one veteran told me, they are "gamebreakers".

oh, and by the way, Solmyr is a pu$$y.  

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Lews_Therin
Lews_Therin


Promising
Famous Hero
posted April 05, 2002 03:36 AM

Yeah, Heroes3 is about Andi winning. And those spells could shake this foundation.

Banning Fly or DD can make sense on closed maps with tents and barriers or strongly guarded garrisons. But all the rest ... IŽd say the mapmaker probably is a whiner who got his a$$ kicked by a certain spell and chooses this way of taking revenge.
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