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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes 7: Back to the Old Days
Thread: Heroes 7: Back to the Old Days This thread is 3 pages long: 1 2 3 · NEXT»
DieDevil
DieDevil


Adventuring Hero
posted October 21, 2013 06:43 PM

Heroes 7: Back to the Old Days

A whole lot of you have been discussing what the next HoMM should be like and what you want to see, so I'll throw in my two cents.

I just want to go back to the old days; Heroes 6 was a MAJOR dissappointment to me (four resources?; what were they thinking!?)

Many of our beloved factions dissapeared too, not to mention going from 3D cinematic towns in HoMM 5 to 2D letterboxes: Heroes 6 just felt like a huge step backwards.

Heroes 7 should go back to the New World Computing era of HoMM.

But that's just my opinion, what do you think?

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted October 24, 2013 07:12 PM

MMH7 as in before New World Computing went Kaput?

The ideas of New World Computing for MMH5 were so outrageously too advanced for that time's PCs it was almost a crime.

Hope JVC can retrieve all of these documents of that time period(2004-2005) and, make them become a true reality. Minus the MMH4 fiasco like rendition of our favorite game.

NWC's super advanced graphics(artwork and sprites) with MMH5:T.o.t.E's engine + the proposed changes that I've brought up in my own proposal post of my own topic thread of this very same forum = An absolute masterpiece of Windows 8/8.1 era's type of game developping.

Having the option of putting the landscape in an horizontal point of view with the armies seen as they should be seen: DirectX 11.2 type of CGI quality of graphics. Our PCs can take that graphics processing stress without burning a circuit, no problem at all.


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DieDevil
DieDevil


Adventuring Hero
posted October 27, 2013 02:48 PM

To be honest, I wouldn't really care for a great graphics HoMM 7 at this point; I just want them to focus on the game play and make it feel like the old days.

Heroes 3 was infinite times better than Heroes 6: Which one had better graphics?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 27, 2013 04:39 PM

H6 had better graphics obviously, but that's about it, and doesn't really matter to us hard-core heroes lovers.....

H3 was 10000000 times better...

Still, would like a H5 revamp

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DieDevil
DieDevil


Adventuring Hero
posted October 27, 2013 05:20 PM
Edited by DieDevil at 17:22, 27 Oct 2013.

That's exactly what I liked about Heroes 5; It retained the elements that made Heroes 3 such a good game whilst maintaining great graphics (the former being much more important than the latter)

The last line of my previous post was to point out that better graphics do not make a better game; it was a rhetorical question to emphasize how much better heroes 3 was even though it had worse graphics

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 27, 2013 05:39 PM

Worse graphics, maybe.
Now art direction and writing on the other hand...

I wish H5 had retained visible enemy movement and random maps as well.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 27, 2013 07:52 PM

This isn't the first thread where is discussed that companies focus too much on graphics and little on gameplay. And it won't be the last

If H7 would be an "upgrade/improvement" of H3 or H5, with some changes in like the unit system (alternatives) and not being a bugfest on release it could work. Otherwise I have few hopes...
____________

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Bluesky
Bluesky


Adventuring Hero
posted October 28, 2013 12:31 AM

They should update Heroes V graphics with state of the art equipment,and combine them with Heroes 3 game play.I doubt by 2013 no progress has bin made.

Also,if they release an unplayable version (alias slow A.I.) they should rather sell the game.As for H4 and H6,I don't know...some things were not meant to be.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 28, 2013 01:07 AM

Heroes VI has more advanced graphics than Heroes V, just saying.
I have this sneaky suspicion that when people mention graphics, they're mainly referring to the 3D town screens

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MattII
MattII


Legendary Hero
posted October 28, 2013 03:35 AM

Mm, to my mind they screwed up the graphics after IV, made the map feel like a walk in the local woods rather than a trip across mile after mile of terrain. H5 brought a welcome upgrade to the skill system though.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 28, 2013 06:57 AM

Avirosb said:
I wish H5 had retained visible enemy movement and random maps as well.

Like the sarcasm here

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 28, 2013 11:04 AM

DoubleDeck said:
Avirosb said:
I wish H5 had retained visible enemy movement and random maps as well.

Like the sarcasm here
B-but I do...

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 28, 2013 12:20 PM

But there was "visible" enemy movement and random maps in H5...

Unless you are excluding the Random map generator and enemy movement behind the uncovered parts of the map...

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 28, 2013 12:30 PM
Edited by Avirosb at 12:32, 28 Oct 2013.

DoubleDeck said:
But there was "visible" enemy movement and random maps in H5...

Unless you are excluding the Random map generator and enemy movement behind the uncovered parts of the map...
Granted, I do not own H5, so I may very well have forgotten it was even a thing,
but now that you mention it...
Map generation was less than par. One faction usually got itself stuck behind impassable terrain,
rendering the game unwinable.

Regarding visible enemy movement, all I got in MP was a black loading screen. Couldn't see any movement at all, regardless of hero visibility on the map.
If it's a glitch, then it's a strange one, and oddly specific. My cousin had both the expansions.

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DieDevil
DieDevil


Adventuring Hero
posted October 28, 2013 05:24 PM

Not only did H3 have better gameplay, but it had a better feel; a better atmosphere.

Heroes VI definitely didn't feel right, whereas homm 5 created a whole new (and good, though not as good) feel.

I Don't have too high hopes for HoMM 7; guess it'll depend on the company that makes it. Maybe we get Nival back?

There are obvious changes to the gameplay that need to be made to make HoMM 7 successful:

Bring Back our beloved factions!

       - We Lost Academy (tower), Dungeon, Sylvan (Rampart) and so many creatures of other factions

Put the resources back to normal

        - There were only 4 resources in H6 in opposition to the classic 7. A prime example of a series being dumbed down as it goes on.

What happened to the townscreen!

        - This goes to show that  HoMM 6 was a big step backwards. The heroes series was evolving: HoMM 3 had full-screen dynamic cities that were nothing short of beautiful, and Heroes 5 evolved that magnificently by creating fully dynamic, 3D, gorgeous towns! They were HUGE and on a massive scale in comparison to Heroes 3

But then what happened in heroes 6? A 2D letterbox. A 12 year step backwards.

For Homm 7 to be successful, it will have to fix these mistakes and just go back to what we love.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 28, 2013 09:25 PM

DieDevil said:
HoMM 3 had full-screen dynamic cities that were nothing short of beautiful, and Heroes 5 evolved that magnificently by creating fully dynamic, 3D, gorgeous towns! They were HUGE and on a massive scale in comparison to Heroes 3

But then what happened in heroes 6? A 2D letterbox. A 12 year step backwards.
Though it boils down to personal opinion, I'd like to contest the 'magnificently' part.
I found the 3D models lacking in details and too uniform in color.
They also appeared to look more like towers and holes rather than places people would live.

I think that's my main gripe, the towns in H5 never felt 'organic' enough.
Despite looking just as deserted as the H2-H4 towns, H5 towns just screamed abandoned, I guess due to each of them looking like one central structure with buildings scattered around it.

H6 should have kept the towns static, but have the 'fly-by mode' be optional, switching to a full 3D version of the town, maybe with soldiers wandering to and fro. Then all towns could have two themes;
One calm and one bombastic
Perhaps needlessly complicated, but still feasible.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 28, 2013 09:33 PM

Yeah, bring back the 7 resources.

And H3 town screens were the best.

I liked the H5 ones, but you could never see what you had built in town at a glance...

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Bluesky
Bluesky


Adventuring Hero
posted November 02, 2013 08:45 PM

At Heroes 4 things alter : some maps are very good,while others seem like they were made by amateurs.And I also met a few fan made maps that are purely genius.

So I guess they should take the best of each previous heroes game version and combine them into a 3D world.

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MattII
MattII


Legendary Hero
posted November 03, 2013 06:20 AM

DieDevil said:
I Don't have too high hopes for HoMM 7; guess it'll depend on the company that makes it. Maybe we get Nival back?
It's going to be a pile of cr*p no matter who the developer is, if Ubisoft is still in control.

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Carlos77
Carlos77

Tavern Dweller
posted November 03, 2013 02:14 PM
Edited by Carlos77 at 14:16, 03 Nov 2013.

Hmm, for me H5 was a mix between great mechanics and terrible art direction and even more terriblerer writing. So yeah, I'm not sure I want Nival back

I actually quite enjoyed H6, despite many flaws. At least the writing didn't make me feel like a 6 year old and the art direction didn't remind me of Warcraft 3. And the idea behind dynastic weapons and traits is great, of course putting aside the fact that it's primarily a shameless DRM scheme. But most fights was just a chore (compare it to the King's Bounty games, where every fight is an exciting challenge to look forward to instead of a annoying chore to quick-resolve) and I prefer the old leveling system, although I didn't downright hate the new one like many others.

But I dunno guise, I'm almost ready for something completely new. I think I'd be disappointed and bored with some kind of H3 or H5 revamp. After all I can always replay my H3 Complete and it's always fun. I don't really need the same game in new graphics.

Besides - heresy warning! - as a long time, die hard Homam fan...I like King's Bounty TL and AP even better now. I wouldn't be impressed by a H3 clone. So there you have it.
____________

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