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Heroes Community > Dimension Gates > Thread: Favorite Heroes game, Favorite Might and Magic game
Thread: Favorite Heroes game, Favorite Might and Magic game
BurntPhoenix
BurntPhoenix


Hired Hero
posted February 12, 2014 10:03 AM

Favorite Heroes game, Favorite Might and Magic game

Liven the thread up by discussing why they’re your favorite, probably compare them, maybe tie them together to show how they satisfy your tastes the most, etc.

Mine are Homm2, and MM7.

Well first off, the high fantasy element is really prominent in both games, so very compelling and a source of inspiration to this day and till my last. Both grounded firmly in classicism, and in most cases the visuals and ideas stay true to traditional myths and fantasy establishments as envisioned and adhered to by most in this day and age (i.e. elves, dwarves, humans, etc.) H2 as a whole seems ripped straight out of a childhood fairy tale right to the computer, a smooth transition that sees all creatures and things as you still would expect to be illustrated on the pages of said tale.

I seen a post on here before state MM7 is pretty much the most Tolkienesque of the MM series--- the Tularean elves would not be out of place at all in the lush forest glens of Middle Earth, I’d say. Those angry living trees outside of Pierpont? The Ents would find common kinship, but would probably tease them for not being able to move like them.

Even without considering the classicism of both games’ art directions, there’s simply the aesthetically-pleasing quality that I can’t overstate. There is little to nothing I’d want to change about the designs, appearances, etc in both games, unlike many of the models in the ubisoft games, or even some of the NWC’s models in their other games (chicken thing on fire masquerading as Phoenix in H3 and H4, anyone?). Some designs in different settings/ universes/mediums make me nitpick. For example, the nerd in me can’t help but look at the Troll in Snow White and go “Is that supposed a troll or a weird earth elemental with horns?”.  Rarely, if ever, the case in H2 and MM7. That’s timelessness right there.  Additionally, to further tie both together in regard to the visual aspect, H2 and MM7 had adopted similar graphics from their respective revolutionary predecessors and refined them in some way.

Obviously all the games in both series are high fantasy-oriented, but some are less so than others; take MM6, for example:  your party can only consist of humans, most/all? Towns have human populations, etc. Also, sometimes you would see creative liberties taken with the creatures in Homm2 and a bit more often in  MM7--- again, heavy on the classicism--- but later was when you’d see less traditional appearances and ideas applied to familiar creatures (examples- darker complexioned dwarves with crossbows(!) in MM8, “truly” mechanical dragon golems in Heroes IV, etc, etc).

And the choice you can make between good and evil-- a pillar to the success of both games!  Archibald or Roland. Celeste or the Pit. Wizards and their titans or Warlocks and their dragons. Kastore and his henchman or Resurrectra and her allies. Both sides of the coin visited and perspectives flipped over. Granted, good vs. evil is such a tired theme in fantasy and elsewhere. But moral ambiguity isn’t always a recipe for greatness. And good vs. evil isn’t always a recipe for generic blandness. A compelling enough story behind the good vs. evil theme can still be effective in this day and age. H2 and MM7 are proof enough of that.

Oh, the cinematics and narrative in either game? The best in their respective series.

The cinematics in any Heroes or MM game blow me away, especially the NWC ones. But the MM7 and H2 ones were something else. The intros of both stick with me for their presentation and humor. MM6 and MM8 intros were really cool, but didn’t really make some much room for surprises with the apocalyptic theme --- with MM7’s intros, I like that you weren’t exactly sure of your role quite right away in the game’s events, and it, at the very start anyway, made it so that things were or at least seemed smaller-scale than simply “world is ending/being invaded and you’re destined to save it”. In regards to the Heroes games intros, the H2 style had this charm visually that couldn’t be reproduced. Also, there’s good things to be said about the serious and dramatic H3 and H4 opening cinematics, but let’s face it, “boating accident” cannot and will not be overtaken, like, ever.

Storylines in H2 and MM7 were also just wonderful, arguably the most politically-charged in one another’s series.

Obviously, a whole lot of differences between the two  games. No matter the similarities, can’t put aside the fact they at least take place on different landmasses and what-not. I had started with the Might and Magic part, before the Heroes part, and I think by its very nature, the Heroes part has more staying power… but both wonderful experiences I’m thankful for.

It’s also very possible World of Xeen could tie MM7 as my favorite Might and Magic.

Got lots of time to have typed this. But it was a lot of fun.

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RMZ1989
RMZ1989


Supreme Hero
posted February 12, 2014 12:02 PM

I haven't played any of Might and Magic games, about heroes, I would say HoMM2 and HoMM5.

HoMM2 was the first heroes I've played and I am nostalgic person. It had amazing music, great cartoonish graphic and the game was epic. It was very very positive I just loved playing it.

HoMM5 is my second choice because game evolved a lot and you the most options in this one out of any HoMM game in my opinion, and I really really like diversity. Skill Wheel was amazing thing, one of the best things in this series if you ask me, picking one out of 4 skills(mostly) when leveling up that will give you a chance to open other perks. There weren't that many useless perks which is a good thing, they were mostly situational but definitely not useless.
Creatures alternative upgrades in the last expansion were also great and I loved that. There were some pretty obvious choices like Pit Spawn instead of Pit Lord, but there were a lot of creatures where you had to make a choice depending on the situation and I like that you can switches between the upgrades.
There were a lot of games where I would use one type of unit for clearing creep camps and then I switched to another when I am going deeper into the map, trying to capture some towns or fight the opponent.

I am really sad that H6 turned out to be the way it did. It definitely had something better than previous games but it really lacked diversity and that killed it for me, because game become boring really soon. If I'm asked how would I like H7 to be, it would upgraded H5, more than anything else.

Well, one can always hope.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 12, 2014 12:08 PM

Heroes III and M&M VIII.

H2 left my plenty of fond memories, but the game I've most played in Heroes 3 by far, and is just so good...probably the game I'd most fun playing in my life, for so much time.

M&M8 was the first M&M I've played (and I only played that and VII) and I loved the party freedom ingame, Dragons in your party, a new continent...I just loved it.

M&M7 was better (longer, light/dark paths, etc) but I still prefer M&M8
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esvath
esvath


Known Hero
posted March 03, 2014 01:18 AM

HMM3 and HMM5:TOTE are my two best games. I played Might and Magic 4-9, and the best is MM6, imho. But I never played Might and Magic to completion XD

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