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Heroes Community > Bards Glade Pyre (RPG) > Thread: Pathfinder Horror Game
Thread: Pathfinder Horror Game This thread is 49 pages long: 1 ... 7 8 9 10 11 ... 20 30 40 49 · «PREV / NEXT»
Kareeah_Indaga
Kareeah_Indaga


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posted June 07, 2014 03:41 PM
Edited by Kareeah_Indaga at 15:41, 07 Jun 2014.

Better now?

Also, I'm taking the Mercies for Shaken and Disease. If anyone wants to protest and suggest an alternative, please do so. I dunno how much we're going to be needing the disease removal, but the other mercies at that level don't look much more useful. :\
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AlkarRahn
AlkarRahn


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Divine Arcanist
posted June 07, 2014 03:44 PM

Looks good. And I don't know about the mercies, so I couldn't really suggest any. Too busy to look through them now as well. Checking through the deities for my thrower. Forgot I hadn't done so. Zarvyx doesn't want one, but I'm thinking Feather will.
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AlkarRahn
AlkarRahn


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posted June 07, 2014 04:15 PM

@Kareeah: Noticed the the auto update thing for the armor didn't take into account the "+1" for the kilt.
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Kareeah_Indaga
Kareeah_Indaga


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posted June 07, 2014 04:50 PM

It doesn't like me doing equations in the boxes, I think it has to be a whole number. But I want to make sure the numbers are right first.
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AlkarRahn
AlkarRahn


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posted June 07, 2014 05:25 PM

Well, now I've got both characters set at level 7. I am actually fine with playing either. Anyone prefer me playing one over the other first?
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Kareeah_Indaga
Kareeah_Indaga


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posted June 07, 2014 05:41 PM

Alkar why is your Armor Check Penalty on Zar so high? I'm doing something similar with my Paladin and I'd like to know if I'm calculating wrong.
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AlkarRahn
AlkarRahn


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posted June 07, 2014 11:10 PM
Edited by AlkarRahn at 23:19, 07 Jun 2014.

I don't know. Was wondering why yours was so low. I need to manually adjust the penalties for the skills that get a reduced penalty, due to the agile bit.

Hmm. Can do so for climb, but jump is a part of acrobatics.

Anyway, the mithral has it be masterwork, which reduces the penalty by 1.
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Kareeah_Indaga
Kareeah_Indaga


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posted June 08, 2014 03:41 AM

Ah! That's because it's mithral. See the special materials section:

Quote:
Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

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AlkarRahn
AlkarRahn


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posted June 08, 2014 04:38 AM

Nice. I must've just skimmed over that, and didn't notice. Well, that's better, thanks. The 3 reduction probably includes it being masterwork, but it's still better than what I put it as before. Off to change it. Maybe I'll save a bit by not worrying about the agile version.
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AlkarRahn
AlkarRahn


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posted June 08, 2014 05:33 AM

Forgot to add Zarvyx's horizon walker skills as class skills. Though, after doing so, I thought it interesting that the knowledge skills I wanted for him were those of the horizon walker. Not surprising however.
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DagothGares
DagothGares


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No gods or kings
posted June 08, 2014 05:37 AM
Edited by DagothGares at 21:27, 08 Jun 2014.

My sheet is not done yet

I still have items to buy (definitely get belt, ring and better cesti), calculate rage bonuses and think about monastic legacy for a while (or, well, whether it's worth to lose three barbarian levels for still mind so I can get monastic legacy. I'd essentially lose rage for a bit better base fist damage.) And I probably missed a class feature or two. Lord knows there's a ton.

also, gnomes, do you approve the following feats ?:
- agile defense
- boxing
- martial strike (I want it I want it I want it!)
- improved martial strike (who needs monastic legacy when you have martial strike?)
also do we get traits (like they matter)?

EDIT: added a good third party feat
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AlkarRahn
AlkarRahn


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posted June 08, 2014 05:51 AM

I haven't been paying attention to anything from my selections being third party or not.
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Kareeah_Indaga
Kareeah_Indaga


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posted June 08, 2014 03:13 PM

Oh cool, Pathfinder has a Pokeball spell.
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AlkarRahn
AlkarRahn


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posted June 10, 2014 05:59 AM

If I play another game of pathfinder, I may choose to play a witch. It would definitely be a class unfamiliar to me, so it might be worth a shot.
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AlkarRahn
AlkarRahn


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posted June 11, 2014 02:04 AM

Hmm. Maybe I'll make a third character, just to take up some time.
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gnomes2169
gnomes2169


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Duke of the Glade
posted June 11, 2014 02:51 AM

Bluh, sorry for being dead recently, relatives+work murdered me. Know that your questions have been read and will be answered later tonight!
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AlkarRahn
AlkarRahn


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posted June 11, 2014 04:49 AM

Too bad I couldn't find any more repetitive touch attack spells, outside of two. Oh well. Created a witch, just to create one. Far from finished, but it's got the basics.
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DagothGares
DagothGares


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No gods or kings
posted June 11, 2014 05:25 AM

Sheet is done, just need to get some small items and my questions need be answered, since I took some liberties here and there.
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Gnomes2169
Gnomes2169


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Duke of the Glade
posted June 11, 2014 05:57 AM

Holy crap finally alive. So then, time to look at your guy's stuff.

@Kareeah: The boots are fine, sorry it took so long to say that.

On your character sheet, be sure to add your Divine Grace bonus to your saves (so add your charisma bonus (+4) to the misc tab for the saving throws).

If exotic ammunition fits the weapon, it works well enough... though you take the combat penalties you normally take for using a weapon you aren't proficient with if trying to use the non-combat ammo as a weapon.

If you could, please add the numbers together on your sheet (so make the attack bonuses on your weapons, armor stuff, etc one number).

And no pokemon for you. That is a silly spell... XD

@Geny: The weapon enhancement CL requirement level doesn't actually matter for use... if it's a wand or something, you need to be able to cast the spell EVENTUALLY, but for a normal weapon and weapon enhancements, it won't matter to you. (The CL requirement for them is for CRAFTING those magical weapons or armors)

@Alrak: Whichever character you want to use... do so. However, I am going to request that you cluster your feats/ class abilities section. You don't need to take up that entire section, and it would make it easier for me if each section was nice and close to one another.

@DG: Your feats are fine, though if you could separate sections for your feats and your class features, that would be great. Also, are you using a monk variant that allows you to be chaotic instead of lawful, or are you just not taking any more monk levels?
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DagothGares
DagothGares


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No gods or kings
posted June 11, 2014 06:31 AM
Edited by DagothGares at 06:47, 11 Jun 2014.

Martial artist is a non-lawful monk that doesn't even have to have a backstory related to a monastery.

My right side has the barb, monk and fighter feats. The left side has all the bonus feats and feats through levelling.

So how about traits?
I'll save up money for the deflection ring, then. I'm pretty much good to go. May switch up my improved disarm and combat expertise for martial strike. Think we'll face humanoids with weapons or are we way past that, by now, gnomes?

EDIT: will do skills later.
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