Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile

Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Art Direction
Thread: Art Direction

Known Hero
Pessimistically optimistic
posted August 31, 2014 01:55 PM

Art Direction

While the art direction for Heroes 7 seems to be improved from Heroes 6, I'd really like to capture the attention of Limbic for suggestions for art design, creatures in particular.

Firstly, please don't repeat the horrendous colour schemes of Heroes 6. Someone posted on a different thread that Dungeon was 50 shades of purple! It was the same for every faction, please vary the colour schemes as you design the new units. (First signs from the gameplay demo look good for this)

Secondly, while Heroes is a fantasy based game, you can still go overboard with a creatures appearance. I would really like to see this scaled back to something similar to Heroes 3. 5 was to cartoony, and 6 was really over the top. Make the units look badass without making them look ridiculous.

This thread is not for discussion of town screens however, that is a whole different discussion I don't want to touch.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link

Undefeatable Hero
On the Other Side!
posted August 31, 2014 02:22 PM

I believe Ubisoft is responsible of the general art direction, or at least of factions (remember that creature models are outsourced to Puppetworks)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0085 seconds