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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Then & Now
Thread: Then & Now This thread is 2 pages long: 1 2 · NEXT»
Paiazza
Paiazza


Known Hero
لىخ ضل
posted January 26, 2015 09:25 PM
Edited by Paiazza at 21:25, 26 Jan 2015.

Then & Now

Aren't you feeling that this game doesn't feel like heroes anymore? but instead a quick and cheap higher definition graphics copy of the game? That you no longer feel that fantasy universe anymore, that you only play the game because you're bored?

Then it was a game, now it is a fake failure with better look plus technology. It is like the difference between someone who knows what to do but doesn't have the possibility to do it and someone who has no idea what their doing but they can do it, too easy even, only coping what was once great, self claiming the status.

It's the difference between a proper game and some cheap copy only for marketing purposes. Aren't you feeling that they don't make any games (not only heroes series) , but just a pale shadow of games intended to be sold only?

Is marketing wasting any clear purpose whatsoever even in games area? Are producers not caring anymore at all what the customers want, only to be fast liked to be sold fast then disposed?

What do you think?

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted January 26, 2015 10:12 PM

Not really besides we still have a lot of time before game comes out.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 26, 2015 10:17 PM

You see reused assets. I see some actual effort in returning the game to its roots and improving upon its better features. I had higher expectations but I think that it's going well all things considered.
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted January 26, 2015 10:19 PM

It's ubisoft, of course it has lost all charm! doesn't mean the games have to be bad though. still, the franchise has lost a lot of good since ubi took it over and i'm not sure how long it will continue to be even remotely relevant.


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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted January 26, 2015 10:20 PM

in before anyone starts throwing around accusations of nostalgia and entitledness lol

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted January 26, 2015 10:21 PM

Elvin said:
You see reused assets. I see some actual effort in returning the game to its roots and improving upon its better features. I had higher expectations but I think that it's going well all things considered.


I hope that your higher expectations might yet comeback.

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted January 26, 2015 10:23 PM
Edited by Gryphs at 22:24, 26 Jan 2015.

I had high expectations when it was first announced a few deciscions have soured them since then, but the game still has potential to be a good game.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 26, 2015 10:25 PM

Elvis' being too soft on them. Sure, there are improvements if you compare it to Heroes 6, but not at all levels. And if you compare it with Heroes 3, it's just a far cry.
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Guide to a Great Heroes Game
The Young Traveler

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 26, 2015 10:28 PM

Elvin said:
You see reused assets. I see some actual effort in returning the game to its roots and improving upon its better features. I had higher expectations but I think that it's going well all things considered.
All things considered?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted January 26, 2015 10:50 PM

The game (and the series) still has potential; they just need to make a few daring changes to bring it back closer to the roots it has drifted away from.

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Aionb
Aionb


Known Hero
posted January 26, 2015 10:56 PM
Edited by Aionb at 22:56, 26 Jan 2015.

Elvin said:
I had higher expectations but I think that it's going well all things considered.

This does sound a little frightening.

Gryphs said:
I had high expectations when it was first announced ... but the game still has potential to be a good game.

It's an unpleasant moment when one has to invoke potential. H6 was a game full of potential ... no need to talk about it's potential now, I suppose ... Besides, Zenofex wrote a few relevant words on this matter here: http://heroescommunity.com/viewthread.php3?TID=40928&PID=1267201#focus
I truly and deeply hope it's not the case, though.

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted January 26, 2015 11:14 PM
Edited by Simpelicity at 23:14, 26 Jan 2015.

As far as I'm concerned, Heroes 6 has the best battles of the series. Or rather, it did once it was fixed to some extent.

Heroes, especially Heroes 3, used to be something I'd play when I was bored.

See, before, it used to be mostly about hitting critical mass. Most creatures come down to their stats and little else.
Heroes 6 gave the creatures powerful abilities. While stats are still important, few creatures have a role solely defined by them. In fact, you could hardly define roles before H6 - not beyond " this is good enough for my army" and "this isnt : castle defender".
Powerful units make for interesting combat. Interesting to control. Interesting tactics. And H7 is continuing on that path, if the short descriptions of creatures abilities are to be believed. They're even pushing it further, because I get the feeling they're adopting a movement and flanking system similar to their free online game (did they officialise this? I haven't been paying much attention).
A lot of the changes outside of battles, most of which have been criticized (the resources, the skill system, the control zones, the teleporting, the town conversion, the recruitment pool), all these changes point and lead towards the battles. Respectively :  less (and simpler) resource micromanagement. Control over every aspect of your hero development (spells, skills). Less wasting time moving around empty heroes capturing stuff. And for the last 3, they encourage a single big army, that can recruit its reinforcement wherever, and defend wherever much more easily. All of which, then, serves to

A) spend less time outside the battles,
B) produce and put together a single big army more easily
C) encouraging putting together a single big army, then, encourages a single confrontation of 2 big armies.

And THAT is what H6 was all about. The "outside battles" was designed to lead into one big endall battle, and the battles themselves were designed to be a lot more interesting. Lots more strategies and tactics to try, explore, lots of creature abilities (yours and the other guy's) to take into account, etc. Much more interesting battles, in short.
That is ALSO what H7 is going for, at least for the battles. They seem to have given in to a lot of the whining about the changes outside of battle. Personnally I don't mind too much, as long as they keep the same line of thought for the battles themselves.

And so, to answer your question : YES, it is different. Very different. There is a shift in focus from "outside battles" to "one big, interesting battle". And I'm aware few people here share my thoughts, but as far as I'm concerned, the new heroes (starting with H6) is much better. The battle makes a game I want to keep playing around with. The large amounts of micromanagement and tedium of older Heroes games make them games I play when I don't feel like doing anything else.

I also suspect, heretic that I am, that a much larger amount of people would enjoy Heroes 6 had it not been so broken from release. This is again from very limited knowledge on my part, but afaik the most popular multiplayer match format is the various duel maps, yes? Maps with the same design thought as Heroes 6. One big battle with everything outside of it being A) very short and B) leading straight to a single, big confrontation. Sounds a lot like what y'all multiplayer kids like the most is what H6 was going for. Then again, maybe I'm wrong thinking duel maps are the most popular? I've only started dabbling into multiplayer with H6. Didn't look interesting to me until H6.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 26, 2015 11:48 PM

So many things to talk about here.

For one, I myself didn't have the chance to try the game yet, and I think very few people here did, and mostly those are the devs. So I think it's to soon (just yet) to talk about the feeling of the game.

Second. All this nostalgic patronizing somewhat screams to me of forgotten evil. 3DO did it fare share of greedy cash in moves on the franchise, budget cuts etc.

The only difference is, that in this time and age, and with our own rising age, we are more aware of all this, and less capable to dive into our own fantasies.


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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 27, 2015 12:36 AM

Maurice said:
The game (and the series) still has potential; they just need to make a few daring changes to bring it back closer to the roots it has drifted away from.


Under Ashan it definitely does not have potential. The restrictions and direction cripple the very idea of Heroes, and this thread only proves it.
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Guide to a Great Heroes Game
The Young Traveler

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Darkem
Darkem


Known Hero
posted January 27, 2015 12:39 AM

Yeah, cause graphics is what is the most important in the game. We all play H3 because of its impressive battle animations, diverse landscapes and unique models that DO NOT share even a pixel... C'mon people.
If Heroes VII needs to use few old models to be a great game I give to it them all. Heck, graphics was the best part of H6.

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Greenlore
Greenlore


Known Hero
posted January 27, 2015 01:42 AM

Overall its still heroes for me.

they reuse a few models,yeah,but thats no big deal to me,I am generally open to change.

In the end it looks to me like people are more or less concerned with hating ashan than really caring for the game.
I mean h6 was a bit of a bummer,but that was mainly due to the unnatural amount of bugs,the game itself was rather enjoyable and had some good mechanics.

This game basically looks like it is going to take the good stuff from h6(except for the elite models ) but leaves out the bad stuff(like reintroducing the skill wheels)
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 27, 2015 08:49 AM

Dave_Jame said:
Second. All this nostalgic patronizing somewhat screams to me of forgotten evil. 3DO did it fare share of greedy cash in moves on the franchise, budget cuts etc.
Phew, yeah. It's a good thing they didn't make the games.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 27, 2015 09:06 AM
Edited by Dave_Jame at 09:08, 27 Jan 2015.

Avirosb said:
Dave_Jame said:
Second. All this nostalgic patronizing somewhat screams to me of forgotten evil. 3DO did it fare share of greedy cash in moves on the franchise, budget cuts etc.
Phew, yeah. It's a good thing they didn't make the games.


Ehh.. I might have missed a few points here Avirosb.

Do you mean that 3DO did not make bad M&M game? My list of underfunded rushed Heroes IV and M&M IX, fails in to form of Legends, cash grabs like Chronicles (tell what you want it was 8 times 1 campaign with nothing else, not even a skirmish mode for 8 times the full price of a game, that's a cash grab in its finest) and bad console attempts to milk the name like Quest for the Dragon bone staff or Warriors, says that 3DO treated the franchise worse in some ways that Ubi does,

If you mean that 3DO did not make the games directly, well neither does Ubi. Currently Limbic makes this game. Ubi holds the right, like 3DO did. That means it is charge of the funding, like 3D0 was, Technical part is created by Limbic.

If there is another way how to interpret your words please clarify.
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 27, 2015 09:54 AM
Edited by Avirosb at 09:57, 27 Jan 2015.

What, M&M? Who cares, I'm here for Heroes of Might of Magic.

EDIT: There's One major difference difference between 3DO and Ubi:
H1-4 was created by NWC. With H6-7, Ubi has been in charge of design.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 27, 2015 10:13 AM
Edited by Dave_Jame at 10:20, 27 Jan 2015.

Avirosb said:
What, M&M? Who cares, I'm here for Heroes of Might of Magic.

EDIT: There's One major difference difference between 3DO and Ubi:
H1-4 was created by NWC. With H6-7, Ubi has been in charge of design.

Well that is somewhat wierd. If you only care about Heroes, why do you have the need to react to a post that directly mentions that it is about the entire franchise? With the word Franchise directly in it?

And Furthermore, 3 out of 4 of my points were about Heroes games, (H-IV underbudget, Chronicals cachsgrab, QftDBS as milking the brand's name and assets)  
So again Avirosb, your point? Where is it? I fail to see the difference in 3DO and Ubi?


About your edit, yes that is true, but apart from art designe, how does this affect the game from the approache of game mechanics?
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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