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Heroes Community > Age of Heroes Coliseum > Thread: ICTC 8: Téssera
Thread: ICTC 8: Téssera This thread is 2 pages long: 1 2 · NEXT»
Minastir
Minastir


Promising
Famous Hero
posted March 01, 2015 09:00 PM bonus applied by OmegaDestroyer on 09 Mar 2016.
Edited by Minastir at 19:12, 04 Apr 2015.

ICTC 8: Polis

Polis is a faction similar to the HIII Conflux set in the world of Ashan. Just like every other faction in Ashan Polis has a certain theme, it is ancient greece.

Yes, for elementals description i have used HVI elementals biography, since this faction would exist in Ashan, i thought there is no reason to rewrite that.





A.K.A.: Tesseris Polis
Town theme: Protectors of the Polis
Associated colours Green, Red, Blue and White
Country/Kingdom: 4 cities - polis: Sounion, Theseion, Olympia, Segesta.


HISTORY
In the Historical Age not every human tribe of the central plains of Thallan was happy that Ronan "the Great" was about to become the High King and their ruler. Those people didn't wanted to be ruled by anyone and that's why Four tribes united as one, to created their own faction. The people of those tribes were worshiping one of four dragon gods: Arkath, Shalassa, Sylanna and Ylath. Polites are peaceful and they do not like conflict and war. They are living very optimistic but also religious life and they didn't wanted to live in the Holy Empire. That's way they decided it would be safer for them to devide themselves in four groups, depending on which of the four gods they worship. They went in four directions, to the north, east, west and south. Because they were peaceful, great diplomats and neutral to the conflicts between factions elves, dwarves, nagas and wizards of the seven cities let them build 4 cities (Polis) on their territory. Polites after all were not indifferent to what was happening in the world and hardly anyone knows about it but it's not only because of the orcs that demons were banished to Sheogh. Nobody in the world knew about it, but they didn't needed the      attention. To their surprise four dragon gods, grateful for their help in saving Ashan, gave them the power of the 4 elements and the ability to summon elementals.



Polites created 4 cities - polis: (in every polis people worship every of the four dragon gods, temples and shrines are found on every corner but in every of four polis there is one grand temple)

Sounion - (Shalassa) - Sounion sits on the coast, surrounded by rivers and vast, stepped grasslands. Fields of a cultivated type of barley called sitra provide sustenance to Sounion and their animals. Branches of the River Kheir splay out across the landscape, bringing fresh water and trade from distant villages.

Theseion - (Arkath) - The mountain realms that surround the mighty polis of Theseion serve as shield between its holdings and the rest of Ashan. The central fortress is a huge, many-tiered structure perched on a cliff. Within its thick stone walls the Theseion people worship, train, and conduct their lives.

Olympia - (Ylath) - The polis Olympia is build on one of the highest peaks in the Ashan. At the top of the mountain there is a spring that supplies Olympia in water. The only way to the city is a narrow steep path on the mountainside but the people of Olympia usually fly on big caucasian eagles every where they want.

Segesta - (Sylanna) - From a bird's-eye view, Segesta's layout resembles the rings of a tree, which radiate outward from the Temple of Sylanna at its heart. Swaths of forest alternate with family dwellings and other civic structures. Segesta's outermost ring is a dense circle of trees and vegetation that functions as a natural wall against outsiders. The trees have platforms for archers and the wall is constantly guarded.


RELIGION
Grateful for the ability to summon elementals, polites worship four dragon gods, which represent four elements; Shalassa, Arkath, Ylath or Sylanna. Even tough you can find shrines for every dragon god in every polis, there is one big temple for every town. Dragon god not only represents which element the citizens specialize in but also represents the way they live their lives because they are their Patrons for example Sounions are very calm, gentle and empathic but on the other hand Segestians are determined, loud and they made decisions very quickly.


MAGIC
Polites specialize in one of four magic schools:
Water
Earth
Fire
Air
there are quite few users of light magic but it's hard to find Polites who use dark and prime magic.


CULTURE AND POLITICS
The people of Polis knew that in order to remain one faction they needed a leader after all, but they wanted him/her to be elected by the council of the wisest of each city, philosophers. Once a year the council of 12 Philosophers from each city gathers to choose a consul whose responsibility is to protect the Polites, it's is a great honor and privilege.

The council of 12 Philosophers: Polis is world renowned as the center of philosophical thought. Philosophers have special status there; they are often attended by servants so that they might spend more of their time debating, thinking, and teaching. The Twelve, a council of philosophers, serves as the ruling body of each polis.

Anatolius, the wandering oracle: The wise and ancient sphinx Anatolius is not a consistent resident of Polis. Instead, he appears a few times a year during moments of historical import, such as religious ceremonies, coronations, and the onset of wars. Anatolius has been part of Polis history for many decades, seeming to possess cryptic knowledge of future events. His arrival is not necessarily seen as a good omen, as his predictions can be dire.



HEROES CLASSES
MIGHT:
Gladiator (offensive) - Gladiator are the warriors of Polis, they also have strong leadership and warfare skills and decent at using the fire magic. Main skills: Offense, Fire Magic

Reverent (balanced) - Fierce, religiously trained, well balanced, they have the strongest leadership skill, they also get a basic magic education, mostly from the school of air. Main skills: Leadership, Economy

Preserver (defensive) - Masters of defense and diplomacy, and skilled in earth Magic, their strength is focused on protecting their armies and their people. Main skills: Diplomacy, Defense

MAGIC:
Flamespeaker (offensive) - can unleash terrible spells of destruction from the school of Fire, On the side, they are decent explorers and army leaders.  Main skills: Fire Magic, Warfare

Elementalist (balanced) - Elementalist  knowledge of magic is quite impressive, and it is noticeable that they are among the few Masters of Air magic on the surface of Ashan also  they are decent administrators and diplomats. Main skills: Air Magic, Earth Magic

Watershifter (defensive) - Watershifters are the shields of Polis, masters of defense and Water magic, ,they are pretty decent explorers, diplomats and scholars. Main skills: Water Magic, Defense



Faction Motto
Air moves us
Fire transforms us
Water shapes us
Earth heals us

Faction Ability
Elemental link - special faction ability, that allows a Hero to connect, create a special link with one of four elementals (water,air,fire and earth). During the battle Hero chooses one elemental and creates a link with it, this link increases Heroes power of spells based on particular school of magic, for instance a link with water elemental increases spell power of Water Magic and the higher amount of elementals the stronger the spell power.





Air Elemental / Storm Elemental
Fierce winds that follow the dragon-veins along deep chasms, the cliffs of high mountains, or wide-open plains can collect and carry powerful motes of elemental energy. These have been observed to condense and generate Air Elementals. Spontaneous appearances are also associated with the most violent storms, hurricanes, and tornadoes that lash the surface of Ashan. A rare variety of Air Elementals can also be born from the dying breath of high-ranking priests of Ylath, the Dragon-God of Air. These spirits are unusually potent, and generally viewed as lords among their kind.

Air Elemental (Flyer/shooter)
Air Affinity  - Elementals are dealt 50% reduced damage from their affinity element (Air) and 50% increased damage for their counter-element (Earth). Elementals are also immune to negative effects from their affinity element

Storm Elemental (Flyer/shoter)
Air Affinity - Elementals are dealt 50% reduced damage from their affinity element (Air) and 50% increased damage for their counter-element (Earth). Elementals are also immune to negative effects from their affinity element
Chain Lightning - The Air Elemental's ranged attacks deals damage (Air) to the target stack and up to three extra enemy stacks. Damage is halved by each jump.


Phalanx Leader / Superior Hoplite
Hoplites are citizen-soldiers of Polis who are primarily armed with spears and shields. Hoplites generally received basic military training. Phalanx Leaders are high ranking hoplites, who spur to fight other comrades and issue the command to create the phalanx. The hoplite phalanx of is a formation in which the hoplites would line up in ranks in close order. The hoplites would lock their shields together, and the first few ranks of soldiers would project their spears out over the first rank of shields. The phalanx therefore presented a shield wall and a mass of spear points to the enemy, making frontal assaults against it very difficult. Superior Hoplite is the one who showed courage and bravery in battle. Their fame and valor is comforting for companions.

Phalanx Leader (Walker/melee)
Phalanx formation - Creature receives only 50% of damage from all non-magical shooting attacks..
Shield Allies - All friendly creatures located on neighbouring tiles get only 50% of damage from non-magical shooting attacks.

Superior Hoplite (Walker/melee)
Phalanx formation - Creature receives only 50% of damage from all non-magical shooting attacks.
Shield Allies - All friendly creatures located on neighbouring tiles get only 50% of damage from non-magical shooting attacks.
Fighting Spirit-Each of the Superior Hoplite default attacks increases its Morale by 2, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.


Sand Elemental / Earth Elemental
More commonly called a Stonecrush by the general populations of Ashan, an Earth Elementals generally rises up from the mineral deposits close to dragon-veins, and the strongest ones are born in times of earthquakes and landslides.Though these spirits are always at least partially composed of rock, the type of rock itself and thus the aspect of the Elemental varies by location. One can therefore find Earth Elementals of precious ores such as gold and silver, or of more mundane materials such as granite and quartz or even dust, mud or wood

Sand Elemental (Walker/melee)
Earth Affinity - Elementals are dealt 50% reduced damage from their affinity element (Earth) and 50% increased damage for their counter-element (Air). Elementals are also immune to negative effects from their affinity element.

Earth Elemental (Walker/melee)
Earth Affinity - Elementals are dealt 50% reduced damage from their affinity element (Earth) and 50% increased damage for their counter-element (Air). Elementals are also immune to negative effects from their affinity element.
Petrification - Target creature turns to stone and becomes invulnerable for +1 turns. Target enemies cannot act. Target friendly creatures may act but doing so will dispel this effect.


Spirit of Courage / Spirit of Victory
Spirit of Courage/Victory are spirits of great Heroes which were killed too soon, assassinated or betrayed. They can't accept that fact that their body is no longer able to function while their spirit is still very strong and wants to fight with the enemy. The anger, the need to help others and sens of mission, causes those spirit to materialize in physical plane, often accompanied by a huge blinding flash. Now in their spirit form, made of pure light they are even stronger than during their life, usually wearing their old armour and using weapon from their "previous" life. Sometimes Spirits of Courage/Victory are called Light Elementals.

Spirit of Courage (teleporter/melee)
Spirit Form - Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature
Second chance - Spirits of courage has been given second chance to fight with enemy, he is determined, immune to negative morale effects.

Spirit of Victory (teleporter/melee)
Spirit Form - Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature
Second chance - Spirits of courage has been given second chance to fight with enemy, he is determined, immune to negative morale effects.
Rightful Revenge - 20% of the damage dealt to the Spirit of Victory  is returned to its attackers. Only melee attacks are valid
For Victory - (Activated Ability,  3 times per battle) Spirit of Victory can cast a random Blessing at the selected friendly target, 3 times per battle.



Water Elemental / Ice Elemental
Water Elementals can rise up from the seas, rivers, lakes, or glaciers; any place where the power of Shalassa, the Dragon Goddess of Water, is present, or a dragon vein run with Water magic. Their appearance varies widely, depending on the region and the type of water in which they are born. They can be made of crystalline water, sea foam, mist and fog, snow flakes or ice slabs, or even muddy and stagnant water when formed in swamps and river deltas. Their mood is also variable. The Nagas consider them manifestations of the quiet joy of Shalassa, but sailors justly fear them, for they sometimes splash seemingly random victims off of decks and docks and hold them under the water until they die. The larger Water Elementals are also often blamed for the sinking of ships

Water Elemental (Walker/shoter)
Water Affinity - Elementals are dealt 50% reduced damage from their affinity element (Water) and 50% increased damage for their counter-element (Fire). Elementals are also immune to negative effects from their affinity element.
Liquid Body - Increases resistance to damage by 20%.

Ice Elemental (Walker/shoter/spell caster)
Water Affinity - Elementals are dealt 50% reduced damage from their affinity element (Water) and 50% increased damage for their counter-element (Fire). Elementals are also immune to negative effects from their affinity element.
Frozen Body - Increases resistance to damage by 30%.
Ice Bolt - Deals 17 damage (Water) to target enemy stack. Victim is also inflicted by the "Frozen" effect. (Cooldown: 2 turn(s)


Archon / Celestial Archon
Archons are the descendants of one of the oldest families of Polis, trained from the very young age to become one of the most skilled warriors in the whole Ashan. Along the physical training they are contemplating in silence the learnings of one of the four gods. Archons soar on the backs of giant winged bulls, very old creatures which are considered almost sacred and that is why only archons have the honour to ride on them. Through meditation, prayer, and by studying the teachings of four dragon gods, archons gain greater knowledge along with physical strength, through this process they are elevated to a higher level of being, almost celestial.

Archon (Flyer/melee)
Always ready - When attacked, the Archon retaliates before the enemy attacks

Celestial Archon (Flyer/melee)
Always ready - When attacked, the Celestial Archon retaliates before the enemy attacks
Celestial Charge - Damage increases by 10% for each square crossed and the attacks cannot be retaliated.


Fire Elemental / Lava Elemental
When the anger of Arkath, the Dragon-God of Fire, grows great enough that it breaks the barrier between the Elemental Plane of Fire and the world of Ashan, this rage can create a wave of elemental magic that generates rash and ill-tempered Fire Elementals. The intensity and cause of the fire determine to an extent the personality and power of the Elemental. Most are born from spontaneous forest fires, others from unusual flows of lava, or volcanic eruptions. Fire Elementals born deep in the bowels of Ashan, near the gates leading to Sheogh, are unstable and occasionally contaminated by the influence of Urgash, the Dragon of Chaos. A Fire Elemental can also rise up from the hearth of a household devoted to Arkath, or a sacred brazier lit by the prayers of a Dwarven Rune Priest. Dwarven smiths often summon Fire Elementals to help them in the forging of their legendary weapons and armour.

Fire Elemental (Flyer/melee)
Fire Affinity - Elementals are dealt 50% reduced damage from their affinity element (Fire) and 50% increased damage for their counter-element (Water). Elementals are also immune to negative effects from their affinity element.
Fire Shield - When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability

Lava Elemental (Flyer/melee)
Fire Affinity - Elementals are dealt 50% reduced damage from their affinity element (Fire) and 50% increased damage for their counter-element (Water). Elementals are also immune to negative effects from their affinity element.
Fire Shield - When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability
Heat wave - The amount of heat lava elemental produces causes creatures standing next to it 16 damage points every turn


Sphinx / Elder Sphinx
Sphinxes are large, powerful creatures with lion-like bodies, human faces, and feathered wings. In Ashan exist both male and female Sphinxes. Sphinxes are known for their cunning and vast intellect, great wisdom about the history of Ashan and even some can predict the near future (Anatolius, the wandering oracle) because of the ability the feel the disturbances in the worlds balance. Huge, strong wings and very sharp paws makes sphinx great predator and  it means that Sphinxes are creatures for both might and magic Hero.

Sphinx (Flyer/melee)
Sharp Claws - Target is able to use only 70% of its defense when attacked by Sphinx.
Extensive Knowledge - Sphinxes possess such vast knowledge that the Hero learns 1 random skills (level 1 or 2) for the time of the battle.

Elder Sphinx (Flyer/melee)
Sharp Claws - Target is able to use only 60% of its defense when attacked by Elder Sphinx.
Extensive Knowledge - Sphinxes possess such vast knowledge that the Hero learns 3 random skills (level 1 or 2) for the time of the battle.
Wings blast (activated ability - available every 2 turns) - Sphinx can create strong air blast with their mighty wings damaging all sdjected creatures.



Prime Elemental / Magic Elemental
One of the oldest, primordial creatures of Ashan. Embodiment of magic, the essence of which not many have heard of, let alone seen, only a handful have remained in this world. Elementalists use them in combat only in moments of greatest crisis because they are dangerous even for their master.

Prime Elemental (Flyer/melee)
Magic Affinity - Mystical Elementals are dealt 50% reduced damage from all magic
No enemy retaliation: The mystical elemental can attack without fear of retaliation.

Magic Elemental (Flyer/melee)
Magic Affinity - Mystical Elementals are dealt 75% reduced damage from all magic
No enemy retaliation: The magic elemental can attack without fear of retaliation.
Magic boost - Magic Elemental consumes the mana of enemies creatures to feed itself and boost both attack and defence


Firebird / Phoenix
Firebird is a manifestation of pure fire freely roaming in the skies. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. The essence of fire makes Phoenixes very hard to hit - any attacking creature will burn in their flames. But the most amazing Phoenix ability is to rise anew from the ashes they burn down to after their death.

Firebird (Flyer/melee)
Spirit Form - Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.
Fire Affinity - Firebirds are  dealt 50% reduced damage from their affinity element (Fire) and 50% increased damage for their counter-element (Water). Firebirds are also immune to negative effects from their affinity element.
Breath attack: The phoenix's attack damages the unit behind the target as well.

Phoenix (Flyer/melee)
Spirit Form - Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.
Fire Affinity - Phoenixes are  dealt 50% reduced damage from their affinity element (Fire) and 50% increased damage for their counter-element (Water). Phoenixes are also immune to negative effects from their affinity element.
Breath attack: The phoenix's attack damages the unit behind the target as well.
Aura of living Fire - Enemy creatures attacking or being attacked by the Phoenix are dealt 30 fire damage. This damage cannot be healed.
Rebirth - Once during the combat this creature can rise from the dead if killed. The number of revived creatures equals the number of killed ones.


Fusion Elemental / Tetramental
A artificial creation of Elementalists, this is what happens when you fuse together one elemental of each of element: Air, Earth, Fire, and Water .They are often bound to a specific location to serve as protectors. They look like a humanoid constructs of the four elements that compose them, creating them requires a lot of wisdom, skills and resources.

Fusion Elemental (Walker/melee)
Elemental Affinity - Fusion Elementals are dealt 50% reduced damage from magic which they are created with (Water,fire,earth,air)
Elemental Aura -  Any creature next to a Fusion Elemental suffers 50 damage per turn

Tetramental (Walker/melee)
Elemental Affinity - Fusion Elementals are dealt 60% reduced damage from magic which they are created with (Water,fire,earth,air)
Tetramental Aura -  Any creature next to a Fusion Elemental suffers 75 damage per turn, with additional random negative effect e.g. Frostbyte
Earthquake - Deals 4 structural damage to walls and obstacles in the target 4x4 area. All creatures caught within the area will also be "Dazed".

This Faction uses the 4/4/3 system. That means that each time you choose a creature dwelling to be build in your town from 4 available. There is no restriction on how or what you choose. The core selection locks when you have chosen 3 dwellings. The same goes for the elite tier as well. For the champion units you can choose only one from the 3. In the end you will have 7 creatures in your lineup. In each town you conquer the selection has to be made again, meaning that the selection of units you make in town 1 will not be forced as the default in town 2 or 3 etc


NEUTRAL CREATURES RELATED TO THE POLIS

Protector / Guardian

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted March 01, 2015 09:44 PM

Instead of Tessera, i would recommend "Polis" as the Faction name.  

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Minastir
Minastir


Promising
Famous Hero
posted March 01, 2015 10:50 PM

Articun said:
Instead of Tessera, i would recommend "Polis" as the Faction name.  

changed, Thanks for all your help !!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 01, 2015 11:18 PM
Edited by Galaad at 23:31, 01 Mar 2015.

Wow Minastir, Conflux is not my favorite H3 faction but the lineup/choice of creatures is awesome!

What did Téssera originally means?
____________

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Minastir
Minastir


Promising
Famous Hero
posted March 01, 2015 11:38 PM

Galaad said:
Wow Minastir, Conflux is not my favorite H3 faction but the lineup/choice of creatures is awesome!

What did Téssera originally means?

Thank you Galaad

Téssera - the number 4 in Greek


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JotunLogi
JotunLogi


Known Hero
posted March 02, 2015 03:58 PM

The concept, idea and lore are awesome, one of the best lineups and factions created by a fan, congratulations! Especially worth mentioning s great choice of picture- all pretty, of high qualitty, give decent taste of an army

i would only change few things (I am tryhard and whining b*** so there is always "but" in my case):

- some cores look so good (especially earth elemental) that they just should be elites at least, same storm

- I would cut out fire and water  elementals (imo too varied theme with all elementls, better focusing on some of them), would remain earth and storm and add more greek units

- archon should have pegasus (greek and mythological- suits well)

- magic elemental could have 100% magic immunity or magic mirror and some skills that would disturb enemy's magic  (magic stealth?)


But as it is now it is absolutely great, really well done

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted March 02, 2015 04:10 PM

JotunLogi said:
-some cores look so good (especially earth elemental) that they just should be elites at least, same storm

- I would cut out fire and water  elementals (imo too varied theme with all elementls, better focusing on some of them), would remain earth and storm and add more greek units


If he focus on 2 elements then it wouldn't be a Conflux town but more of a Heroes VI themed town that had one variation of an elemental unit. Since the theme is the Conflux of Heroes 3, the elementals should stay, but they don't need to be in their pure Form. For example, he could use Sylphs, gnomes, salamanders and Undines. But i think the primal forms of lesser Elementals are better.

If there were more Greek units, the Town would look more like Haven than Conflux. After all the greek units are mostly the flavor instead of the main troops. That's why they are the "elites" or "superiors" of their company.

Finally, and this is my own observation to Mike, since the Town is meant to be in the Ashan world, maybe chance the Archon name, since Archons are in Necropolis.

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JotunLogi
JotunLogi


Known Hero
posted March 02, 2015 04:16 PM

That is true...  Maybe cut out tetramental, I think there is no need to fusion all elements in one, already magic elemental can serve as the one above all others


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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted March 02, 2015 04:25 PM

JotunLogi said:
That is true...  Maybe cut out tetramental, I think there is no need to fusion all elements in one, already magic elemental can serve as the one above all others




JotunLogi, you are helping me use your arguments to expand my own. I guess it should be Prime Elemental and then Primordial Elemental in the world of Ashan and not Magic Elemental

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Minastir
Minastir


Promising
Famous Hero
posted March 02, 2015 04:49 PM

JotunLogi said:
- archon should have pegasus (greek and mythological- suits well)

- magic elemental could have 100% magic immunity or magic mirror and some skills that would disturb enemy's magic  (magic stealth?)

I thought about pegasus but then it would be kind of obvious for greek factiona and the winged bull is something new and some point I hav evenc considered winged lion

and about 100% magic immunity to all magic i have also thought but wouldn't it be too powerful compared to other Ashan Champions ?
Articun said:
Finally, and this is my own observation to Mike, since the Town is meant to be in the Ashan world, maybe chance the Archon name, since Archons are in Necropolis.

oh yes I have forgotten about Archon Belketh, I need to change it
JotunLogi said:
That is true...  Maybe cut out tetramental, I think there is no need to fusion all elements in one, already magic elemental can serve as the one above all others

ok but what would be better, and ideas ?
Articun said:
JotunLogi, you are helping me use your arguments to expand my own. I guess it should be Prime Elemental and then Primordial Elemental in the world of Ashan and not Magic Elemental

hmmm I'm going to partially use your idea I'm going to change mystical for prime and leave the magic elemental as upgrade

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted March 02, 2015 05:03 PM

Always here to help
Any other things you want help with just ask

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JotunLogi
JotunLogi


Known Hero
posted March 02, 2015 05:07 PM

4 elementals + magic are enough.... There are already too many weird stuff like dark and light (somehow dark should be devils or faceless and light- angels, they are already somehow spawns of Elrath)

Somehow prime is a bit similar to magic, there is no need too split the lore in so many mystical forces, magic is enough (I treat prime magic as pure, non elemental magic)... And big no for stuff like Void elemental (Void is so clichee move from the cheapest fantasy books- I know cause I read them )

In Ashan there are not that many references to greek culture and architecture so why  not make use of it? It is core of fantasy games, it deserves it! And it is cool! Earlier Academy had many greek elements, same warlock, now they are gone... I think adding very greek faction is too great too miss it, it would vary and difffer them quite well and give proper mentality!

That is why I like pegasus... same, instead tetraelemental, there could be basilisk (fits greek mythology), greek giant (link below, it has snakes instead of legs) with typhon as upgrade....

also cyclops (more lookng like those from homm 3) could return as champions; there are also boars, sea serpents, trytons that would fit nicely (boar as core of course)

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted March 02, 2015 06:55 PM

Another Conflux faction! One big and fat LIKE! Nice job!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 03, 2015 09:57 AM
Edited by Jiriki9 at 09:58, 03 Mar 2015.

Really nice faction.

I have to state, though, that currently you are above the picture limit on which was decided before the contest and which is 1 picture per creature and 5 other pictures...

EDIT: also, I sadly gogt no  time for further questions and such right now but they will probably come.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 03, 2015 03:24 PM

Jiriki9 said:
I have to state, though, that currently you are above the picture limit on which was decided before the contest and which is 1 picture per creature and 5 other pictures...


that's why it looks so cool. he cheated...

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Minastir
Minastir


Promising
Famous Hero
posted March 03, 2015 03:32 PM

Fauch said:
Jiriki9 said:
I have to state, though, that currently you are above the picture limit on which was decided before the contest and which is 1 picture per creature and 5 other pictures...


that's why it looks so cool. he cheated...

ok,I can remove pictures,no problem, although I think it gives you better perspective of how this faction looks like and also I'm not such a good writer so it was easier for me to show it with photo than describe it

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted March 04, 2015 09:56 PM

Hm, Minastir, I was looking at some rules in proposing these factions, but couldn't find anything regarding that we should post units broken down in Core, Elite and Champion. Can we have other layouts then?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2015 01:24 PM
Edited by Jiriki9 at 13:25, 05 Mar 2015.

Hey PandaTir, assuming you asked for the ICTC restrictions, I sent you an HCM with the piece of information you asked for. Just in case, a shor tanswer here as well: You are NOT bound to ANY system, including unit system! Core-Elite-Champion is NOT necessary! You can go for the old 7-tier system or do a different system you like. Same goes for town building/s, hero classes and so on. It just has to be regon

@Minastir: I do understand your point, and the limit is new anyway, but it was decided before the contest and I think it would be unfair to remove the restriction now, with the end of the contest less than a month away.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 17, 2015 09:48 AM

Another thing on the limit sadly, but as I understand it, it coutns perpicture used and your 4 cities areillustrated by 12 pics yet. These are put into three, but as each pic is still very distinguishable....

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Minastir
Minastir


Promising
Famous Hero
posted March 17, 2015 10:25 AM

Jiriki9 said:
Another thing on the limit sadly, but as I understand it, it coutns perpicture used and your 4 cities areillustrated by 12 pics yet. These are put into three, but as each pic is still very distinguishable....

I know that, and I'm working now on replacement for them

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