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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: What do you think of the MMH7 skill system insofar?
Thread: What do you think of the MMH7 skill system insofar? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted May 13, 2015 03:13 PM

@storm-giant: Ubi si known to reverse wrong stuff ... H6 was prime example in this. Most things H5 improved were taken away, while they kept stuff that was bad. Like you, I also don't know the reasoning, but Paragon is in line with this trend.

That said, I nevere liked this "bonus xp" skills/abilities. Reason is, even if it IS worth it, like in H5, and you end up with few extra levels, you also use a skill slot. Skill slot that could be used to get "important" skills earlier. When you reach lvl 30, which is the cap, you end up with weaker hero because of it. In small maps, the xp bonus won't be that good, and you would only net one, perhaps 2 lvl's and will still have less usefull (for combat) skills than your oponent. And I'm talking bonus XP, not bonus atributes here. Bonus atributes are cool, and I quite agree than H5 did it great.

Town planner suffers from oposite problem. It's the same as logistics now. And reason I don't like logistics, is the reason I don't like town planner. And reason I think logistics should go? In random skill system, it is imo too great advantage if it shows up in first 2-3 lvl's. It's also reason certain heroes are always picked unless banned (those who have logistics). HOWEVER, this is managable, because, unless you pick this hero with logistics at start, there's low chance, that you will get it in first 2-3 lvlups. After that, it's OK. It's still powerfull ofc, and gives you advantage, but not as much. Logistics has diminishing returns with higher levels, as there's less treasure to loot, and less buildings to build.

If skills are NON-RANDOM, then everyone's first skill is logistics. It's just too powerfull to skipp. At expert lvl, It gives one extra week worth of movement/looting/mine flagging each month. And if EVERYONE has logistics, it's the same as if NOONE would get logistics. It just becomes mandatory skill on lvl 1.  

Town planner suffers the same fate. OP in random skills, mandatory in non-random skills.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 13, 2015 03:55 PM

Zombi_Wizzard said:
If skills are NON-RANDOM, then everyone's first skill is logistics. It's just too powerfull to skipp. At expert lvl, It gives one extra week worth of movement/looting/mine flagging each month. And if EVERYONE has logistics, it's the same as if NOONE would get logistics. It just becomes mandatory skill on lvl 1.


Except not every Hero gets access to Logistics.

With regards to the Learning skill: why not have it add levels? You can simply reduce the exp needed per level (say, 20%?), so a Hero with Learning would be higher level at the same number of experience points as other Heroes without it. If the level cap is put at the points needed to get to level 30, a Hero with Learning might end up as level 35 or so at that same point total. The cost is of course that a skill slot is occupied by Learning.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted May 13, 2015 04:59 PM

So you get, what: +5 primary skills and a little extra damage for hero damage? Not really worthy, is it?

I'd rather stick to H5 Enlightment. Let's not forget that in H5, this skill severd a crutial role in boosting a stat your hero was weak in - for example, Necropolis heroes were usually very low on knowledge, and between the extra stats from Enlightment and the intelligence perk you could rank up a healthy amount of mana.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted May 13, 2015 06:06 PM

Maurice said:
Except not every Hero gets access to Logistics.

In H6, every hero could get logistics. But you have a point, that's actualy a good side of hero classes with 10 skills each, like H7 will have, as oposed to each hero having access to all skills. Besides, in H7 I know I'll play with random skills always.

But then there's another side, where heroes with access to logistics and economy, will be considered more powerfull. BUT they can balance this with them lacking in other skills departments ... yes ... maybe hero classes will actualy prove to be good idea.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 13, 2015 06:55 PM

Storm-Giant said:
So you get, what: +5 primary skills and a little extra damage for hero damage? Not really worthy, is it?


Well ... if you put it that way, yes. But it's a mid-range skill, because you get your level-ups earlier, until it levels off at the level cap. And of course, you know as well as I do that I just took a number which would have to balanced towards the stuff you could get instead of Learning. As such, the bonus might be higher, it depends.

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cleglaw
cleglaw


Famous Hero
posted May 14, 2015 02:49 AM

this should be REOPENED, back in the day, it wasnt clear like this. i like it now because i just realised how this system constructed to work with classes etc etc... cogwheels revealed, take another look to it now.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted May 19, 2015 02:45 PM

Do we know the level cap?
____________

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted May 19, 2015 03:09 PM

Nocturnal said:
Do we know the level cap?

The level cap is 30.

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ninjata12
ninjata12


Adventuring Hero
posted May 19, 2015 04:19 PM

And I have to admit I have never reached level 30 when playing multiplayer...

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted May 19, 2015 06:08 PM
Edited by The_Green_Drag at 18:09, 19 May 2015.

Me neither, I usually became too bored around level 17-19 and abandoned the game all together (talking about H6)

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icefield
icefield


Adventuring Hero
posted May 19, 2015 06:18 PM

Anybody knows why there should be a level cap at all?  There will be XL maps, I hope (single/coop).  H3 heroes had their slots filled at about Lvl 20, but could indefinitely increase primary stats.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted May 19, 2015 06:41 PM

because Ubi is anti-fun

seriously though, whatever map (singular, try and prove me wrong here) will be about the same size as a medium h3 map. mark my words, it will happen.

I don't think the level 30 cap will be a big problem.

Bitter? i have no idea what you're talking about.
____________
It is with a heavy heart that I must announce that the cis are at it again.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted May 19, 2015 07:23 PM
Edited by magnomagus at 19:24, 19 May 2015.

Higher level cap and softer experience was like the most wanted mod for H5, over the last few months I have seen it requested again no less than 5 times. Smart move from Ubi to lower the cap
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted May 19, 2015 07:51 PM

magnomagus said:
Higher level cap and softer experience was like the most wanted mod for H5, over the last few months I have seen it requested again no less than 5 times. Smart move from Ubi to lower the cap


just another in a long, long list of smart moves which have left the community stunned for all the right reasons, lol
____________

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted May 19, 2015 07:54 PM

magnomagus said:
Higher level cap and softer experience was like the most wanted mod for H5, over the last few months I have seen it requested again no less than 5 times. Smart move from Ubi to lower the cap


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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted May 19, 2015 08:17 PM

aww, they DO listen to their fans
____________
It is with a heavy heart that I must announce that the cis are at it again.

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