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Thread: [ReShade] HDAO, SMAA and Adaptive Sharpening | |
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farfromrefuge

 
 
Adventuring Hero
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posted October 21, 2015 09:28 PM |
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[ReShade] HDAO, SMAA and Adaptive Sharpening
I did a test configuration of ReShade for HoMM V. It adds some advanced shading effects, sharpens the textures intelligently and introduces more advanced antialiasing algorithm.
Screenshots
Overworld


Battle


Town Screen


Screenshot album. I am using xuxo's PRT 0.3 and some Xazardous's mods.
In order to use it - unzip to "<GameFolder>/bin" and disable antialiasing in game. "Scroll Lock" turns the effect on and off.
Download
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Aionb

 
  
Known Hero
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posted October 22, 2015 10:42 AM |
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Edited by Aionb at 11:00, 22 Oct 2015.
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Thank you for this.
However, I only get an empty folder after opening the archive. Is there a problem somewhere? (I'm opening it with WinRar)
Never mind, I copied them manually from the archive - anyway, direct extraction does not seem to work.
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farfromrefuge

 
 
Adventuring Hero
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posted October 22, 2015 12:15 PM |
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Yeah, 7Zip is recommended. Didn't even know someone was still using WinRAR.
Also, if you want a bit more subtle and more fast ambient occlusion - there is a line "#define iHBAOSamples 10" in McFX.cfg (inside bin/SweetFX folder). Set it to "7" instead.
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Aionb

 
  
Known Hero
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posted October 22, 2015 12:19 PM |
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Edited by Aionb at 12:21, 22 Oct 2015.
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Heh, very old habits ...
I'll try that too, thanks - I didn't have time to try the whole thing yet.
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted October 22, 2015 02:22 PM |
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farfromrefuge

 
 
Adventuring Hero
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posted October 22, 2015 03:47 PM |
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Well...
"#define iHBAOSamples" can be set as low as 2 (as tested by xuxo). At this low, it makes shading much less detailed, but at least it is still there. Of course, the less samples are taken from the picture, the better the performance, so experiment with this value.
You can also give up antialiasing completely, by opening SweetFX.cfg (in bin/ReShade) and setting "#define USE_SMAA 1" to 0. You might also set "#define USE_FXAA 0" to 1, if you are doing it, since FXAA is very light on resources and still better than no antialiasing at all.
For reference - I am running a GeForce 560 Ti and getting 30+ fps with SMAA enabled and "#define iHBAOSamples" set to 7.
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lotihoti

 
   
Famous Hero
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posted October 24, 2015 08:16 AM |
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looks nice... installed it and indeed... many things got a sharp overhaul thx for this
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ldongder

 
 
Adventuring Hero
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posted October 24, 2015 02:29 PM |
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i will definitely try this out and hope the performance won't be lowered down too much.
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted October 25, 2015 08:44 PM |
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This looks nice. Great job. Will try it for sure, hope the performance will still be good.
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HoMM3Lite
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3lion

 
  
Known Hero
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posted October 26, 2015 06:34 PM |
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Isn't colors too bland? We are blaming H7 due to colors, and wish H7 to be more H5, but now we turning visuals of H5 into plain gray. Why?..
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted October 26, 2015 06:43 PM |
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3lion said: Isn't colors too bland? We are blaming H7 due to colors, and wish H7 to be more H5, but now we turning visuals of H5 into plain gray. Why?..
Colors seemed ok to me.
But it requires monster PC to work perfect.
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HoMM3Lite
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Belisarius

  
  
Promising
Known Hero
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posted October 29, 2015 06:04 AM |
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Am I doing something wrong? This is what I get:
with antialiasing max:

antialiasing off:

Also: Does this work with crossfire?
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MMH5.5 videos
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Warmonger

  
     
Promising
Legendary Hero
fallen artist
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posted October 31, 2015 06:54 AM |
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Edek

 
Tavern Dweller
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posted November 07, 2015 10:17 PM |
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Edited by Edek at 22:19, 07 Nov 2015.
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It's great! Good job!

But I found a little mistake:
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Hayven

 
   
Famous Hero
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posted November 08, 2015 11:57 AM |
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I suppose it's because the grass is not a model but an effect. Try with the latest PRT version - it exchanges the "ParticleInstance 2D sprite of grass" with a 3D model.
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Elvir

 
Tavern Dweller
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posted August 02, 2019 07:09 PM |
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Could you tell me please anyone how can reduce Adaptive Sharpening? In what file can it be configured?
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