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Heroes Community > Heroes 5 - Modders Workshop > Thread: [ReShade] HDAO, SMAA and Adaptive Sharpening
Thread: [ReShade] HDAO, SMAA and Adaptive Sharpening
farfromrefuge
farfromrefuge


Adventuring Hero
posted October 21, 2015 09:28 PM
Edited by farfromrefuge at 21:31, 21 Oct 2015.

[ReShade] HDAO, SMAA and Adaptive Sharpening

I did a test configuration of ReShade for HoMM V. It adds some advanced shading effects, sharpens the textures intelligently and introduces more advanced antialiasing algorithm.

Screenshots

Overworld



Battle



Town Screen



Screenshot album. I am using xuxo's PRT 0.3 and some Xazardous's mods.

In order to use it - unzip to "<GameFolder>/bin" and disable antialiasing in game. "Scroll Lock" turns the effect on and off.

Download

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Aionb
Aionb


Known Hero
posted October 22, 2015 10:42 AM
Edited by Aionb at 11:00, 22 Oct 2015.

Thank you for this.
However, I only get an empty folder after opening the archive. Is there a problem somewhere? (I'm opening it with WinRar)

Never mind, I copied them manually from the archive - anyway, direct extraction does not seem to work.

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farfromrefuge
farfromrefuge


Adventuring Hero
posted October 22, 2015 12:15 PM
Edited by farfromrefuge at 15:42, 22 Oct 2015.

Yeah, 7Zip is recommended. Didn't even know someone was still using WinRAR.

Also, if you want a bit more subtle and more fast ambient occlusion - there is a line "#define iHBAOSamples 10" in McFX.cfg (inside bin/SweetFX folder). Set it to "7" instead.

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Aionb
Aionb


Known Hero
posted October 22, 2015 12:19 PM
Edited by Aionb at 12:21, 22 Oct 2015.

Heh, very old habits ...
I'll try that too, thanks - I didn't have time to try the whole thing yet.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted October 22, 2015 02:22 PM

This looks amazing, but really requires a monster PC.

Anymore tips to optimize performance are welcome.
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farfromrefuge
farfromrefuge


Adventuring Hero
posted October 22, 2015 03:47 PM
Edited by farfromrefuge at 15:49, 22 Oct 2015.

Well...

"#define iHBAOSamples" can be set as low as 2 (as tested by xuxo). At this low, it makes shading much less detailed, but at least it is still there. Of course, the less samples are taken from the picture, the better the performance, so experiment with this value.

You can also give up antialiasing completely, by opening SweetFX.cfg (in bin/ReShade) and setting "#define USE_SMAA 1" to 0. You might also set "#define USE_FXAA 0" to 1, if you are doing it, since FXAA is very light on resources and still better than no antialiasing at all.

For reference - I am running a GeForce 560 Ti and getting 30+ fps with SMAA enabled and "#define iHBAOSamples" set to 7.

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lotihoti
lotihoti


Famous Hero
posted October 24, 2015 08:16 AM

looks nice... installed it and indeed... many things got a sharp overhaul thx for this

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ldongder
ldongder


Adventuring Hero
posted October 24, 2015 02:29 PM

i will definitely try this out and hope the performance won't  be lowered down too much.

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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted October 25, 2015 08:44 PM

This looks nice. Great job. Will try it for sure, hope the performance will still be good.
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3lion
3lion


Known Hero
posted October 26, 2015 06:34 PM

Isn't colors too bland? We are blaming H7 due to colors, and wish H7 to be more H5, but now we turning visuals of H5 into plain gray. Why?..

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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted October 26, 2015 06:43 PM

3lion said:
Isn't colors too bland? We are blaming H7 due to colors, and wish H7 to be more H5, but now we turning visuals of H5 into plain gray. Why?..

Colors seemed ok to me.
But it requires monster PC to work perfect.
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Belisarius
Belisarius


Promising
Known Hero
posted October 29, 2015 06:04 AM
Edited by Belisarius at 07:45, 29 Oct 2015.

Am I doing something wrong? This is what I get:
with antialiasing max:



antialiasing off:



Also: Does this work with crossfire?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted October 31, 2015 06:54 AM

Great, now it looks like something!
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Edek
Edek

Tavern Dweller
posted November 07, 2015 10:17 PM
Edited by Edek at 22:19, 07 Nov 2015.

It's great! Good job!



But I found a little mistake:

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Hayven
Hayven


Famous Hero
posted November 08, 2015 11:57 AM

I suppose it's because the grass is not a model but an effect. Try with the latest PRT version - it exchanges the "ParticleInstance 2D sprite of grass" with a 3D model.
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Elvir
Elvir

Tavern Dweller
posted August 02, 2019 07:09 PM

Could you tell me please anyone how can reduce Adaptive Sharpening? In what file can it be configured?

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