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Heroes Community > Tavern of the Rising Sun > Thread: Erwin of Might and Magic
Thread: Erwin of Might and Magic This thread is 3 pages long: 1 2 3 · NEXT»
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 27, 2016 10:22 AM bonus applied by Corribus on 15 May 2016.
Edited by verriker at 19:19, 22 May 2016.

Erwin of Might and Magic lol

2003-8 - The Man, the Myth, the Erwin



http://heroescommunity.com/viewthread.php3?TID=10612
14th November 2003

Fabrice said:
Hi


Fabrice said:
I am Ubisoft's producer for Heroes oMM 5. Thanks a lot for your mail


Fabrice said:
We are still very early in the process of developping this title, however every help is welcome. We are very interested in all the community contribution to the design of the next instalment in the serie !


http://en.nival.com/news/newsline/2005/736
30th March 2005

Ubisoft said:
Today Ubisoft, one of the world's largest video game publishers, is delighted to confirm the return of the legendary Might and Magic brand. Credited with the establishment of the heroic fantasy genre upon its first release in 1985 on PC, the brand encompasses several product lines including the mythical Heroes of Might $ Magic. Ubisoft will bring fresh life to the franchise, while respecting its heritage, just as it successfully did with cult brands such as Prince of Persia and Myst.


Ubisoft said:
The first game to reintroduce the Might $ Magic universe to the public will be Heroes of Might and Magic V. Gamers will delve into a more mature, consistent fantasy universe that will appeal to fans of all fantasy genres.


http://forums-de.ubi.com/showthread.php/78187-Developer-Diary-1-REVAMPING-THE-M-M-UNIVERSE-(in-Englisch)-Forums
9th August 2005

Erwin said:
My name is Erwin Le Breton, Might & Magic Content Director at Ubisoft.


Erwin said:
The world used as a background for the Might & Magic games has often changed from one title to the next (Varn, Cron, Terra, Xeen and then Axeoth with Enroth, Erathia, Jadame, Cheh'dian, etc.)


Erwin said:
Nobody is all good, and nobody is pure evil. Any character (and the heroes above all) could choose to be a villain or a hero at the moment. It's a lot like life as we know it.


Erwin said:
Let us say that it's time for Dorothy to ride the dark whirlwind and leave the gentle light-hearted fantasy of Axeoth behind.


Erwin said:
That's where we're taking you, and the best part is, you'll gonna ask for more.


Erwin said:
There's an awful lot of backstory, culture and history in the world we've created, and we want to give you a chance to explore it. This is, of course, another way of saying we want to share all of the cool stuff we've been coming up with, because, well, it's cool and we're just naturally both a couple of show-offs. It's still cool, though. Honest.


Erwin said:
As for [Isabel's] portrait, well, picture an immaculate apple-blossom frozen in its delicate beauty and purity by an early, unnatural, frost, and set to a sharp, metallic twig.


Erwin said:
All of the different factions have very good reasons to justify their existence and their ongoing struggles with the rival nations.


Erwin said:
All of the characters have legitimate motivations and credible mindsets.


Erwin said:
And the Magic is there, stronger than ever and ready to lead you to places you've never seen before.


"Erwin and the Napocalyptic Teleprompter"
http://www.gamefront.com/files/4317233/Dark_Messiah_of_Might___Magic_movie
3rd November 2005



Erwin said:
No, seriously.


http://www.eurogamer.net/articles/p_heroesofmightandmagic5_pc
23rd January 2006

Erwin said:
We consulted the fans at a very early stage saying, "We're doing Heroes 5, what are your expectations?" Most of them said, in essence, "We want Heroes 3, with new graphics." That's about it!


Erwin said:
Now if you play as the necromancers, for example, you will find that you have motivations. It's not like you are just an evil guy who wants to rule the world - you've got a past history that explains your reasons.


http://forums.ubi.com/showthread.php/470648-Some-insights-in-Heroes-V-development-process
May 2006

Nival said:
After the small time we obtained materials from Ubisoft with their vision of that, such as must be the fifth part. In them were contained many ideas, which it would be possible without the exaggeration to name revolutionary. In particular, the discussion did deal with the change of genre - from TBS to RTS. Certainly, jpurnalists would be happy - of similar to sensation in the industry is infrequent, but that would say usual players?


http://forums.ubi.com/showthread.php/470648-Some-insights-in-Heroes-V-development-process
May 2006

Nival said:
Version was accepted, and we are already were ready ready to continue work in the assigned direction, when from Ubisoft arrived the answer, which distressed us all us without izklyucheniya. Us they requested to change the graphic style Heroes of Might and Magic V. "You can more", said the managers of publisher. Basic argument became the fact that the game appears too cartoony, from us they wanted epic realism with the retention of the traditional "heroic" atmosphere. Task this is nontrivial.


http://www.celestialheavens.com/forum/topic?p=42490#p42490
22nd May 2006

Marzhin said:
Now that the game is out and we're starting to experience the lands of Ashan, what do you think of it ?


Marzhin said:
As far as I'm concerned, even if I do like Heroes V, I think the world is quite poor. I miss the old M&M universe, which was richer and more original, due to the Science-Fiction background. Ashan is a very cliche fantasy world, with too many elements taken from D&D or Warhammer (especially the Dark Elves). Even Axeoth was more subtle and interesting. Ubi promised a "darker, more mature" world, but in fact, I can't help but feel all the characters are desperatly goody-two-shoes. Where are the true villains ?


http://www.celestialheavens.com/forum/topic?p=47261#p47261
30th May 2006

Marzhin said:
And I think Ubisoft didn't trash the true M&M universe because they are evil, but because they're just... well, stupid and proud. The poor fools truly believe Ashan is a better universe.


Marzhin said:
By the way I intend to make a campaign which will better than the H5 ones to humiliate Ubi and burn Ashan in flames. MuhuhahahahaHAHAHAHAHA !  


http://www.celestialheavens.com/forum/topic?p=57453#p57453
19th June 2006

Marzhin said:
No atoms in Ashan. Just microscopic dragons.


http://forums.ubi.com/showthread.php/468494-Heroes-V-Tribes-of-the-East-patch-3-1-is-available-!
19th August 2008

Fabrice said:
I am leaving the position of Heroes of Might & Magic producer. Erwin le Breton will now be in charge of the project, he produced Tribes of the East. He has more than a patch plan to manage, dont worry


Fabrice said:
We have some more content for Tribes, and even (hopefully) an important upgrade. But that will come later - no tentative date.




2009-10 - Erwin to the House of Fun



http://www.planetds.de/artikel/mightandmagicclashofheroesinterview/seite2.html
9th August 2009

Erwin said:
Being already a fan with the Might & Magic games, I decided to invest myself 100% on this brand.


Erwin said:
I dream of a Might & Magic movie trilogy, worthy of Peter Jackson's Lord of the Rings.


Erwin said:
In Ashan, the new world of Might & Magic, we try to steer away from the classic Good vs. Evil Manichaeism that seems to be a cornerstone of most Fantasy worlds, especially in our interactive media.


Erwin said:
For instance, Necromancers in Ashan are not "rotting cadavers preserved with unholy magic who enjoy killing people and reanimating them as skeletons and zombies" because it's... mmm... fun, or because they were molested as children.


Erwin said:
If I had to become one of the "dark" creatures from the world of Ashan, I would pick a Vampire "Death Lord", or a Dark Elf "Shadow Priest". Both are mystics, meddling with forbidden knowledge, powerful in their own mysterious ways. Also, I feel more comfortable with a humanoid creature, rather than something closer to an animal or a monster, like a Hydra or a Cerberus (for instance). Finally, they look quite cool if you don't mind dressing in black and being something of a goth icon.


http://heroescommunity.com/viewthread.php3?TID=33576&PID=883668#focus
20th August 2010

Dexter said:
Somebody has to come in and say what direction the game is going to proceed. The publisher has to create a product that will best suit the tastes of the already established community, as well as attract new players into it. The producers' vision becomes the vision of the developer. First it was Fabrice, who knew pretty well what he wants in Heroes V, now it's Erwin who sets the scene for Heroes VI.


http://might-and-magic.ubi.com/heroes-6/es-es/news/details_fan_made.aspx?c=tcm:29-11496&ct=tcm:6-231-32
13th September 2010

Erwin said:
There are several reasons for this long gestation period. Some pragmatic, like waiting for the perfect development studio to succeed Nival.


Erwin said:
Heroes VI was to us a "labour of love", and when you want to craft a precious gem, you don't measure time. Consider that it took us 2 years to develop Clash of Heroes, a DS game, when it takes usually 6 to 8 months for most DS games to be developed.


Erwin said:
Heroes VI has several surprises up its sleeve, most linked to the adventure map and the RPG dimension (the heroes' creation and evolution). We hope the fans will be excited by our mix of familiarity (the core Heroes mechanics are unchanged) and innovation.


Erwin said:
We explored the possibility of a Nival-made Heroes VI, but it was difficult to find a common vision on the project.


Erwin said:
[Black Hole] had a solid in-house engine, perfect for Heroes VI. Obviously, they impressed us as experienced, talented and passionate people during our first encounter. Something they more than confirmed during the game's development! Last, but not least, they are huge fans of the Heroes series.


Erwin said:
Almost since day 1 we have been in contact with the leaders and most active members of the massive Might & Magic fan community.


Erwin said:
Music is an important part of the Heroes experience, so we have put even more of a focus on it than ever before, but we will tell you all about it later.


http://heroescommunity.com/viewthread.php3?TID=33576&PID=883668#focus
5th December 2010

Dexter said:
The main producer controls everything that is implemented into the game. At the time of Heroes V it was Fabrice, who decided that the designs are satisfying and thus they may be used to create 3D models of actual units. That means Ubisoft had full control and enough opportunities to change whatever they disliked. If they didn't it either means they were satisfied or that they didn't care about the final quality of the game, which I really doubt.




2011 - To the Erwinner Goes the Spoils



http://heroescommunity.com/viewthread.php3?TID=33727&PID=921825#focus
11th January 2011

Zenofex said:
The biggest complaint since August 2010 is that there is almost nothing to complain about. Or praise. So if some touchy Ubisoft employee gets offended, they should know that they are getting a very proper treatment from us.


Zenofex said:
By the way the petty discussions about every single pixel officially provided to us are a direct result of the lack of better things to discuss. I fully agree that they are tedious jabber most of the time, but it's not like we know something about the game itself and thus something worth a real discussion.


"Erwin and the Famous Last Words"
https://www.youtube.com/watch?v=BcT_70mXqaw
12th January 2011



Erwin said:
Rush now, think later.


http://heroescommunity.com/viewthread.php3?TID=34518&PID=925228#focus
27th January 2011

Zenofex said:
What bothers me even more is that many people seem to have bitten Ubisoft's advertisement that the new Map Editor will be very good. How do you know, ladies and gentlemen?


http://heroescommunity.com/viewthread.php3?TID=33727&PID=928753#focus
5th February 2011

Dexter said:
Ubisoft was responsible for the whole world creation process, and setting the overall factions' themes. Nival was responsible for the incarnation, or utilisation of their concepts, but it was still under Ubisoft's control at all time.

So, if you dislike the ideas behind a faction, the lineups and such, blame Ubisoft. If you don't like a specific design (i.e., you believe that a creature should look different) blame it on Nival, but have in mind, that it was approved by Ubisoft.


http://heroescommunity.com/viewthread.php3?TID=33727&PID=928762#focus
6th February 2011

Dexter said:
Heroes V had a completely different approach than Heroes VI does. It was less realistic, more Warhammer like ( actually it was Ubisoft's instruction to make it "Warhammerish"). Nival had very little freedom over the designs. Even less with with Heroes VI... But I should keep my mouth shut.


http://heroescommunity.com/viewthread.php3?TID=24719&PID=939524#focus
2nd March 2011

Gabor said:
There were no more neutral creatures in the previous games at launch and we don’t feel its not enough.


Gabor said:
Our goal was to make it hard-coded meaning no scripts needed (unlike in Heroes V map editor). Our main priority at the moment is to make it user-friendly. We might add a campaign editor later, and about the random map generator: its too early to talk about it.


Gabor said:
In my opinion the game AI will be quite smart. On easy and normal difficulty the computer will not cheat at all. Of course on Hard difficulty some cheating is necessary to give pro players enough challenge, but will not be as noticable as in Heroes V’s case.


Ishtvan said:
In previous games magic heroes were stronger than might heroes.


http://heroescommunity.com/viewthread.php3?TID=33727&PID=940483#focus
5th March 2011

Zenofex said:
I have almost no doubts that the person who is taking the decisions what should and what should not be in the game has no experience with Heroes games and the Heroes community, except maybe Heroes V. I hate to think that the series are in the hands of incompetent corporate bureaucrats who have next to no idea why the people like these games, but there are quite too many signs already. This moronic attitude ruined Command & Conquer, led to the disappearance of Black Isle Studios years ago and is not alien to the 3DO (and NWC) bankruptcy either. Yes, it's worrisome.


"Erwin and the Nobel Prize for Literature"
https://www.youtube.com/watch?v=E9l9B1PiW1I
9th March 2011



Erwin said:
Hajimemasnowe.



http://heroescommunity.com/viewthread.php3?TID=33727&PID=958035#focus
11th April 2011

Zenofex said:
Well I have a lot of questions but given that the answer to most of them will be "we'll talk about this soon TRADE MARK", then why bother? The Q&A session so far (all the... hm, two parts) has been regarding minor and - as far as I can tell - almost useless bits of information which many people managed to deduce from previous hints. Everything major and worth the attention of more than a few dozens of prigs is being kept for planned info releases. It's not about how interested are the insiders, Marzhin and Xhane (now without her) in watering the desert with a drop of rain but about Ubisoft's policy to keep the essential stuff for as late as possible.


http://heroescommunity.com/viewthread.php3?TID=35229&PID=964052#focus
29th April 2011

OmegaDestroyer said:
All I ask of the inevitable Dungeon in Heroes 6 is that it loses the S&M vibe and gets rid of the incredibly dull and insipid Dark Elves.  Even though I've often quoted Dirty Work for "You didn't count on my loyal army of prostitutes, did you?" I do not relish leading another loyal army of prostitutes in the Heroes universe.


http://heroescommunity.com/viewthread.php3?TID=35623&PID=982118#focus
21st June 2011

OmegaDestroyer said:
Since the game won't install, my impressions so far are pretty negative.


http://heroescommunity.com/viewthread.php3?TID=34424&PID=999989#focus
5th August 2011

OmegaDestroyer said:
The longer elves are omitted from the game, the better in my opinion.


http://heroescommunity.com/viewthread.php3?TID=36170&PID=1005420#focus
19th August 2011

OmegaDestroyer said:
I'm starting to think Black Hole was not the best choice for Heroes 6.


http://heroescommunity.com/viewthread.php3?TID=36319
8th September 2011

OmegaDestroyer said:
Denizens of the Glade, it is I, OmegaDestroyer, here to officially announce the No Dark Elves Character Contest!


OmegaDestroyer said:
*Holds for applause*


OmegaDestroyer said:
This contest is designed to test your creative ability to make an interesting and unique role-playing character who is NOT a Dark Elf.  Why no Dark Elves?  Because I HATE Dark Elves.  I hate their culture, I hate their history, I hate their evil slant, I hate the ones who are trying to be good by being renegades; I hate every last thing about them.  The only redeemable quality they have is they die easily.


"Erwin and the Pants on Fire"
https://www.youtube.com/watch?v=Yl9xSk6EFWc&t=17s
14th September 2011



Erwin said:
Why it's sexy and addictive. And we let them play hands on the game.


Erwin said:
We really want to support that by giving them first a solid map editor, and I can tell you, from Julien's perspective and most of you, the VIP fan, had a chance to have a look at it when we were doing the press tour at Budapest, it's more powerful, more flexible than the former map editors. So you will be able to do a lot of cool things with it.


Erwin said:
So I think when it is released, people will really say, "oh, this is, like, a marvellous map editor tool," and they will certainly use it a lot.


Erwin said:
We plan to stick to the 4 resources we have now. There were several reasons for us to reduce the number of rare resource from 4 to 1. So we don't plan to expand it. That said, obviously, you as VIP fans had the chance to try it out a bit before the others, and I think it takes time for everyone to get used to this system, and to understand what it brings as an added strategy value to the game. So we'll let people try out the game for a couple of months before they really have a final position on is it better or is it worse than before in terms of strategy perception.


Erwin said:
There are already other Might&Magic games out there, like Kingdoms, who have a stronger economy part.


Erwin said:
One of the interesting possibilities of the Dragon Blood Resource is that they're linked to the Dragon Gods, so, in Heroes 6 we have only one type of crystal, and it's a generic Dragon Crystal, but if we do a game like Kingdoms or more, a game more based on economy, we can have a Fire Dragon Blood Crystal, Water Dragon Blood Crystal, Air Dragon Blood Crystal, Earth Dragon Blood Crystal, Light, Darkness, et cetera, Chaos, Order, we can have 10 or 12 resources if we want in a game.


VIP Fans said:
...


Oakwarrior said:
Has there been some sort of laziness amongst the developers?


Erwin said:
Well, we don't call that laziness. We call that being smart and doing the best with what we have.


Erwin said:
Creating a creature for a given faction today, or creating a whole faction for a game that's supposed to ship in 2011, is obviously, and I hope all the community is aware of that, more costly than doing it for Heroes 3. The graphic part of the game is roughly 45% of the budget of the game, so it's a lot.


Erwin said:
I can tell you that fixing the AI - debugging it, cause it's mostly a question of debugging it right now - is one of the main reasons why we postponed the game once again from September to October.


Erwin said:
Even though Heroes 6 is still a boxed game that you will find it retail or that you can download digitally, there will be support after release that will be really more than what was the case in the past (just a couple of patches to fix the things that don't work). Support today means we plan for a year or two after the game, and we don't even talk about DLC or addons, just supporting the game.


Erwin said:
The game will be heavily supported, more so than any other Might&Magic games done in the past.


Erwin said:
Not only just on your community forums, that, maybe, we don't read...


http://www.gamer.no/artikler/nettmote-might-magic-produsenten-svarte-leserne/102718
11th October 2011

Erwin said:
Concerning our reduction of the random factors, I guess it is a question of "belief". Our team considers that putting the player in full control, with a full knowledge of the consequences of his choices, what he can gain or lose, is a more "strategic" experience than offering him limited choices based on probabilities, with no clear visibility on his possible development paths.


Erwin said:
The toughest compromise was to accept the fact that the game would be released with town screens that we felt were not satisfying. But, as said before, it's on top of our post-launch support priority list.

The toughest choice was the revised skill system. It was discussed at length with the VIP fans from our private forum, and our first proposal was (justly) discarded in favour of the current system.


Erwin said:
If you like Epic and Enchanted Fantasy worlds, mature stories ripe with intrigues, developing one or several heroes along multiple paths of evolution, playing at your own pace rather than being forced to become the fastest keyboard hitter in the world, and games that will challenge the strategist or the tactician that hides in you, then run and buy Heroes 6, you won't regret it.


Erwin said:
The 4 rare resources have been combined into a single one, called "Dragon Blood Crystals".


Erwin said:
Games with a lot of resources are not strategy games but management games. In the former Heroes games, you would often spend a lot of time collecting rare resources that were useless to you just to convert them in the marketplace. This kind of micromanagement was not really the funniest part of playing M&M Heroes.


Erwin said:
It is much easier for map makers. You don't need to think too much about which resources to place on the map depending on which factions are present.


Erwin said:
My own favorite faction has always been Asylum / Dungeon, maybe because I'm so fond of black.

More seriously, I think it's because I like Magic, Dragons, Minotaurs (my main WOW character is a Tauren) and Dark ELves (now that they're leading this faction).


Erwin said:
It happened that the reaction from the VIP fans was unanimously negative.


Erwin said:
Our own perception of Heroes 6 is that it is worth a 8.5/10, which is closer to Heroes 3 (8.75) than to Heroes 5 (7.9).

We really consider we have kept the "soul" of the Heroes series, delivered a huge amount of contents (hours of gameplay, quantity and variety of assets), and also pushed all the levers of the game to 120% - graphics, story, RPG layer (with the addition of the Reputation system), strategy on the adventure map (reduction of tedious micromanagement, addition of the area of control and town conversion features), tactics on the combat map (improved racial ability, more variety for the battle conditions and objectives, boss fights).


Erwin said:
Feedback from the Beta has allowed us to revise and improve the AI and balance.

We have added a very cool online dimension that is really a "breakthrough" in this legendary series.

There's still room for improvement (the town screens) and we're dedicated to support this game long after its release.


Erwin said:
We understand some fans, and press people, are unsure about some changes that were brought to their favorite game. "Why change a formula that I have enjoyed for so long?"

Our message to them is: try out the game, and not just a single map. Play it for as long as you have played Heroes 3, or 5, and we're confident you will understand our choices, and love this game as much, if not more, than its predecessors!


https://twitter.com/jspock/status/126307622210109440
18th October 2011

Jeff Spock said:
Reading Heroes VI reviews. I will NEVER work on a game again where I am called "Lead Writer" or "Narrative Director" but have no authority.


https://twitter.com/jspock/status/126307622210109440
18th October 2011

Cepheus said:
I agree totally with the need for more nebulous fantasy, particularly since Ashan hasn't caught on and probably never will. The budget misappropriation is perhaps a direct result of Erwin Le Breton being in charge as a producer. It's just my speculation, but you're probably never going to find a stronger advocate for spending valuable time and money on Ashan and its surrounding fluff than the guy who created it.


http://heroescommunity.com/viewthread.php3?TID=36861&PID=1034404#focus
12th December 2011

OmegaDestroyer said:
As it is now, Heroes 6 is hardly a game of the year contender for anybody.  A lack of communication and patches has really made the community bitter.


http://heroescommunity.com/viewthread.php3?TID=36851&PID=1036919#focus
26th December 2011

Quantomas said:
When the producer changed, a big mistake IMHO because Fabrice had gained the experience from H5 and Erwin could have been brought on as an art director to create a strong team, everything changed. I personally think to hire a B RTS developer to do the world's most complex TBS was a big mistake. The gap between the genres is probably not as big as to have the developer of a dance game do a RTS, but still these are different worlds.


Quantomas said:
There were many chances for the producer of H6 to get me on board but apparently they just chose the stance that their contractor will do it. I always felt that this is totally foolhardy to have H6 developed by an unproven developer (their previous titles were at best B) and not having a reasonable control of the production process. Normally you need a good producer, an excellent lead programmer and for a TBS of this complexity a world class AI programmer. The worst thing for me is really to see that my professional assessment of the situation has been proven entirely correct. It's like a bizarre joke, to have been right and see a completely undesirable result for all come to pass.


Quantomas said:
The management even appears to get away with this. Interestingly most gaming sites charged junior reviewers who handed out a 8/10 (imagine at GameSpot Deus Ex and Minecraft got 8.5 in comparison to 8.0 for H6). Even the bugs get discounted, so the management can blame fully the DRM for low sales. Here is the real joke, even the full force of the market response doesn't lead Ubisoft to realize what truly is wrong.


http://heroescommunity.com/viewthread.php3?TID=36851&PID=1037007#focus
27th December 2011

Quantomas said:
Fabrice had the helm until summer 2008, that's a bit more than half a year past the release of TotE. We were technically just getting ready to release the 3.2 patch with the upgraded AI. Fabrice mentioned this in his last official post on the Ubisoft board, introducing Erwin and saying that the patching process is not at its end and that an important upgrade will follow.


Quantomas said:
Erwin on the other hand completely ignored what we had. Technically, all it required was an Ok and to set the patching process in motion.


Quantomas said:
You can imagine that the producer for the next iteration of a franchise wouldn't want to put work into making the work of his predecessor shine, because this would raise the bar for his own work and diminish his success. But this is exactly the wrong way of thinking, because the overall success of the franchise reflects on each iteration. Yes, it would have raised the bar, but that's good, and even in the case H6 would have ended up in the same shape as it is in now, the improvements in its predecessor would have inspired confidence. It is the same as with this wretched argument that Heroes V had as many bugs as H6. This convinces nobody and sounds like a lame excuse for foot dragging that diminishes the franchise. You have to say that this state is unacceptable and major bugs have to be fixed as soon as possible. Full stop.


http://heroescommunity.com/viewthread.php3?TID=36851&PID=1037228#focus
28th December 2011

alcibiades said:
What exactly is Erwin's background, and how much of a key role has he played in pulling the strings with this game? He does say himself that he's a long time fan of the series, and he is the chief designer on this chapter as I understand it. It might deffinitely have been a problem if one guy was left with the whole grand design task, not because he did a bad job (which one may or may not think), but because you have a great risk of loosing the multi-perspective view on the game in that way.




2012 - The Day the Erwin Stood Still



http://heroescommunity.com/viewthread.php3?TID=37002&PID=1038479#focus
3rd January 2011

OmegaDestroyer said:
I don't see Heroes 6 turning around anytime soon.  There are too many glaring flaws that bring the game down and for that reason, it is my least favorite entry in the series.


http://heroescommunity.com/viewthread.php3?TID=37279&PID=1050920#focus
21st February 2012

Cepheus said:
Speaking for myself, I have told Ubisoft that I am leaving their VIP forum if they abandon or cancel Heroes VI's development prematurely. I'm not willing to remain the official fan representative who stood by quietly as an expensive drinks coaster which should've been a fluid game was released and forgotten about. Since H6 was in itself their big second chance to listen and do something right after Heroes V's hit-and-miss effort, moving on to Heroes VII now would mean nothing to me.


Cepheus said:
Clear feedback on what to do was presented well in advance and it wasn't heeded properly by the developer, so who's to say it would be implemented next time? The whole debacle would simply repeat and cheapen the series further. When I think about it, half the participation involved supporting Ubi's production team in begging for more development time from their financial/business teams, and even those extensions did not help. A turn-based strategy game of the calibre they aimed at takes more time and manpower than either Ubi or BH were willing or able to give, ambitions were missed, and the result is a broken product which nobody likes very much.


Cepheus said:
Bottom line is, I'm not sure how anybody could drum up anticipation for H7 while this disastrously unfinished offering is still hanging around? There are cost-effective ways available to Ubisoft to fix the game, reverse bad design decisions and win back lots of credibility if they are so inclined. I'll wait and see what happens, but if they throw responsibility to finishing H6 overboard then I'm jettisoning too.


http://heroescommunity.com/viewthread.php3?TID=37328&PID=1056540#focus
23rd March 2012

OmegaDestroyer said:
I've giving up on a Heroes 6 being patched again anytime soon.  Too little has been done with the game since release.  Until an expansion is announced, Heroes 6 shall collect dust in my virtual library.


http://heroescommunity.com/viewthread.php3?TID=36851&PID=1058369#focus
5th April 2012

Cepheus said:
As soon as I was invited into the VIP forum I privately gave myself two fundamental goals to achieve: 1) I would strive to properly represent the fanbase, with a sense of integrity and 2) I would aim to ensure that this game turns out better than Heroes III when production on it reaches its end. Well, it's no secret to anybody that the second goal is now little more than a crazy pipe dream, and I can't in good conscience stick around any longer without botching the first one too (if I haven't already).


Cepheus said:
I have been deeply disappointed with Heroes VI and the avoidable mistakes it made for a long while now, but although the release was a miserable one which included little to none of our input, I always held out a level of hope that the product could get much better and show its true potential with expansions - that it could even be fully revamped with the right actions. Every single aspect of information I have received during the post-release period has gradually crushed this hope, to the point that I'm now certain that the game will never reach the quality standards and activity levels it (easily) could have, and should have. It is my opinion that the blame for this crisis lies chiefly with Ubisoft's mismanagement, leading me to this bitter point. But it goes beyond releasing one bad game; though some people in Ubisoft do have good intentions, I feel the company's current practices surrounding the Might and Magic franchise in general simply aren't tenable.


Cepheus said:
Some fans are speaking about moving on to Heroes VII, but to me, Heroes VI was already the big second chance for Ubisoft, and this is twice now that the series has gone through the same rigmarole - the thought of H7 and another revolution of the vicious circle is just painful.


http://heroescommunity.com/viewthread.php3?TID=37279&PID=1058990#focus
9th April 2012

Derpson said:
I worked for Black Hole during the whole H6 development. For us, it was a dream project as we were real fans of the Heroes series, having played it since the original King's Bounty on Commodore 64. And I can tell you it was the UBI producers who didn't keep their deadlines, and that was what led to a total failure of the whole development.


Derpson said:
Back in 2008, during the contract negotiation process, UBI business decision makers didn't want to hear about making it into the contract that in case of any UBI delays there would be any penalty for UBI. This was a stupid decision of a business development boss (she said "UBI would never be late with any deliverables".... HAHAHA). And that led to an awkward situation where the whole development got snowed up... but the UBI producers kept telling Black Hole that "no worries, guys, there would be more time and budget, just do what we say".


Derpson said:
And then, at half of the development, Romain suddenly quit, Erwin was removed from the project - he was "elevated" to the position of Might and Magic Brand Director, which meant his direct involvement in the development was over -, and BH was left there with the blame. Just an example, the final story script - which was UBI responsibility - was delivered to BH after 27 months... while originally there was 24 months for the whole development. No comment.


Derpson said:
in case of Heroes, the UBI guys were adding new ideas and were changing existing features during the whole development, even at the last months, so it was simply impossible to make a stable game for release.


Derpson said:
And what were the UBI decisions:
- Less resources
- No fullscreen town screens
- Only five factions (as a consequence of the continuous delays of UBI deliverables)
- Creature pool
- and many more such "great" changes.........


http://heroescommunity.com/viewthread.php3?TID=37279&PID=1060348#focus
9th April 2012

Derpson said:
BH had nothing to do with VIP fan feedback directly. It was UBI that decided. And UBI never wanted your feedback. When they asked your opinion on a specific item, it was always already too late to make the changes you asked for.


Derpson said:
Less resources: It was a UBI decision from the very beginning, and no one could change it. They presented the idea to you through the VIP forums, but they never wanted to change the design. Exactly the opposite: they wanted to "convert you", to make you get used to the idea over time, and then "convert" your mates through your fansites.


Derpson said:
And while it would have been easy to show the concepts to you months before, Erwin had a vision, and didn't really care about your opinion.


Derpson said:
Just look back: whatever you guys said was ignored completely.


http://heroescommunity.com/viewthread.php3?TID=37631&PID=1066040#focus
17th May 2012

OmegaDestroyer said:
I'm glad the patches are finally rolling out, but I've moved on.  Diablo 3 just came on, Champions Online is improving, and Guild Wars 2 is on the horizon.


OmegaDestroyer said:
The patch just isn't enough to draw me back into Heroes 6.


"Erwin and the Captive Audience"
https://www.youtube.com/watch?v=3q87WOwRGfs
June 2012



Erwin said:
Uh, what I'm saying to you today is only the tip of the iceberg. Of course the history of Ashan is way deeper and richer than that. Uhh, the good news is people who are really passionate about it, uhh, there will be a book released in September called the Ashan Compendium that will tell the whole story of the universe. Of course, it's lavishly illustrated. It's a hardcover book. It will be a [unintelligible] our community, and maybe some of you will receive it for free! Lucky, you are.


http://heroes.net.pl/nowina/3216.html
22nd June 2012

Erwin said:
By the time of H5, the dragon veins have mostly dried up, so people are using other resources (sulfur, mercury, gems and crystals).


http://heroescommunity.com/viewthread.php3?TID=37708&PID=1077468#focus
15th July 2012

OmegaDestroyer said:
I wasted $10 on this?  I really hope it gets better.


http://heroescommunity.com/viewthread.php3?TID=37944&PID=1086128#focus
24th August 2012

OmegaDestroyer said:
Fool me once, HMM6 Adventure Packs, shame on you. Fool me twice, HMM6 Adventure Packs, shame on me.


http://heroescommunity.com/viewthread.php3?TID=38011&PID=1090232#focus
5th September 2012

OmegaDestroyer said:
According to GamesRadar, who got the story from Rock, Paper, Shotgun, Ubisoft will be dropping always-on DRM that has plagued PC gamers.


OmegaDestroyer said:
Unfortunately, the spokesperson for Ubisoft wouldn't admit that it was a mistake.  I doubt that individual is a PC gamer.


http://heroescommunity.com/viewthread.php3?TID=38127&PID=1097733#focus
2nd October 2012

OmegaDestroyer said:
Sigh.  I'm so sick of companies being so damn secretive about their updates.  If you want me interested in patch 1.8, give me some notes about the changes.  I've put over 150 hours into Heroes 6.  I've played through all the campaigns and the overpriced, disappointing Pirates DLC.  I'm going to need an interesting reason to come back to the game.  Notes would go a long way to build that interest.  Please, make me care about revisiting the Heroes 6 universe.


http://heroescommunity.com/viewthread.php3?TID=38133&pagenumber=1
4th October 2012

Erwin said:
Hello Heroes, today, we are pleased to announce the release of the long-awaited Might & Magic® Heroes® VI Standalone Expansion, which is set to be released in Spring 2013!


Erwin said:
This fully fledged expansion will feature a new fan-favorite faction to Heroes VI, Dungeon, led by the Dark Elves. The Dark Elves have left the forests of Irollan, made a pact with the mysterious Faceless and escaped extermination, becoming underground renegades, stealthy and revered assassins.  This faction is introduced to an epic campaign that not only unveils unexplored territories of Ashan, but also recounts the mysterious origins of their people.


http://heroescommunity.com/viewthread.php3?TID=38133&PID=1098137#focus
4th October 2012

OmegaDestroyer said:
While I appreciate an expansion and am glad to see the Dungeon is back, I'm sad to see Dark Elves are going to be in the spotlight.  They are just awful, awful characters.

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posted April 27, 2016 10:23 AM
Edited by verriker at 20:09, 22 May 2016.

2013 - You Can't Keep A Good Erwin Down



http://heroescommunity.com/viewthread.php3?TID=38375
3rd January 2013

Erwin said:
Extending the skill system is part of Shades of Darkness, as a new faction is being introduced. Then it means skills related to the Dungeon faction are implemented. Though, we won't revamp the Skill System as it is right now as it would mean changing basically a large part of the original game and that would be a nightmare to do for a 120+ hours game.


Erwin said:
There are currently no plans for a second expansion pack for Heroes VI. But of course, only time will tell.


Erwin said:
While Rob King and Paul Romero are indeed strongly associated with Might & Magic since the first Heroes, let¢s not forget there are not the only composers to have worked on the series through time.


Erwin said:
As Shades of Darkness is a Standalone Add-On with no major change to the game design, we thought that an open beta testing of the game was not necessary.


Erwin said:
Unfortunately, as stated by Limbic and Ubisoft during Heroes VI Support, it is not possible to improve the Map Editor. Indeed, we would have to create a new Map Editor from scratch in order to provide you an user friendly and accessible tool, which would take a lot of time and resources.


http://heroescommunity.com/viewthread.php3?TID=38460&PID=1116081#focus
14th January 2013

Erwin said:
A must have buy for fans, H6:SoD is a fantastic end for H6, without which any game collection is complete.


http://heroescommunity.com/viewthread.php3?TID=38460&PID=1116081#focus
15th January 2013

alcibiades said:
Normally I hate it when people say "move on to next game rather than adding to old one" before that game can be considered fully done - but in this case, Heroes 6 is long dead to me.


alcibiades said:
I sort of shiver with the thought of what UbiSoft can make of Heroes 7, considering how bad they managed to do with H6, but I guess there's at least a remote chance that they'll get it right which is worth the shot, since they have more or less clearly said that there is no chance of them doing major reworks to core mechanics like the skill system of Heroes 6, which means that that game will never be worth playing for me.


http://heroescommunity.com/viewthread.php3?TID=38488
18th January 2013

Rob King said:
Nope..we are not doing Heroes music any longer.


Rob King said:
We were barely in H6. All the music in that game was re-recorded and re-written from the original music we actually turned in. It was pretty much remixes of the originals. I wanted to go in a different direction, something different and edgy. Im all "Latin choired out" lol. Heroes 1-4 I was the audio director and sole decision maker in the creative audio department. That is not my role any longer so I don't make those decisions. We wish Heroes the best! It was a cool 17yr run and the fans have always been very kind to Paul and myself. Cheers


http://heroescommunity.com/viewthread.php3?TID=38488&PID=1117254#focus
18th January 2013

OmegaDestroyer said:
Weak.


http://heroescommunity.com/viewthread.php3?TID=38460&PID=1119856#focus
29th January 2013

JollyJoker said:
In my view, ending it here may be a sad thing, but it'll also  be the reasonable thing to do.


http://heroescommunity.com/viewthread.php3?TID=38460&PID=1119859#focus
29th January 2013

OmegaDestroyer said:
If it ends, I won't be heartbroken.  Bring on HoMM7, bring back some randomness, and ditch the dynasty weapons.


http://heroescommunity.com/viewthread.php3?TID=38735&PID=1132398#focus
19th March 2013

OmegaDestroyer said:
In all fairness, the apprehension has been earned by some rather poor decisions on Ubisoft's part.


http://heroescommunity.com/viewthread.php3?TID=38881
26th April 2013

Erwin said:
Adding a tenth faction to the world of Ashan is something that is forbidden by our "Universe Commandments".


http://heroescommunity.com/viewthread.php3?TID=38748&PID=1169736#focus
26th August 2013

OmegaDestroyer said:
Sadly, I have zero interest in this game, which is a shame since I really enjoyed Might & Magic 6, 7, and 8.   I just do not have faith in it turning out well.


http://web.archive.org/web/20140408182350/https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/questions-and-answers-from-the-third-dev-chat
21st November 2013

Mysterious Stranger said:
Looking back we should have been more careful calling it "modding kit". In fact we should have called it "DEV TOOLs" or "DEV KIT".


http://web.archive.org/web/20140408182350/https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/questions-and-answers-from-the-third-dev-chat
21st November 2013

Marcus said:
There will be no fundamental changes to the spells, their mechanics and their distribution to the different schools of magic as these need to match the Ashan universe so that MMX integrates well into the Might & Magic brand.


http://web.archive.org/web/20140408182350/https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/questions-and-answers-from-the-third-dev-chat
21st November 2013

Marcus said:
There will be spells that feel useless.




2014 - The Erwin Strikes Back



https://mmh7.ubi.com/en/blog/post/view/sylvan-vs-fortress-you-choose
6th August 2014

Marzhin said:
Make your voices heard!


https://mmh7.ubi.com/en/blog/post/view/what-is-the-shadow-council
11th August 2014

Arnaud said:
Beyond the development of a new game, it is a real passion we would like to share with you all in the following months. Be prepared to discover all together the strengths, new features and insights of the next Might & Magic®  game: Might & Magic® Heroes VII.


Arnaud said:
More than ever, we want to work closely with you, be as transparent as possible and give you the floor. We know how ambitious this might sound but this isn’t our first try now and even if not everything might be perfect, we have the will to do the best all together!


Arnaud said:
The Shadow Council give you the possibility to make your voice count, especially through different votes that will be proposed along the months but also the ability to comment and exchange on all website pages! Furthermore, you will be able to follow the progress of Might & Magic® Heroes VII game development, obtain insights about the upcoming features, the team and more, and way more!


Arnaud said:
This investment will also be rewarded as you are going to see in the following months, you will be able to customize your account, unlock achievements, avatars, titles etc. Other bonuses are to be expected but it is way too early to unveil them today...


Arnaud said:
We are the Might & Magic® team, a tasty mix of Limbic Entertainement and Ubisoft team members who will keep you up to date of all development details and answer your questions. We will of course take the time to introduce ourselves in near future.


Arnaud said:
In addition to all information about the two factions we are going to give you: more details about their lore, their warfare details etc. You will also be able to make other change their mind!


Arnaud said:
This is not a simple vote but a real electoral campaign!


Arnaud said:
Be the change and proudly defend your faction!


https://mmh7.ubi.com/en/blog/post/view/what-is-might-magic-heroes-vii
11th August 2014

Arnaud said:
20 years after the original Might & Magic® Heroes game spellbound gamers across the globe, Might & Magic® Heroes VII not only pays tribute to the famous turn based strategy series, but also builds upon its best features while adding improvements and innovations.


https://mmh7.ubi.com/en/blog/post/view/welcome
11th August 2014

Arnaud said:
Within the next months, this will be the place where you can watch a great game grow. We will keep you updated about what’s going on, and you will be able to make your voice count!


http://heroescommunity.com/viewthread.php3?TID=40447
13th August 2014

Gary said:
Might & Magic Heroes VI was a good game, but not without its flaws.


Gary said:
Our main ambition with this game is to deliver the best Heroes experience ever and to do so we felt that first and foremost we needed to go back to the very essence of Heroes.


Gary said:
Now that we have a solid game architecture combined with the depth of the Might & Magic universe, we know we can tell players captivating stories and deliver to our fans the Heroes game they all deserve.


Mysterious Stranger said:
Of course we're also bringing in new features or new ideas without compromising the spirit of Heroes, such as more interactions on the Adventure Map allowing more strategies.


Mysterious Stranger said:
For now we won't delve too much into the details but we have brought in hundreds of small improvements which will help to perfect the formula.


Mysterious Stranger said:
We are not developing in an ivory tower.


http://uk.ign.com/videos/2014/08/15/might-magic-heroes-vii-gameplay-demo-ign-live-gamescom-2014
15th August 2014

Erwin said:
This is like an RTS, but totally turn-based.


Erwin said:
Ummmm... If you really wanna start and discover the true, "original", let's say, experience, 3 is the basis. It's like the "magical" Might and Magic number. 5 is the first Heroes made by Ubisoft. 6, uhh, is very, uhh, beautiful, it's huge, etc, but it brought a lot of innovations to the series, some of them adopted by the fans so they will be in Heroes 7. Some of them were considered not being "true" Heroes. So it's a different Heroes.


http://heroescommunity.com/viewthread.php3?TID=40456&PID=1231080#focus
15th August 2014

OmegaDestroyer said:
This contest will not boost any sales.  All it does is give the community, which Ubisoft has done a great deal to alienate in the past, the illusion they are contributing to the development of the game.  I also highly doubt that anyone will buy the game for one faction.  Fans will buy the game regardless.  I'm sure there are a few people who may buy the game because they find a faction interesting, but I sincerely doubt the inclusion of the Slyvan or Fortress will have a significant impact on sales.


https://mmh7.ubi.com/en/blog/post/view/discover-ashan
21st August 2014

Arnaud said:
Since 2003, Might & Magic games exploit the rich and fascinating world of Ashan. Offering an original high fantasy setting.


https://mmh7.ubi.com/en/blog/post/view/sylvan-vs-fortress-stand-proud
22nd August 2014

Arnaud said:
It is time for you councilors to fight for your favorite faction and prove its supremacy!


Arnaud said:
Whether you are with Sylvan or Fortress, stand up and spread the word. Tell the world that your faction is the one that deserves to join Ivan's table!


Arnaud said:
The team will share your creations along the remaining weeks to give you the opportunity to make other councilors change their minds and finally give your faction the visibility it deserves!


https://mmh7.ubi.com/en/blog/post/view/faction-vote-last-week
5th September 2014

Arnaud said:
Use whatever means you deem necessary to rally the other members of this – informal – meeting to your choice.


http://heroescommunity.com/viewthread.php3?TID=40621&PID=1242086#focus
18th September 2014

alcibiades said:
If there's anything this series needs, it's less lore. To hell with all the lore! "In Ashan, Phoenixes are blue." "In Ashan, there's no swamp town." "In Ashan, there's no Sulfur." "In Ashan, Vampires don't say BLEH." Etc. etc. etc. All this lore nonsense just adds limitations and puts constraints on what can be done, and what positive effect does it have on final product? As good as zero!


http://heroescommunity.com/viewthread.php3?TID=40621&PID=1242249#focus
19th September 2014

alcibiades said:
I don't hold a grudge against them for having only one type of rare resource in H6, it was a design decision, it was made for some specific reasons (which I didn't agree with, but that's not the point here). However, once they realize that this didn't work well (because it made game less good, or just because fans didn't like it), don't come pull such nonsense as "we can't put sulfur back in because it says in the lore that people don't know how to use it at this time". It's not like it's some law of nature that can't be changed, if you want to undo the decision you made for H6, just undo it. And that's why I want less lore, or at least less micro-detailed-managing-lore.


https://mmh7.ubi.com/en/blog/post/view/some-presents-to-celebrate-the-elves-victory#541c5d6b888ef6ec23000002
19th September 2014

Rob King said:
The Elves were originally from Brooklyn NY and migrated to the middle east, then tribes scattered throughout the world with a heavier population in the UK and eastern Europe……There are even sightings in India & Canada.


https://mmh7.ubi.com/en/blog/post/view/vote-for-the-sylvan-line-up#54230dd7888ef6043500000e
24th September 2014

Xavier said:
Don't worry too much, the game will be balanced so each faction is fun to play, has its own strengths and weaknesses.


https://mmh7.ubi.com/us/blog/post/view/the-resources-in-heroes-vii#5423c3d2e754b67d3a00000d
25th September 2014

Xavier said:
I'm lead game designer on Heroes VII so you cab basically blame me for almost everything.


https://mmh7.ubi.com/us/blog/post/view/q-a-age-of-heroes#5425c9c9888ef6393f000005
26th September 2014

Xavier said:
We had many heated discussions regarding randomness in hero development. Both internally and from what we heard from VIP fans, the world is divided in two parts : those who love randomness, and those who prefer control.


Xavier said:
Personally I prefer being in control. In previous games I couldn't just stop myself from being dissapointed when I got something that wasn't fitting my playstyle or the hero I wanted to develop for that particular game.


https://mmh7.ubi.com/us/blog/post/view/q-a-age-of-heroes#5425c9d6888ef6393f000006
26th September 2014

Xavier said:
In Heroes V, there was a building just to reset your hero and I think it was a fix for a design that could never satisfy everyone.


Xavier said:
I believe curious players don't need to be forced to try new things, new skill combinations, to have fun, they should just try it out by themselves.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1245648#focus
27th September 2014

alcibiades said:
NO! HERESY! We must all play the game the way Erwin wants it, or not play at all! That is the way it must be in Ashan!


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1246706#focus
30th September 2014

OmegaDestroyer said:
Like I have said all along, I doubt our vote has ever mattered.  I suspect the outcome was predetermined a long time ago, much like the Sylvan/Fortress poll.  It does not take much to alter a poll to show the result you wanted if you are the one who put it there.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1280184#focus
7th October 2014

Marzhin said:
My philosophy is basically: don't spit against the wind. Like it or not, Ashan is here to stay.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1252563#focus
17th October 2014

Marzhin said:
So my understanding is that Erwin mentioned it as an example of gameplay topic on which there was no clear fan consensus and therefore was a good example of the kind of feature that could be voted. However, what he didn't know is that this feature had already been discussed with the VIP fans early during production (with arguments for and against all proposed systems), and a decision had already been taken.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1252646#focus
17th October 2014

OmegaDestroyer said:
What the Hell?  How come we weren't given a chance to vote on what we think is the best spell system?!


https://mmh7.ubi.com/en/blog/post/view/dungeon-vs-inferno-last-week-to-vote
24th October 2014

Arnaud said:
Cast your votes, convince your fellow councilors to change their minds (by any means you deem necessary) and we will meet up once again in a week time to announce the results of this vote.


http://heroescommunity.com/viewthread.php3?TID=40710&PID=1254841#focus
28th October 2014

VokialBG said:
Since the game is already a trash for me, let it be trash fully.


https://mmh7.ubi.com/en/blog/post/view/denizens-of-ygg-chall#5458fb4e888ef6424d000012
4th November 2014

Kimmundi said:
We love each line-up, why do you think we don't like the Shield of Darkness?


https://mmh7.ubi.com/en/blog/post/view/denizens-of-ygg-chall#5458dc8b888ef6f21300000c
4th November 2014

Kimmundi said:
We will be happy no matter which line-up wins.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1257183#focus
5th November 2014

Kimmundi said:
I'm fan of the franchise and (most people will shiver here) the Ashan Universe.


http://heroescommunity.com/viewthread.php3?TID=40811&PID=1264014#focus
4th December 2014

OmegaDestroyer said:
The voting grew old very quickly to me and I stopped doing so.




2015 Part 1 - The Erwinter of Our Discontent



https://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p1
9th January 2015

Arnaud said:
As long as Heroes VII will live, the Shadow Council will. The release of the game only is a milestone (a very important one).


https://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p1#54b017bb888ef6e166000005
9th January 2015

Arnaud said:
We never said that the game was under budgeted. As for any project, you need to make choices with your constraints. We prefer to secure high quality level for core Heroes gameplay elements and gaming experience. Moreover, here we are only talking about 2 features & we decided to be transparent with you on this point instead of inventing weird excuses or avoiding the subject.


https://mmh7.ubi.com/us/blog/post/view/community-q-a-our-answers-p1#54b01ba9888ef69c51000002
9th January 2015

Arnaud said:
Please take good note that we do not consider Heroes VII as under budgeted project and never mentioned this idea.


Arnaud said:
Even if 3D towns and unique mounts are great features, and we do not deny that, this shouldn't prevent us from doing a good Heroes game in the end.


https://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p2
16th January 2015

Arnaud said:
With Heroes VII, we really wanted to offer the best of Heroes experience, focusing on core gameplay strength of the series. To do so, our Game Designers spent months and months to identify what would be for H7 this magical recipe and how to really implement it in the game.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1271908#focus
20th January 2015

Marzhin said:
Well I know it'll be hard for you guys to believe this, but outside of the hardcore fan forums, the fan feedback regarding the art direction of the H6 Necropolis was actually super positive overall.


https://mmh7.ubi.com/en/blog/post/view/updated-necropolis-line-up-reveal-p1
21st January 2015

Arnaud said:
Before unveiling the first creatures of the Necropolis line-up, we'd like to take a few moments to discuss something you'll quickly notice: several creatures of the Heroes VII Necropolis are very similar to their Heroes VI counterparts.


Arnaud said:
Here at Might & Magic HQ, we're very fond of the H6 Necropolis, and we feel they are one of the best factions of that game in terms of art direction. So we didn't want to recreate it from scratch.


Arnaud said:
Necropolis is the timeless, undying faction. If one faction should remain very similar, art-wise, from one game to the next, it's the Undead.


Arnaud said:
The H6 models were already very detailed, so there was no point in doing new models for essentially the same designs.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1272196#focus
21st January 2015

Elvin said:
The awesome liches of old becoming the goth version of uncle Lester with green spider legs growing from their back. Real scary.


Elvin said:
Too monochromatic. I like toxic light green but I don't like seeing it overused. Same goes for grey.


Elvin said:
Way overused spider theme. There is no subtlety, everything has a spider insignia, spider-themed equipment or spider legs on their back. I liked how the humanoid form of namtaru gives a spidery impression without actually being a spider but they just had to give her a blatant spider form in case we missed the connection. And now we get an actual spider, one of the most mundane, generic and overused creatures in fantasy.


Elvin said:
Necropolis has a vast array of mythological creatures to choose from and we instead get a spider. I rest my case.


https://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p2-3
23rd January 2015

Arnaud said:
We would also like to time the time to explain the meaning of both purple and green colours in this line-up. In Heroes VII factions won’t have as strong colour schemes as in Heroes VI, but we sometimes use specific colours because they are associated with the magic schools of Ashan.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1273144#focus
24th January 2015

Dexter said:
I must admit that the Necropolis reveal proves to be the biggest disappointment yet... I understand the necessity of recycling models and animations from Heroes VI, but personally I find the new color scheme worse than it used to be in Heroes VI. Everyone complained about the toxic green units, asking to add some variation into each of the faction specific color schemes, and what we get instead is no colors at all! I cannot possibly understand how graying-out all the models and adding a purple glow might be considered an improvement...


http://heroescommunity.com/viewthread.php3?TID=40567&PID=1274214#focus
26th January 2015

Marzhin said:
As long as cyborgs and aliens and other visitors from outer space remain as cameos, nods and references, Erwin has no problem with it. But these links to the Ancient Universe will never become the focal point of Ashan-based games.


https://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p3
26th January 2015

Arnaud said:
We take into account all your comments but spamming really isn't the best way to capture our attention.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1274324#focus
27th January 2015

Marzhin said:
Yes but the art style of H5 was done by Nival independently from Ubisoft (at least until Tribes of the East). Back then Ashan was still in flux (it only started to fully appear with Dark Messiah and Tribes of the East). Long story short, from a visual point of view most units from H5 are not considered IP-compliant.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1274345#focus
27th January 2015

Marzhin said:
I don't know who Dexter is in reality, but it wouldn't be the first time someone blames the big bad publisher for everything, especially since there are always some fans who are so eager to believe it without questions.


https://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p2-3#54c8031ce754b63c26000004
27th January 2015

alcibiades said:
Let's all get behind re-skins for Liches and Vampires, even if the same models are used, we must get some units that look better than these Heroes 6 copy/paste jobs. Skeletal lich must come back, and Vampire needs to loose the stupid oversized sword - and also, please more neon-green eyes, no matter what kind of explanation.


http://heroescommunity.com/viewthread.php3?TID=41004&PID=1276719#focus
3rd February 2015

Elvin said:
The way I see it, nosferatu is more like a homage to cult horror while Arthas vampires closer to copying something from a successful series. Obviously nwc borrowed as much as they could from D&D, Tolkien or popular films/myths but I rather liked that. Creatures were iconic and easily recognizable. They were classic and fun instead of weird, dark and gritty or ridiculously decorated.


Elvin said:
I am not always a fun of simplicity but in this case less is more. Ashan is practically screaming for attention, like a teenager who desperately wants to be noticed.


http://heroescommunity.com/viewthread.php3?TID=41062&PID=1278611#focus
11th February 2015

Elvin said:
In the case of H7, it has kept most of the H6 lineup due to limited budget.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1280184#focus
19th February 2015

Marzhin said:
You guys are never happy.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1280783#focus
21st February 2015

Marzhin said:
Heroes VII cannot surpass Heroes III in the eyes of (most) fans because it cannot surpass the sweet nostalgia-tinted memories of a game people played in the golden years of their youth.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1281291#focus
23rd February 2015

Elvin said:
I did not like the structure of the vote, it would have been better to let people vote about the units they want in the lineup and let the devs create the lineup with that data in mind. It would be a matter of creating a coherent lineup with their balance and our preferences in mind. It would also make it possible for medusae, manticores and minos to be in the same lineup, if the community wished for it.


http://heroescommunity.com/viewthread.php3?TID=41103&PID=1283022#focus
2nd March 2015

Zenofex said:
The worst possible (and annoyingly overused) argument that is supposed to be in favour of any of the Ubisoft Heroes games is "nostalgia blinds you, they are better than you see them". Heroes V objectively failed on many levels even if you take it as a stand-alone game that exists in vacuum with no predecessors, let alone great ones. Yes, it had some good idea, yes, it even had some good ideas that were implemented well. No, the story doesn't end here. Is that so hard to grasp? Before Tribes of the East, Heroes V was not even average from technical perspective (not to mention that the original release didn't even have a map editor and the game never really got an adequate one) and even though TotE arrived in a fairly playable state, some of the core issues could not be rooted out and are still not (Ashan...).


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1287253#focus
23rd March 2015

Elvin said:
Maybe but the other side of the coin could be that the devs did not know their fanbase well enough. They did provoke some pretty bad reactions which I am sure they would have avoided if they knew better. The truth is usually somewhere in the middle, the devs should have the freedom to do their thing but on the other hand they should respect the community's wishes or expectations. The former would be bored if they kept making the same game or should I say someone else's game while the latter would be disappointed or outraged if the changes were not implemented well or were nothing like what they wanted to see. Lots of grey area in between so communication and negotiation is the key imo.


"Erwin and the Smoking Gun"
https://www.youtube.com/watch?v=Ickt5_QM9mM
30th March 2015



Erwin said:
I said to the team, 'it's better for you if you start from scratch, create your own universe, be in control, you know, otherwise you may disappoint expectation, make mistakes, they will flame you, et cetera'.


Erwin said:
Being creative director means a lot of things. It means you're totally related to everything that's part of the content and experience of the games, so it's obviously art, and music, and audio, and game design, and story, the lore of the universe.


Erwin said:
The only thing for me that is lacking in how we do townscreens –but it’s a question of priorities- is, I would love to work with real architects, people who are urbanists, people who could say, this town is functional, it could work. Even though we have buildings that make no sense like hiring Cyclopses, buurrrr!


Erwin said:
When it comes to "we don't like your world because the spiders and the undead for us make no sense, our only answer is to say for us it makes a lot of sense and we just like it and our team is behind it and that's the way it is.


Erwin said:
I recommended to change the universe, so very fast, people in the team, instead of looking for writers or game designers who were coming from New World Computing and 3DO [...] really we made no real effort to contact those guys, to identify those guys, to contact them and try to find something interesting for them to come and work for us.


http://www.gamewatcher.com/previews/heroes-of-might-and-magic-vii-preview/12197
30th March 2015

Erwin said:
Our fans have an elf tendency.


http://www.ign.com/articles/2015/03/31/might-and-magic-heroes-vii-better-safe-than-sorry
31st March 2015

Erwin said:
It's not innovation. We have no breakthrough features.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1289901#focus
31st March 2015

Marzhin said:
Just so you know: Ubisoft also faked the moon landing, and assassinated JFK.


http://heroescommunity.com/viewthread.php3?TID=41188&PID=1289923#focus
31st March 2015

alcibiades said:
Ok I managed to sit through about half the Erwin interview before I had to turn it off. If I should try to say just one thing positive about it, at least I have to give him credit for not hiding the fact that he's responsible for just about everything we dislike about the way Heroes has turned.


https://mmh7.ubi.com/en/blog/post/view/april-fools-discover-mmh7-ar-experience
1st April 2015

Arnaud said:
Might & Magic: Heroes combats are similar to a chess game in various points. But what if the limit of the screen was broken and you were able to play as a real board game? This technology is coming closer and you will be able in only a few months to add augmented reality to your screens, especially to your tablets!


https://mmh7.ubi.com/en/blog/post/view/april-fools-discover-mmh7-ar-experience#551c0e8a29c8363d115bb629
1st April 2015

PandaTar said:
The game itself is a joke so far. I wasn't expecting these sort of news while much more important stuff is being held back.


http://heroescommunity.com/viewthread.php3?TID=40567&PID=1290905#focus
4th April 2015

Elvin said:
When you take over a franchise you should also know its community or at least make an effort to reach them. This is your target after all, you want them to like it enough that they buy it. I think it is clear enough that the ubi creative team did not know their community all that well and that is what is causing the complaints. Fans will always complain as you can't please everyone but we are talking about some really messed up decisions here.


Elvin said:
For me it's as simple as that - The more people you disappoint, the more things you did wrong.


http://heroescommunity.com/viewthread.php3?TID=40567&PID=1290916#focus
4th April 2015

Elvin said:
What is simplistic is calling the community what you did for complaining. Many complaints are valid and I consider it ubisoft's responsibility for failing to see whatthey did. Or did not do. This is a series with a legacy that has often been overlooked and people have developed certain expectations and standards over the years. So seeing the community as a bunch of self-entitled whiners is only a small part of the greater picture.


Elvin said:
It would have been a different matter if ubi created the same games under a different series. But what it comes down to is that decisions that divide the community are bad for their community as well as their pockets.


http://www.pcgamesn.com/heroes-of-might-magic-vii/heroes-of-might-magic-7-is-a-slave-to-its-conservative-fans
7th April 2015

Erwin said:
The community was saying Heroes 6 was the worst game in the series ever. All the changes that I mentioned [...] they said it wasn't heroes.


Erwin said:
Heroes VI in this perspective was very innovative but it was hard to implement everything in the game and in the end all of us are disappointed with the final product compared to our original vision. It was a question of time, money, and ambition. It was not the Heroes of our dreams.


Erwin said:
For some people in the team, including me sometimes, it's frustrating to always go with the conservative portion of our audience.


Erwin said:
We tried to bring freshness by proposing three different line ups - one very conservative, one very innovative, and one kind of mixed. Not surprisingly, the conservative line up won - you propose to the fans what they want and what they want is what they've played before with more beautiful visuals.


Erwin said:
The team that was working with me [on Heroes VI] went on to form Amplitude and redefined 4x games with Endless Space and Endless Legends. This was the kind of thing we did. We took established genres and pushed them to the 21st century. That was our mandate, our common vision.


Erwin said:
With the new team it's like 'Let's please the fans and not because we're marketing guys but because it's what we like to do'.


Erwin said:
We want to do a good game but don't have a vision for how Heroes should be.


http://heroescommunity.com/viewthread.php3?TID=41258&PID=1295068#focus
20th April 2015

OmegaDestroyer said:
On a more optimistic note, it can't possibly be worse than Heroes 6's snore-fest of a skill tree.


https://mmh7.ubi.com/fr/blog/post/view/heroes-vii-now-available-for-pre-orders#553966adca0177245bbb7b82
23rd April 2015

alcibiades said:
It's your money to waste, if you want to reward them for making a bad game, go ahead ...


https://mmh7.ubi.com/en/blog/post/view/skillwheel-the-design-philosophy
27th April 2015

Limbic said:
Since its introduction on this platform, many concerns and questions arose on the topic of the skillwheel. As previously mentioned, we decided to maintain current mechanism for Heroes VII but also wanted to share a statement regarding this feature to give you more visibility on this decision.


Limbic said:
First of all, our reference games (HIII, HV) never provided such freedom. This is not a RPG, hero classes are provided with each their selection of skills, which define what a class is. We don't want freeform heroes and spellcasting barbarians.


Limbic said:
It's very simple and similar to Heroes V.


Limbic said:
Yes, a hero class is defined by a fixed skillwheel. It's a set of possible skills, which is a logical design. A Knight can always have offense, he can never have dark magic, that's what defines a knight in Ashan.


Limbic said:
It's very simple.


Limbic said:
First of all let's remember that in Heroes V, originally (before modding), there was no skillwheel and players had to post-rationalize everything to get a clue of how it was working, otherwise you blindly chose skills and abilities according to the moment's judgment. Also, you could unlock skills by visiting buildings, which could occasionally ruin your plans. Save/Load strategies to avoid that are not unheard of. We believe that means that the design is flawed.


Limbic said:
This is an endless debate. Every player can come up with their own perfect number, we don't believe there is a perfect answer to please anyone. Each game has different number of skills and abilities and we don't believe that affect quality directly.


https://mmh7.ubi.com/fr/blog/post/view/skillwheel-the-design-philosophy#553e907f6b3bb7334d09c8fb
27th April 2015

alcibiades said:
Apart from the general dissatisfaction with the skill system, it's really pitiful to see how you argue to defend it:

"First of all let's remember that in Heroes V, originally (before modding), there was no skillwheel."

Really? I mean, really? So not only do you recognize that skillwheel should have been in H5, you actually use the fact that it was not included as an argument for the new system? Like, because the old system had flaws, we should also make flaws in the new system, or what?


https://mmh7.ubi.com/us/blog/post/view/skillwheel-the-design-philosophy#553f37d06b3bb70d2d09c925
28th April 2015

Xavier said:
Again, we have made a random system exactly like in H5 for those who want to play this way. Don't believe everybody thinks that way. Complainers are more vocal but our data indicates that this is a topic where the community is divided.

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We don't need another 'eroes
posted April 27, 2016 10:24 AM
Edited by verriker at 14:03, 06 Oct 2016.

2015 Part 2 - All for Erwin and Erwin for All



https://mmh7.ubi.com/en/blog/post/view/a-message-from-the-mmh7-team
2nd May 2015

Arnaud said:
Erwin is not directly involved in the actual development of the game. He is the creative director of the brand and helps us staying true to its legacy, but he is not making the call on most of the decisions we discuss on this website. We are. So calling for his firing from Ubisoft is both unacceptable and completely mis-targeted.


http://heroescommunity.com/viewthread.php3?TID=41345&PID=1303548#focus
3rd June 2015

OmegaDestroyer said:
From what I've gleamed of this thread so far, I am not too impressed with Heroes 7.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1306581#focus
21st June 2015

Elvin said:
Limbic took over after BH went bankrupt. They did not appear out of nowhere, they witnessed H6 firsthand.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1306582#focus
21st June 2015

OmegaDestroyer said:
There is no excuse.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1307812#focus
26th June 2015

OmegaDestroyer said:
On the plus side, it looks like Heroes 7 is going to save me $60.00.


http://heroescommunity.com/viewthread.php3?TID=41568&PID=1317249#focus
13th August 2015

alcibiades said:
Well there was that developer interview which was published back around the time when the Paris event went off with some fan visitors (Stevie and Galaad participated iirc.). That interview was imo. quite enlightening in a very painful way. Erwin spoke about different design elements of the current game and how they corresponded with his "vision" of the game, and after I watched that interview, the amount of blame I feel we can pin on him grew significantly.


http://heroescommunity.com/viewthread.php3?TID=41568&PID=1317207#focus
13th August 2015

OmegaDestroyer said:
My expectations have been perfectly reasonable.  I expected to be disappointed and I was.


http://heroescommunity.com/viewthread.php3?TID=41568&PID=1317558#focus
14th August 2015

alcibiades said:
1) Why did Erwin apply for the position as chief designer of the game? I seem to recall he said he was a fan of the game series, do I recall that correctly? Yet he also had a wish to take the game series somewhere else, which I guess is an honest case, even if I don't agree with his vision.


alcibiades said:
2) Why did UbiSoft hire Erwin to the position of chief designer - and perhaps more interestingly, would they have hired someone whos vision was "conservative", i.e. to keep the overall game design similar to existing games in the series?


alcibiades said:
3) Why did Erwin stay on as chief designer of game, when it turned out people didn't like his vision of the game - and is it realistic for him to stay on if Heroes 7 gets a bad reception also? (Will he want to - and will UbiSoft want him to?)


alcibiades said:
Personally, I think Erwin has much to blame for what has happened with the series. I can forgive him for H6, for if that was indeed his vision for the game, his job was to pursue that (however bad that vision was). I blame him however for staying on with H7 and poisoning that game with his vision - and if the team honestly wanted to take the game back to the roots, they completely failed to grasp what made those roots imo.


alcibiades said:
A lot of blame also falls back to Ubisoft, however - it seems likely that there is a press from them on the developers, to try to make the game more contemporary in order to increase sales - i.e. focus more on multiplayer aspects of the game. My guess is also that they hired Erwin exactly because he presented a tantalizing aspect of renewing the game, thus giving more profit. And I can't understand why they kept him on as chief designer; if H6 was indeed considered a failure, why did he get to stay?


alcibiades said:
The blame can never be put on the fans, since they are not the once making the game (you could pin it on the fans, if fans had had decisive input on game design and had made the call in crucial features responsible for the failure of the game, but that is not the case with H7). Thus, the blame must be split between the Ubisoft executives (for underfunding the series), the Ubisoft development team and most importantly Erwin, because his foul vision for H6 still plagues the series to this day. Thus, I cast my vote with Erwin because as lead designer, he has to be the one to take the responsibility.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1319936#focus
26th August 2015

Maurice said:
They're just like politicians: they have NO IDEA whatsoever as to what the people they're working for like and favor.


Maurice said:
I'm getting the impression that Erwin is an excentric artist, you know, of the kind that thinks his work is fabulous while only very few people can admire the "beauty" of it - and the rest considers it mediocre at best, but he refuses to see it that way, blinded by his own 'perfection'. Maybe he's even incapable of seeing it that way.


http://heroescommunity.com/viewthread.php3?TID=41345&PID=1321053#focus
29th August 2015

Oakwarrior said:
We all know the pain we felt upon the release of H5 (hell, it was one of the main reasons I stopped playing), and we don't want to put people through that again.


http://www.rpgcodex.net/content.php?id=10056
1st September 2015

RPG Codex said:
After we had played around with the serviceable, but unexciting combat for a few minutes (you can still try it out for yourselves with a beta key until September 3rd), we were suddenly ambushed by Arnaud Fremont. Arnaud had been the handler for Jarl and Grunker during their 2013 visit to the Might and Magic anniversary celebrations. I knew from the past Codex reports that Arnaud was "a friendly sort", but his behaviour in the booth was downright servile. He smiled like a lunatic, making double, then triple sure that were would be going to the "big Q&A event" in the Uplay Lounge tonight. He said "great!" a lot. He inquired after Crooked Bee's health (using her super secret first name) and repeatedly asked us to send her his best wishes. I had only been at Gamescom for a few hours at this point, but I found all of this rather odd.


RPG Codex said:
We finally arrived at the Lounge, five minutes late. The only people inside were the developers. There we no fans, no curious passers-by, absolutely no public interest whatsoever. It was just the Codex. Nobody else cared. We were greeted by the still smiling Arnaud and his utterly overjoyed colleague, who introduced himself as Erwin Le Breton. Erwin was the Creative Director for HoMM 7; he had also worked as Creative Director on MMX, and as Producer on HoMM 6, Clash of Heroes, and Tribes of the East. In other words, he had a lot to answer for.


RPG Codex said:
You stopped support on Heroes of Might and Magic 6 long before the game was properly fixed. The version of the game that's being sold right now is riddled with a slew of game breaking bugs. When you equip certain items, you suffer stacking, permanent stat loss that doesn't even show up on your character sheet; you have to pay attention to damage floats in combat just to realize that there's even anything wrong. You may realize that your campaign hero's stats have been completely ruined after 20 or 30 hours of gameplay with no way to fix it. Certain story missions bug out if you take too long to finish them. Multiple skills and abilities are either completely broken or do the exact opposite of what they're supposed to do. Now you're trying to sell us Heroes of Might and Magic 7. How are you going to convince us that this game will ever be in a playable state? Why shouldn't I just wait two or three years after release before I make a purchase, just to see if you're actually going to properly patch this game?


RPG Codex said:
While I was posing my question, Erwin had been smiling and nodding, nodding and smiling. Then he gave his answer: HoMM 6 had suffered from a number of major issues, not the least of which had been the choices of developer and engine [two rather large problems, those].


RPG Codex said:
However, they had learned from their mistakes.


Erwin said:
Release day is just a date.


RPG Codex said:
So, is there any chance that we might see a Might and Magic XI in the near future?


RPG Codex said:
This question made the mood of Arnaud and Erwin sink like a submarine for a moment.


Erwin said:
Right now, M&M XI is very very low on the list of next Might and Magic projects Ubisoft would choose to invest in.


RPG Codex said:
Ultimately, it didn't sell enough for Ubisoft to be interested in any sequels, even if you count in the expansion. The Might and Magic RPG series is, after a brief resurrection, dead again.


RPG Codex said:
And, judging from how they were talking about HoMM VII, the same fate could await the Heroes series if the game bombs.


http://heroescommunity.com/viewthread.php3?TID=41649&PID=1323182#focus
7th September 2015

alcibiades said:
I also second this; much as it pains me, the only way I see a future that involves another great Heroes game is if we manage to make enough noise to get team Erwin out of office, one way or the other.


https://www.youtube.com/watch?v=iytKSZ9oAUw
28th September 2015

Ivan said:
The latest installment in the legendary Heroes of Might and Magic franchise, Might&Magic Heroes 7 continues a long-standing tradition with an extensive single-player campaign and features both newcomers and long-time fans will be excited for.


Ivan said:
DUNGEON: CHOSEN BY FANS


Ivan said:
The Dark Elves of the Dungeon faction


Ivan said:
All the hallmarks of the Heroes franchise are back.


Ivan said:
The titular heroes have more influence on the battlefield than ever.


Ivan said:
Siege engines, war machines and support tents all offer new ways to influence the war outside of direct battle.


Ivan said:
In addition to the extensive single-player campaign, solo maps and skirmishes let you play against the game's expert AI.


Ivan said:
Designed to be the most complete Heroes experience in the franchise's 20 year history, Might&Magic Heroes 7 is the triumphant return of a legendary franchise.


http://heroescommunity.com/viewthread.php3?TID=41568&PID=1328443#focus
29th September 2015

Maurice said:
Perhaps they thought that it was useless to plan anything? As the AI is dumb as rocks anyway .


http://heroescommunity.com/viewthread.php3?TID=41759
30th September 2015

natalka said:
Map Editor is even worse than H6


natalka said:
They have just thrown dust in our eyes all this time.


natalka said:
First impressions the editor is that it is purely crap. The only thing that is better than h6`s one besides UI is the thing Marzhin showed us in the editor - to copy an artifact/creature and change stats and that`s it. The game looks like a disaster right now..


http://heroescommunity.com/viewthread.php3?TID=41759&PID=1328785#focus
30th September 2015

Marzhin said:
No offense, but you don't judge a tool just by using it for 1 hour.


Marzhin said:
Having used both H6 and H7 editors extensively, I can say without a shadow of a doubt that H7 is far superior in every aspect.


http://heroescommunity.com/viewthread.php3?TID=41759&PID=1328801#focus
30th September 2015

natalka said:
I know where the so called Expert Mode is.. I will give you 3 tasks to complete and share here how they will be done. If they are not possible then this editor is worse than h6. I need 1 hour to judge don`t worry.


http://heroescommunity.com/viewthread.php3?TID=41759&PID=1328834#focus
30th September 2015

Marzhin said:
You're focusing on the few very specific things the editor cannot do instead of seeing all the major things it actually does much better than H6. You know as well as I do you don't need these things to create good Heroes maps, so they are not what make an editor better or worse.


http://heroescommunity.com/viewthread.php3?TID=41759&PID=1328801#focus
30th September 2015

natalka said:
Excuse but here people are not average noobs in mapmaking and those specific features are extremely important to us.


natalka said:
I will trade the better UI any day for the returning of this basic(at least for me and many others) script tools. We now have a beautiful tool that does nothing. It looks that it took me less than an hour to pinpoint the "specific" things experienced mapmakers will be looking in your editor. I stand behind my words - for now the editor is just a bareboned skeleton in a fancy dress.


http://heroescommunity.com/viewthread.php3?TID=41772&PID=1329659#focus
3rd October 2015

Limbic Chosker said:
it's called budget and management. we'd have 2 factions instead of 6 if all art was new


http://heroescommunity.com/viewthread.php3?TID=41781&PID=1329957#focus
4th October 2015

Oakwarrior said:
One word: Outsourcing


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1331056#focus
8th October 2015

Maurice said:
Most people who are venting criticism towards the current game have done so with ample suggestions on how to improve the aspects they feel lacking. It just so happens that on a number of those, references to past games work best to illustrate what used to work in the past and got botched now. That however by no means is supposed to say that past games were better. Even so, it's a fact that even after 15 years, Heroes 3 is still played by a lot of people, while Heroes 6 is all but forgotten now and Heroes 7 seems to be built upon the rubble of Heroes 6.


http://steamcommunity.com/app/321960/discussions/0/487870763300504689/#c487870763304301308
9th October 2015

Ubi Chris Wang said:
Consider this a warning, keep referring to us by the name you've been using over the 2 posts I deleted and you will be banned. Voice your frustrations but knock off the juvinile name calling. We are taking people's complaints seriously. If you wish to have your own taken seriously talk to us like an adult.


http://steamcommunity.com/app/321960/discussions/0/487870763300504689/#c487870763307415627
10th October 2015

Ubi Chris Wang said:
Making a patch with 120+ fixes, much of which were included due to feedback we HAVE been paying attention to on this Dicussion, the game's Facebook page, our own Ubisoft forums and other sources is caring about our customers.


Ubi Chris Wang said:
Many thousands are playing right now, there are not many thousands reporting issues.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1331488#focus
10th October 2015

Maurice said:
The problem that has been created is that the tools were pretty much defined before the goal it has to achieve. Erwin himself admitted in one of the interviews that they didn't have a clue in which direction to aim the Heroes 7 game. If you start to create tools without having a clue as to the goal you need to achieve, you're very likely to end up with a hammer when you need to dig, or a shovel when you need to drive in some nails. Forcing the goal to match the tools you've created is backwards thinking - but this is precisely what the Lore (which is holy to them) has forced them into. Seven Dragon Gods, hence seven Magic Schools, one corresponding to each.


"Erwin and the War on Terror"
https://www.youtube.com/watch?v=5TcQF1-LP1g
12th October 2015



Arnaud said:
Remaining time: 2 years.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1332174#focus
13th October 2015

Maurice said:
All in all, UbiSoft in general and Erwin in particular called this on themselves. They've made a lot of promises that they didn't keep and Erwin himself has stated that he didn't have a vision for Heroes 7, or an understanding of what made previous installations so succesful. Even if it's hard to exactly bring to words what that was, examination of those titles should have revealed at least the concepts. By all means, I'd even say that when people started development of this title, one of the first work orders should have been to play through all Heroes titles at least once as well as playing a large number of multiplayer matches against one another to grasp the underlaying concepts of each game.


Maurice said:
With the above detailed lack of vision and lack of grasp on the "winning" concepts of previous titles, if you then time and again ignore what external people are telling you - be they VIPs or just community members posting on forums they know we visit - you are bound to come head to head with the community. While you can at the very least frown at the way some people voice their opinion in this head to head collision, it's not fair to blame the community for all the mistakes made by the development team, personified in Erwin.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1333053#focus
15th October 2015

Maurice said:
I don't consider it an AAA title worth 60 Euro's, that's true.


http://www.gamesindustry.biz/articles/2015-10-21-ubisoft-were-going-to-fight-to-preserve-our-independence
21st October 2015

Yves said:
Our best defence is to stay focused on what we have always done best - deliver the most original and memorable gaming experiences.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1334384#focus
22nd October 2015

Maurice said:
That would be a first. How many franchises haven't they ground to powder by cutting corners in sequels?


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1334503#focus
23rd October 2015

Elvin said:
Have no doubts, there is always worse If only you knew the things that could have passed throughout H5 to H7.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1335305#focus
28th October 2015

OmegaDestroyer said:
So far, I'm glad I decided not to buy it.  It's sad to see how the series has "progressed."


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1336453#focus
5th November 2015

gomaki said:
I'm surprised to read people are so adamantly opposed to the idea of a cap when all I hear is how the random skilling from heroes 5 was God like, but why would it matter if its random if you can just have everything anyway?


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1336459#focus
5th November 2015

Maurice said:
But that's the point: you couldn't. There were a total of 11 skills for 5 slots (excluding the Racial) if memory serves me right. As such, the player had a choice on new skills offered to fill those five slots. That was the cap.


http://steamcommunity.com/app/321960/discussions/0/496880503066165767/#c496880503068187420
7th November 2015

Limbic Chosker said:
the devs might not be aware of your crash, after all if they didn't catch it before there's the chance they might never encounter it. if you're going to wait anyway, why not help them fix it


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1338940#focus
20th November 2015

JollyJoker said:
I have no idea what's happening in the VIP lounge, since I don't have access anymore - but after everything we said has been more or less ignored, it's sounding like a bad joke when these things are suddenly called "interesting".


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1338997#focus
20th November 2015

JollyJoker said:
It's nice of you putting me in the "freedom fighter battalion", but actually, what I intended was a temporary leave in protest until the VIP lounge would be "of use" again, not a permanent one, and actually there was some kind of assurance they would work on a solution in reaction of it (whatever that meant), but someone decided to lock me out of the lounge without further notice.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1339028#focus
20th November 2015

OmegaDestroyer said:
My concern is why the game was not thoroughly tested in first place?  Why release a shoddy product and then say "bare with us, we'll make it better!"?  Why not put the work and effort into making a great product in the first place?


http://www.celestialheavens.com/forum/topic?p=360570#p360570
3rd December 2015

Kalah said:
The forum isn't "alive" anymore. Back in the days of H4, we had a very active forum and literally hundreds of active members, but the Communities have suffered decline after Ubisoft took over. H5 was all right as far ass activity was concerned, but the interim period really killed us. The H6 flop was a complete disaster which only made matters worse and we have gone from having +5000 visits each day on our site to a few hundred.


Kalah said:
One thing that could be good news if a different developer takes over the franchise is that there may be a different approach to how this developer deals with the community. Ubisoft have really been apes to deal with in that regard.


http://heroescommunity.com/viewthread.php3?TID=41813&PID=1341583#focus
5th December 2015

Zenofex said:
What we all know as Heroes DID die some time ago but since then that grave has been continuously robbed and desecrated by some of the most incompetent necromancers you can find on this side of the Kuiper Belt. We're at the point where we need an exorcist, not a shovel.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1341761#focus
7th December 2015

gomaki said:
From what I understand in MP in heroes you've NEVER been able to do anything whilst the another player is in combat in Multiplayer. Because your turn isn't active. It would be like playing chess and moving your pieces whilst it's the other guys turn.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1341765#focus
7th December 2015

gomaki said:
I think there is a misunderstanding or i'm not getting something. The complaint/request is that whilst in SimTurns you want to be able to continue playing whilst the other player is in Combat? Something i'm assured has never been the case with heroes.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1342442#focus
10th December 2015

gomaki said:
Heroes 7 is by no means perfect. A lot of people here say it's simply bad, and hey, in your opinion that might be the case. Do remember though that Heroes Community, Celestial Heaven, Acid Cave or who ever else are the hard core community, you speak for a VERY small majority of the playing community.


gomaki said:
If some things don't make sense from the perspective of a hardcore player, it might be because it's better for a majority.


gomaki said:
Now I'm sure a good reply to that paragraph is 'well look at the steam review % , we're not the only ones who think it's bad' And you'd be right to take that approach. HOWEVER. A lot of those reviews are from day one. Day one was bad, it's no secret, and it's even had an official statement addressing it at some point. A lot of them are regarding Uplay, nothing we can do about that one. And alot of them have <2 hours of play. Meaning people literally bought the game just to give it a bad review, that sounds very tin foil hat, but part of my job is going through these reviews and that literally has happened, a lot. A long with the fact that anyone who got into a beta can also review the game. If there is ever a free weekend, you can review the game. Steams system is by no means a fall proof indicator on the quality of a game.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1342455#focus
10th December 2015

gomaki said:
I know you like the game Galaad but I didn't realize you bought all of these steam copies of Heroes 6 yourself.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1342480#focus
10th December 2015

JollyJoker said:
Look, gomaki, there is one thing you must not forget: H7 isn't the only game in the series, not to mention the only game in the world. If it was a new game derived from the also new Might & Magic X Legacy RPG, lots of people would probably give it a lot more attention and love, and reviews would also be more positive.


JollyJoker said:
I have no idea how often I said that H7 can be everything, except one thing: mediocre. And of course that's exactly what it has turned out to be. That is, if you show good will and turn a blind eye on bugs and oversights, the Alpha stage AI and so on and just look at the sheer game. It shouldn't be boring, and, yet, it is.


JollyJoker said:
It would be a lot less irritating, if all that what the community is telling you know hadn't already been mentioned before - at least for the part that was there -, so much so that things got quite heated (and by the way, so much so I'm non-existent anymore, it seems, for both Limbic and Ubisoft, which looks like some kind of petty revenge for me being right with my predictions and harsh criticisms).


JollyJoker said:
The facts are speaking for themselves here, and they say that the game isn't well-received. That's one thing. The much more worrying thing, however, is, that you obviously didn't see it coming, even though you were warned left and right. Even about the AI and how much sense it would make to try and get Quantomas on board.


JollyJoker said:
You know, there IS a way to make both noobs and hardcore fans happy - just make a good game, is all.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1342562#focus
10th December 2015

Brukernavn said:
I just wanted to comment briefly on the "hardcore" thing. I consider myself a casual player, but I have spent many an hour with H3 and maybe even more with H5. Among the people I know in real life, I am the person with the largest interest in the Heroes franchise. For this reason my opinion of the game will directly influence whether my friends, family, co-workers etc. even consider buying the game. So far I have prevented maybe 10-15 people (IRL) from buying H7, just by comparing it to previous titles. I think you can assume the same for most of the people in the "hardcore" category. That's not mentioning the online effect. If the fans don't like it, you've lost your most fervent advertisers.


Brukernavn said:
And in this case it's even worse. Not only do many of the fans not like the game, but they are actively working against it. I have previously argued that this is caused largely by the advertisement and communication from Ubisoft. And as JJ mentioned a few pages back, the fans warned about a lot of the problems long in advance, but were ignored.


Brukernavn said:
And when we're already discussing sales numbers, let's include Heroes 7 and Heroes 3 HD. First of all, according to these numbers Heroes 3 HD has sold 6 times as many copies as H7 so far. Secondly, for modern video games about a third of the total sales are made during the first 24 hours (including pre-orders). If we generously let H7 sales so far represent a third of the total sales, it will only sell 1/4 as many copies as H6. This is another indication that many of the people who bought H6 were not pleased enough to buy the new iteration. Although the numbers are also affected by all the bad reviews. Once the bad reviews are out there, it's very, very difficult to repair the damage, however unjustified some of them might be.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1343653#focus
16th December 2016

JollyJoker said:
It's more like politics, not like people really want to do the best game possible.


JollyJoker said:
The main problem is, that the design team obviously thought this would be be really good, although they got a lot of warnings and red lights and reasoning and whatnot.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1346073#focus
30th December 2015

Maurice said:
The one thing that I do know is that I won't pre-order H8. Learned that lesson after stubbornly believing that they wouldn't repeat the mistakes from H6 with H7.


Maurice said:
Heroes 8 will definately need to be a major redesign of the core as it exists in Heroes 6 & 7. However, as long as Team Erwin remains in charge, I have very little hope that they can find the true essence of the game and capture it in the best way possible. They managed to botch it in two games in a row now and they themselves have admitted they're clueless as to what the essence of the game really is and which road they need to travel to get there.




2016 - Erwin Who Sold the World



http://heroescommunity.com/viewthread.php3?TID=40444&PID=1346674#focus
3rd January 2016

JollyJoker said:
For me, the "best of" nonsense Ubi came with was like saying, "hey, we have not the slightest clue."


http://heroescommunity.com/viewthread.php3?TID=42169&PID=1350302#focus
25th January 2016

OmegaDestroyer said:
To me, too much damage has been done to the Heroes series and my interest in it has unfortunately died.  It's a shame too, since I've been playing since the the demo for the first game was released in PC Gamer.


https://mmh7.ubi.com/en/blog/post/view/community-feedback-a-new-beginning
28th January 2016

Arnaud said:
Hello Heroes,


Arnaud said:
Along with the announcement of Might & Magic Heroes VII, we launched on August 2014 the Shadow Council. This platform was created in order to give all Heroes Fans the possibility to make their voice count, through meaningful votes and the possibility to share feedback on every article.


Arnaud said:
Following the release of Might & Magic Heroes 7, we have decided to transfer all discussions to the official forums in order to allow you to better express your opinions and to improve the general community experience.


Arnaud said:
Thank you for your support and understanding.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1352595#focus
10th February 2016

JollyJoker said:
I'm not part anymore: I said, I'd take a break and come back when there would be anything meaningful to discuss again there, but then someone - probably Limbic, because it's their forum - revoked my access rights. Last autumn already.


JollyJoker said:
Actually without anyone sending me any notification. Considering that it's actually Ubisoft who's doing all the stuff regarding invitation and NDA and so on, the situation is, that Ubisoft didn't revoke anything officially, but also quietly agreed revoking my access rights.


JollyJoker said:
It's like with the game: I miss class here.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1352631#focus
10th February 2016

JollyJoker said:
Pretty normal in politics. Imagine a king and a couple of advisors. King has an idea. Advisors wring their hands silently, one or two mouthing cautiously doubts amd concerns, one saying loudly, that the idea is crap, naming a couple of reasons - King will not be pleased, his idea is called crap, and he'll frown upon the loudmouth.


JollyJoker said:
When it later turns out, the idea was crap indeed, King might take the opinion of the cautiously mouthing advisors into consideration, standing corrected - but of course he isn't too pleased about being exposed as having not that good an idea and seen it through, and the consequence is, the loudmouth will be roasted on a spit, and be it only to vent frustration about things having not worked out.


JollyJoker said:
It seems it's always about egos as well, and I suppose mine was too big for the puny role that was left for us, while they didn't want to hear that they were blundering.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1352889#focus
11th February 2016

JollyJoker said:
Apparently Limbic takes offense in the way I related the fact that they revoked my access to what is their (and not Ubisoft's who is actually hiring the VIP guys) forum platform.


JollyJoker said:
It would seem they find it important that I wished the forum goodbye, although I did so with the disclaimer that I would be out as long as the VIP thing would be the farce it was.


JollyJoker said:
Which means, they feel they only did me a favor.


JollyJoker said:
They also take offense in the way I talked about class with regard to them - or, more correctly, the lack of it.


JollyJoker said:
You might say a thing about revoking the access of an Ubisoft-hired free-of-cost consultat to your platform without further notice, because he said he wouldn't participate anymore as long as things stayed the way they were, and wanting to debate class, but in fact I don't care about this.


JollyJoker said:
The only thing I cared about two and a half years ago was how the next Heroes game would look like, and I don't think you'll find too many people who are happy with the way things - the game - turned out. If things turn out sub-optimal, most of the time there are reasons for it, but who- or whatever is "at fault", it certainly are not the VIPs, neither as a group, nor single members. However, part of the VIPs who did gave their 2 - and sometimes more - cents saw it coming. You were warned - and you were warned to the point it became offending (guilty as charged).


JollyJoker said:
Killing the messenger isn't solving problems, though. Killing the opposition isn't helping neither, especially not when it turns out they are right. Arguing with them whether it was fine to kill them would seem petty and also beside the point. When you take a responsibility and things go awry, somewhere along the line mistakes were made, and I think it generally helps to admit them, stand to them and try to do better. The public is usually thankful for this behaviour - probably because it's so rare.


JollyJoker said:
Stardock showed class, by the way, when they redid Elemental completely, and everyone buying that mediocre game getting Fallen Enchantress for free...


JollyJoker said:
What is left is a feeling of utter disappointment with what has been a really great game series and with the way things have developed.


JollyJoker said:
I'll leave it at that. Tomorrow it's old news anyway.


http://heroescommunity.com/viewthread.php3?TID=42231&PID=1353820#focus
17th February 2016

Maurice said:
If Erwin and his minions remain at the helm of the next installment, I think it will go down in history as even worse than H7.


Maurice said:
Still, if they change the team and put someone at the head with a proper vision of the game and get a developer who is given enough funds to really build something ... then yes, they might resurrect the dead horse.


http://heroescommunity.com/viewthread.php3?TID=42305&PID=1358282#focus
16th March 2016

Maurice said:
It's like a stillborn. You can prod it all you want, but it won't come to life magically, just because you're pulling some artificial supporting strings.


Maurice said:
Better go back to the drawing board and toss out anything they piled up on there in the past few games and try to think through about what the spirit of Heroes games really is. Before they get that, they won't be able to create anything but more stillborns.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1358535#focus
17th March 2016

natalka said:
I lost hope for the game too. And some people here know what it means.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1358548#focus
17th March 2016

natalka said:
The game mechanics will not change. I hoped to make a difference there but I am only making subtle changes to a broken game. When presenting them the real issues , they tell me my view is biased towards multiplayer.  So be it..heroes 7 will never be good, only slightly better than H6. I was defending the game for so long because my hope for it refused to die. I would change that, and that and the other thing but nothing is going to happen...so today my hope died. RIP


natalka said:
When a hardcore fan of particularly H7 is leaving you know how bad the storm is.


http://www.celestialheavens.com/forum/topic?p=363177#p363177
17th March 2016

Marzhin said:
You really hate to admit you're wrong, don't you?


Marzhin said:
So thanks for your kind words, I'll take that Pullitzer Prize now.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1358955#focus
19th March 2016

natalka said:
problem is Ubisoft with their twisted visions. These guys are not only hopeless but failing to realize they screw up again and again.


http://heroescommunity.com/viewthread.php3?TID=42305&PID=1359157#focus
21st March 2016

Zenofex said:
Where is the "dispose of Erwin and his cronies" point? You're trying to cure a cancer without removing the mutated tissue that kills the whole organism, how's that expected to work? Everything can be fixed on technical and conceptual level - at least to a good extent - but not when you have the wrong man in charge. No amount of good work can save e product from excessive management stupidity.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1359683#focus
23rd March 2016

natalka said:
I have asked why they can`t change all heroes`spec and the answer is because it will ruin the campaigns.


natalka said:
There are other things that can`t be changed because of that.


natalka said:
campaigns


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1359752#focus
23rd March 2016

Maurice said:
Not being able to change existing Heroes due to the way the campaigns are made is the biggest pile of bovine manure I've heard in a while. The only thing this does is that it adds a different task to the list of things to work through: rebalance the campaigns as needed to account for the random system they should have implemented in the first place. The nature of these balance changes could be minute or massively map-altering, but that's the price for ignoring all the suggestions of a proper skill system to begin with.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1360342#focus
27th March 2016

Quantomas said:
While reading the comments in this thread from time to time, there is little to add to the sad story that we witness here.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1362445#focus
10th April 2016

Maurice said:
A pile of **** with a beautiful flag planted into it is still a pile of ****, no matter the flag on top of it.


http://heroescommunity.com/viewthread.php3?TID=42387&PID=1364290#focus
19th April 2016

OmegaDestroyer said:
I have great memories of Heroes 1 through 5 but those days are behind me now.


http://steamcommunity.com/app/321960/discussions/0/368542844487740338/#c364039531223378496
21st April 2016

Oakwarrior said:
I think that the best townscreens (as in, my favourite) were in Heroes 2, but objectively speaking they are really far worse than anything later in the series.


Oakwarrior said:
The AI? The AI for Heroes I was "point-and-shoot at random stack".


Oakwarrior said:
As a sidenote, I love it when someone says something similar to "and this isn't even all the issues", that just means simply not knowing what more to bring up, to create the illusion that there are countless, infinite amounts of issues


Oakwarrior said:
If someone doesn't like the game then I'm fairly certain there is nothing any developer could do with H7 to make those people who dislike to actually like it. There is no way to convert a "hater" so to speak.


http://steamcommunity.com/app/321960/discussions/0/368542844487740338/#c364039531223851123
21st April 2016

Oakwarrior said:
And for those who think that I am taking the side of the developer - well, newsflash, it would be really strange if I wasn't.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1364881#focus
23rd April 2016

Maurice said:
And this statement bites, you know? During the development cycle, with the beta's (as well as just post release), there have been numerous discussions that dissected the game. That identified good parts and identified bad parts - and for the bad parts, there were discussions on what UbiSoft could do to improve the game. Why the things that didn't work, didn't work and what was missing to make it work. It was also a time where members of the development team actively participated on the website - but they usually didn't go into those indepth discussions and analysis threads.


Maurice said:
In fact, those threads were mostly ignored. Both by the developers and the people who loved the game alike. The people who saw the rot behind the wallpaper were being ignored and it left a rather bitter taste in their mouth. They saw the game go down the drain and no matter that some people love the game, sales figures and player reviews are all far below that of previous titles. That's not hating, those are cold hard facts. The game could have been so much better than what it is now, something that the "haters" have been trying to get across the board since early development. What we have now is a mediocre game at best, according to those sales figures and Steam activity gauges.


Maurice said:
At least with Heroes 6 you had many topics about campaign walkthroughs or general faction playstyles. I have yet to see any of those for Heroes 7. That can't be because of "haters" driving off "lovers", it's because the game in and of itself simply isn't a jewel in the crown of the Heroes' series.


Maurice said:
In Dutch we have a saying that literally translates as "they've heard the bell toll, but have no idea where the clapper is". Basically it means they got an idea (a next Heroes game), but they have no idea on how to shape it - something Erwin himself has even admitted at some point.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1364887#focus
23rd April 2016

Elvin said:
There is no smoke without fire and this forum has almost suffocated from the fumes. When there have been so many warning signs for so many years, the least one can say is that they had it coming. Either they did not bother to pay attention or they did not care. Either way, bad call. Even worse when you blame the fans for complaining on everything they warned you about.


Elvin said:
But when you also have technical shortcomings like the AI being crappy till 1.8(it just learnt how to wait and pick up things?!), crappy sounds, crappy balance, crappy loading times AND numerous unresolved bugs for which we should be thankful they are still being looked into.. That paints a bad picture. When the game is in that state, no - you are not allowed to make quips. You are not allowed to blame your customers. In that case you suck it up, work towards fixing them and hope it is not too late by the time you do.


https://mmh7.ubi.com/en/blog/post/view/announcing-might-magic-heroes-vii-trial-by-fire
26th April 2016

Arnaud said:
iconic


http://steamcommunity.com/app/321960/discussions/0/364039785168837708/
26th April 2016

gomaki said:
Trail by Fire


gomaki said:
This is going to be good.


http://steamcommunity.com/app/321960/discussions/0/364039785168837708/#c364039785168910775
26th April 2016

gomaki said:
Another faction and extra campaign missions is a bonus.


http://steamcommunity.com/app/321960/discussions/0/364039785168837708/
27th April 2016

gomaki said:
I am very confident that this will be the 'ToTe' of H7 but I wont over sell anything and let the game speak for its self.


gomaki said:
I believe that was a big let down with the release, things simply weren't polished, don't want a repeat of that.


http://heroescommunity.com/viewthread.php3?TID=42381&PID=1365590#focus
27th April 2016

AcidDragon said:
Today was an interesting day.


AcidDragon said:
As you may have noticed, the mod suffers from the problem of creature growth dwellings. For example - there's a dwelling that gives +5 Wolves but it does not work on Griffins.


AcidDragon said:
So I asked the totally anonymous Limbic employee whether a building like that can boost growth of more than one creature type. And got a "no" for an answer.


AcidDragon said:
But since the whole mod came to be because I was told Alternative Creatures will never happen, 25 minutes later I found a way to do just that. Basically, doing not doable things is starting to become my hobby .


http://heroescommunity.com/viewthread.php3?TID=42381&PID=1365646#focus
27th April 2016

Maurice said:
It's all so weird ... I mean, even UbiLimb must have seen the reception of H7 was that of a cold shoulder. Then implementing some solid fan suggestions get brushed off with a simple "can't do, code doesn't allow it", while here we have a mod in the making that pushes that all aside and I have to say, with seemingly relative ease. Now I don't know how much time you spend in all to make your magic work, but it sure sounds like it's something UbiLimb could have done too and probably a bit faster too since they have the indepth knowledge of how they structured their code whereas you are still exploring it, AcidDragon.


http://heroescommunity.com/viewthread.php3?TID=42381&PID=1365650#focus
27th April 2016

AcidDragon said:
So in theory fans have the tools to create their own expansions. Something which would be a dream-come-true for WoG or HotA authors back in the days. From my experience Heroes 7 is the easiest game to mod out of the whole family.


AcidDragon said:
The only thing is whether the fans will want to make their mods, as Heroes 7 is also the worst-rated game of the family. The irony.


http://heroescommunity.com/viewthread.php3?TID=40444&PID=1365739#focus
28th April 2016

OmegaDestroyer said:
Can any one please tell me the hamster thing is just a joke?  Surely my once beloved Heroes of Might & Magic has not deteriorated to such a sorry state that anthropomorphic hamsters are now a combat unit?


http://heroescommunity.com/viewthread.php3?TID=42430
7th May 2016

Mikhail said:
In the summer of 1998, when I was playing actively Heroes of Might and Magic II, I had no idea that I would almost fifteen years later participate in the establishment of the continuation of this legendary game. What once seemed like an impossible dream, has now become reality with all its consequences.


Mikhail said:
That is why I was able to put aside all the high epithets on the "heroic" series and discuss what is going on behind the scenes. Namely, talk about creating Might and Magic Heroes 7 in terms of level designer.


Mikhail said:
Most of the problems of development of Heroes 7 rested on indecent low budget and short development time. Fierce savings in all, did not allowed to expand staff, capable of qualitatively improve the game.


Mikhail said:
For example, the development of artificial intelligence (AI) takes only one person. This led to the fact that most levels have been built without the opportunity to test the gameplay in "combat" conditions, and the whole gameplay scenarios had been scripted entirely. Designers have received more or less working AI only at the end of the development (the same one single programmer AI still finished his work). Looking back, we can say that attend the creation of sane AI had another prototype stage.


Mikhail said:
The visual style of the game environment expected turned out to be a weak point in the development of Heroes 7. In the studio of the artist was not selected for the game environment, and art director was constantly busy with outsource control and coordination of every detail with Ubisoft. Monitoring the status of each map and working closely with the designers of levels were physical possibility for him. As a result, designers are left to themselves and worked to the best of their abilities.


Mikhail said:
Thus, the visual part in any case should not be allowed to drift. If your designers for some reason suddenly must deal with levels of decoration, then it is vitally important to provide guidance on the design of the gaming environment, taking into account the style of games (compiled by art director).


Mikhail said:
Another problem was the lack of time to test the gameplay. In most cases, it worked out only the main quest line, and alternate behaviour of player was not thought over. As a result, the player steps on the part of the storyline led to a large number of exploits and critical bugs breaking passage. Needless to say that in order to save time in their levels of designers playing with cheats and basically balancing the real games began in fact only after its release.


Mikhail said:
Will Might and Magic Heroes 7 descriptions or sink into oblivion time will tell.


https://level-design.ru/2016/05/razrabotka-might-and-magic-heroes-7/
7th May 2016

Mikhail said:
Studio Limbic independent and young, lives mostly at his own expense, large projects makes to order from major publishers. About 40% of employees have, as a rule, junior and intern-students from Darmstadt uni next door. Perhaps this is the secret of such quality and cheapness.


https://mmh7.ubi.com/en/blog/post/view/trial-by-fire-new-release-date
19th May 2016

Arnaud said:
Trial by Fire will be a great addition to the series.


Arnaud said:
We know you have been eagerly awaiting for this add-on and we are sorry about this delay.


https://level-design.ru/2016/05/razrabotka-might-and-magic-heroes-7/
6th June 2016

Mikhail said:
Totally agree, I myself 50 would not have bought. Price particularly at the start had to be less than it would be fair to the players. But nothing can be done - for how much to sell the product determines the publisher, not the developer.


http://steamcommunity.com/app/321960/discussions/0/358415738216204096/
1st July 2016

gomaki said:
Hey all. Just to confirm that the Twitch Stream is happening on Aug 1st, the Monday before Addon launch on the 4th.


gomaki said:
I will be on the Stream along with a Level Designer (Limbic_Ramiro) And a Gameplay programmer/AI dev (Limbic_Oak)


gomaki said:
We'll show you everything to do with Fortress, the skill changes, neutral units, a little campaign and answer questions through out.


gomaki said:
Hope you can join us. If not, don't fear. I will ensure it gets exported to Youtube after so you can watch at your convenience.


http://steamcommunity.com/app/321960/discussions/0/358415738216204096/#c360670708794690309
1st August 2016

Helene said:
Hello Heroes,


Helene said:
We have the regret to announce that we won’t be able to maintain this stream session.


Helene said:
We are sorry for the inconvenience and the short notice.


Helene said:
We are however very excited for you to get your hands on Might & Magic Heroes VII: Trial by Fire, which will release this Thursday (August 4th).


Helene said:
Check out our official website for more information about this addon!


Helene said:
Best,


Helene said:
The M&M Team.


http://forums.ubi.com/showthread.php/1467260-Updated-Twitch-Stream-August-1st?s=73c4f6a0d80d7ffc4475b873aed1d8d2&p=11809269&highlight=#post11809269
1st August 2016

gomaki said:
I'm glad when people make un-informed comments about things they don't know about.


http://steamcommunity.com/app/321960/discussions/0/360670708796513298/#c360671247403291322
2nd August 2016

Oakwarrior said:
Um. Guys. It's software. There will always be bugs If you think there is a single bug-free piece of software on this planet, then you are fooling yourself.


http://steamcommunity.com/app/321960/discussions/0/360670708796513298/#c360671352683759747
4th August 2016

Oakwarrior said:
I only consider H7 to be a "decent" Heroes game personally, not exactly up to "great" standards for me


http://steamcommunity.com/app/445310/discussions/0/353915953248496887/#c353915953248758074
4th August 2016

Oakwarrior said:
Is it worth it at the moment? I can't judge, I'm too far "in the system" and my view is a bit askew. Should you get it? Yes.


http://steamcommunity.com/app/321960/discussions/0/360671352686173446/#c360671352687363639
5th August 2016

gomaki said:
Haven can't learn Dark,


http://steamcommunity.com/app/321960/discussions/0/360671352686173446/#c360671352687439613
5th August 2016

Oakwarrior said:
There are no clear restrictions IIRC (some lore ones like Heart mentioned)


http://steamcommunity.com/app/321960/discussions/0/360671352686173446/#c360671352687566132
5th August 2016

gomaki said:
We sat down with the VIPs a lot of on this one. Every class of every faction has their own assigned % to each potential Skill you could have populate the skill tree. Outside of some 'hard lore' restrictions (honestly not that many) everything is 'open' so to speak.


http://steamcommunity.com/app/321960/discussions/0/360671352686173446/#c360671352687708758
5th August 2016

gomaki said:
Mm, I'm not sure about how much of that information we want to share.


gomaki said:
On one side I feel like.


gomaki said:
'Why not? You should see what each class can get.'


gomaki said:
But on the other I think it adds a little not knowning what class can get what..Maybe i'll organise a Strawpoll for over the weekend here ,and on Ubi forums, see what people think. I have the information at hand so we can leave it up to the community to decide.


http://steamcommunity.com/app/321960/discussions/0/360671352686173446/#c360671352687859300
5th August 2016

gomaki said:
That Link oak provided (of which I wrote originally) explains the system. The question is does everyone want all the %s for all the classes. I'm still not Convinced by JJ that everyone actually does want it. Maybe they do? I guess in Heroes V someone made that external wheel to see all the potential paths to get the GM moves. I'll give it the weekend atleast for some more mass feedback of varying play styles.


gomaki said:
It's no hard task for us to post the excel sheet at the end of the day, it's just if people want to work it out them selves, and perhaps gain tactical advantage knowing who can do what, and at what frequency, or just be told the values straight up. Both paths are viable.


http://steamcommunity.com/app/321960/discussions/0/360671352686173446/#c360671352687956285
5th August 2016

gomaki said:
But also with Poker you never fully have all information of your opponents hand, you just make educated guessed on their range. Until the hand is turned over (in our case it would be you have your first hero vs hero fight against the opponent)


gomaki said:
But as an aside i'm 100% not opposed to giving out all the information of each class. I just would prefer it be a democratic majority. I know for sure people like to also figure things out for themselves, and this should just be overlooked.


http://steamcommunity.com/app/445310/discussions/0/353915953252098989/
5th August 2016

gomaki said:
Trails by Fire


http://steamcommunity.com/app/321960/discussions/0/360671352680283982/#c360671583800937735
6th August 2016

Oakwarrior said:
Ah, the good old "it's not a bug, it's a feature" times of Nival and H5


http://heroescommunity.com/viewthread.php3?TID=41542&PID=1383865#focus
7th August 2016

Marzhin said:
Heroes VII Trial by Fire has been released. My last (for now) Might & Magic game, after seven years working on the franchise. In a couple of weeks I'll be joining another team to work on other games and other universes.


Marzhin said:
Now I'm getting back to discovering and enjoying future Might & Magic games as a "simple" fan.


http://heroescommunity.com/viewthread.php3?TID=42709&PID=1384036#focus
8th August 2016

natalka said:
I can`t believe how Limbic got me to participate with them in this never-ending fiasco. They used all of the other VIPs too. Just a publicity program and nothing more. After we confronted them about the expansion content they made up the story about the leak and shut down connection with us. They deserve minimum sales.


http://heroescommunity.com/viewthread.php3?TID=42780&PID=1386894#focus
24th August 2016

Oakwarrior said:
No we're too busy making sure the MP always goes out of sync at least once per game..


http://heroescommunity.com/viewthread.php3?TID=42780&PID=1386898#focus
24th August 2016

Oakwarrior said:
I just couldn't bear to read this and not react to it because of how well you guys demonstrated how much you think you know about game development.


http://heroescommunity.com/viewthread.php3?TID=42780&PID=1386907#focus
24th August 2016

Oakwarrior said:
I respect you and what you do and you are basically the only person on this board I know that actually is genuinely curious on how games work and also the only person who is on the right track to find out. The rest is just mindless circlejerk over arbitrary numbers that hold little or no actual value.


http://heroescommunity.com/viewthread.php3?TID=42780&PID=1386909#focus
24th August 2016

Oakwarrior said:
Right back at you, son.


http://heroescommunity.com/viewthread.php3?TID=42780&PID=1386911#focus
24th August 2016

Oakwarrior said:
Circlejerk is popular mostly because it illustrates the situation quite well.


http://heroescommunity.com/viewthread.php3?TID=42780&PID=1386914#focus
24th August 2016

Oakwarrior said:
I don't care about you.
Also you're not really my audience.


https://mmh7.ubi.com/en/blog/post/view/important-announcement-from-the-team
5th October 2016

Erwin said:
Dear 'Eroes,


Erwin said:
Over the past year, we've had the pleasure of releasing the latest game in the legendary Might & Magic series, with Heroes VII and its add-on "Trial by Fire".


Erwin said:
We truly hope you enjoyed this new adventure through the rise of the Griffin Empire and we would like once again to thank you for your support. Shadow Councilors, your devotion will be remembered, working with you was an inspiring and memorable experience for all of us.


Erwin said:
After 4 years of a close collaboration, our partnership with Limbic Entertainment is coming to an end and as such no further updates will be provided for the title. The forums will remain open to allow you to continue the conversation about the game and keep sharing your best creations.


Erwin said:
We would like to thank all the teams involved in this project, particularly our friends at Limbic Entertainment and wish them the best in their future endeavors.


Erwin said:
On behalf of the Erwin team, we hope you continue to treasure this series as much as we do and we are looking forward to seeing you again in Ashan!


Erwin said:
Team Erwin.


"Erwin and the Parthian Shotglass"
https://www.youtube.com/watch?v=egY8rUpxqcE
5th October 2016



Erwin said:
And did it my way...


http://heroescommunity.com/viewthread.php3?TID=76543&PID=9876543#focus
21st March 1969

verriker said:
lol


http://heroescommunity.com/viewthread.php3?TID=11538
2004

Jon Van Caneghem said:
I will never regret selling NWC, since I know many other companies similar to NWC went out of business. I do feel bad about watching the franchise I created wither away. But I did learn quite a few lessons along the way. Mainly that if you're not happy with what you're doing, you need to move on, regardless of the difficulty. Failure is temporary, regret can last forever! Overall, I am very proud of all the games I made over the years and very happy knowing all the fun I have created for so many people!

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 27, 2016 10:27 AM

Quote:
And I think Ubisoft didn't trash the true M&M universe because they are evil, but because they're just... well, stupid and proud. The poor fools truly believe Ashan is a better universe.


Truer words were never spoken. This is the written evidence that Erwin's pendulum of hypnosis exists and it's as powerful as 20,000 cosmic spiders.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 27, 2016 10:29 AM

HC, chip in your own funny or interesting Erwin quotes from the past and I will add them lol
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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 27, 2016 10:32 AM

i had to stop reading a good ways in. my hatred for erwin's stupidity has increased significantly.

*+15 bloodlust*

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 27, 2016 10:35 AM
Edited by LizardWarrior at 10:37, 27 Apr 2016.

Erwinus said:
(my main WOW character is a Tauren)


What a shock, Erwin plays WoW, who would have guessed?

Erwinus said:
There are several reasons for this long gestation period. Some pragmatic, like waiting for the perfect development studio to succeed Nival.


I would call it constipation rather than gestation, you are delivering a piece of crap, not a child

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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 27, 2016 10:43 AM

LizardWarrior said:
I would call it constipation rather than gestation, you are delivering a piece of crap, not a child


here, here!

crap is all that comes outta his head, i suspect. you can't be THAT bad at your job, and good at everything else.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 27, 2016 11:16 AM
Edited by LizardWarrior at 11:16, 27 Apr 2016.

oh my spider god, I just finished reading all. I must admit that it had been an epic journey

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted April 27, 2016 02:11 PM
Edited by EnergyZ at 14:17, 27 Apr 2016.

All of this is so...

And it is more sad that some people can be so dismissive. All of this shows some manipulative politics upon the game to advance their "vision" of the game - or, better yet, the franchise itself. And this serves nobody - many fans without a good game they can love, and the devs/publishers without money, unaware what got them into this mess.

Not only that, but a lot of people have been *lost* - some just stopped playing Might & Magic games, others have been fired or just quit the dev team and those that remained changed their minds, even defending certain parts of the game and lore.

And, for some reason, this just repeats itself, in a circle.
____________
Come and visit the Might and Magic Wikia!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 27, 2016 04:00 PM

verriker said:
HC, chip in your own funny or interesting Erwin quotes from the past and I will add them lol

Hard to find anything you haven't added yet mate but I recall that pic I made with some famous quotes and this thread seems properly appropriate for a repost:


____________

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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted April 30, 2016 01:21 PM
Edited by Dies_Irae at 13:22, 30 Apr 2016.

Erwan and Friends

"lol"

Dunno why you keep calling him 'Erwin' though .
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 30, 2016 01:37 PM

Talk about passion, damn!
____________

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Aionb
Aionb


Known Hero
posted April 30, 2016 02:02 PM

Storm-Giant said:
Talk about passion, damn!

Yes, The Passions of Erwin!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 30, 2016 03:04 PM

Dies_Irae said:
Erwan and Friends

Damn I wish I wasn't banned so I could reply to that, eventually linking that very thread lol
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Homer171
Homer171


Promising
Supreme Hero
posted May 01, 2016 12:25 AM

Thank you for this. Altough this did not change my view on ubi's future on heroes instalments. Point where I just don't care anymore. Interesting comments none the less, liked ol' Alci's rampage, did not help much tough..

In short: "Oh, these silly peasants don't know what they want. I'll give them what ever I want, period. I rule btw."


____________
Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 09, 2016 06:17 PM

This thread should get QPed and moved to the tavern for future generations, it can't disappear!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 09, 2016 06:21 PM

Verriker must have incredible amounts of patience to compile all this. Hell yes, +1! This is history we are talking about

And honestly, who would believe that? This thread should be preserved as a reminder. A funny one.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted May 09, 2016 06:36 PM

Alas, he's stained himself with heresy, henceforth he'll know be known as a dirty ubi peasant and a heretic.

And what do we do with heretics? that's right. we burn them.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted May 10, 2016 03:02 AM

Galaad said:
This thread should get QPed and moved to the tavern for future generations, it can't disappear!


Isn't what we want it to do lol?
____________
"No laughs were had. There is only shame and sadness." Jenny

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