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Thread: [MOD] MMH5.5 In-Game SkillWheel | This thread is pages long: 1 2 3 4 5 6 7 · «PREV / NEXT» |
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thGryphn

  
   
Promising
Famous Hero
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posted June 07, 2016 09:31 AM |
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Edited by thGryphn at 10:09, 07 Jun 2016.
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magnomagus said: @thGryphn: don't mind my words i write them very fast
I found a bug after selecting the elementalist wheel sometimes the cursor disappears and reappears after selecting another wheel. It really seems to be the elementalist wheel that causes it.
EDIT: What source did you use during development for tracking all icon and description links? skills.xdb? I want to know how to put best together my RC8 changelist.
I had seen that bug once or twice maybe but had written it off as a fluke. After your message, I looked into it and I now know why it's happening and it's the weirdest thing:
When you think you're clicking on the skillwheel, your click actually goes through to hold one of the drag-and-drop icons (if any) at the very back. This happens only with those icons on the Army and Inventory screens. Crazy, right?
I have a solution in mind that I didn't try yet. If that doesn't work, I will have to disable the skillwheel button at Army and Inventory screens...
For all those links, I'm directly referring to the source files (yeah, I hand input all of them), just like skills.xdb is doing. In fact, I used skill.xdb to locate them. So, any changes to perks (like replacing 'absolute protection' with something else, etc) will have to be done manually, which means editing a few (3 -- icon, name, description -- to be specific) files for each perk to direct to new sources.
Edit: My "solution" doesn't work, so I'll disable the SW button at Army and Inventory screens... 
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted June 07, 2016 02:42 PM |
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Quote: Edit: My "solution" doesn't work, so I'll disable the SW button at Army and Inventory screens...
I think that's ok, we shouldn't overdo it anyway, it looks best if it looks like it was there all along
Your linking to the actual gamefile is really gold by the way!, thank you so much for your work. Previously updating the manual was very tedious so I let a lot of stuff just go. Now I can really nitpick over every detail and have already done a truckload of small improvements.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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thGryphn

  
   
Promising
Famous Hero
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posted June 07, 2016 05:12 PM |
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magnomagus said:
Your linking to the actual gamefile is really gold by the way!, thank you so much for your work. Previously updating the manual was very tedious so I let a lot of stuff just go. Now I can really nitpick over every detail and have already done a truckload of small improvements.
Yeah, you better include me in credits 
I'm happy with the end product too, using as much of the original game files as possible was the goal, and I'm using them exclusively. Aside from the background images there is no new texture, and all texts are actually txt files.
Here is an update to fix that last bug by removing buttons from Army and Inventory screens...
Download: MMH5.5 In-Game SkillWheel RC3
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted June 09, 2016 01:55 PM |
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@ThGryphn: I won't forget the credits, I have send you (and dredknight) an internal message.
EDIT: Just after I uploaded some files to you i noticed the avenger skill is named artifer on the wheel.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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thGryphn

  
   
Promising
Famous Hero
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posted June 09, 2016 03:16 PM |
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magnomagus said: @ThGryphn: I won't forget the credits, I have send you (and dredknight) an internal message.
EDIT: Just after I uploaded some files to you i noticed the avenger skill is named artifer on the wheel.
Got the message, and will do the changes 
Oops on Avenger skill names 
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thGryphn

  
   
Promising
Famous Hero
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posted June 10, 2016 01:22 PM |
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@magno, sent you a PM 
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Gidoza

 
   
Famous Hero
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posted June 10, 2016 10:40 PM |
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So to be clear, it works in-game and doesn't crash saves?
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LarkinVB

 
  
Known Hero
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posted June 10, 2016 11:07 PM |
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The old skill tree did display the percentage chance to get skills, will this be added to the wheel ?
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted June 11, 2016 12:01 AM |
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The chance to get the skills is already shown by the background color and position of the skills on the wheel, showing the actual numbers is not very important since in reality they constantly shift if you pick a new skill.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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thGryphn

  
   
Promising
Famous Hero
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posted June 11, 2016 10:18 AM |
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Gidoza said: So to be clear, it works in-game and doesn't crash saves?
You can rest assured, it's working perfectly in-game, without any crashes or any savegame corruption 
LarkinVB said: The old skill tree did display the percentage chance to get skills, will this be added to the wheel ?
magnomagus said: The chance to get the skills is already shown by the background color and position of the skills on the wheel, showing the actual numbers is not very important since in reality they constantly shift if you pick a new skill.
Yeah, the percentages you came to see are only the very initial percentages that keep evolving with the player's choices. They're still important in terms of "ranking", but not exactly with their nominal values (12% etc).
Given that, I decided to not include any % values, which also would make it too crowded, but color-code them on the wheel. This way, the ranking, which is what really matters, is clearly seen 
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted June 11, 2016 11:27 PM |
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thGryphn

  
   
Promising
Famous Hero
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posted June 12, 2016 01:10 AM |
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magnomagus said: @ThGryphn: noticed one more thing, barbarian enlightenment needs to be renamed learning in wheel
Thanks for noticing, will fix it 
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Skeggy

  
   
Promising
Famous Hero
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posted June 14, 2016 02:32 AM |
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Congratulations for the effective and beautiful skillwheel.
Just one more thing. Wouldn’t it be more logical to have the class-defining skill first-next to attribute table? In other words, wouldn’t it be more logical to have counter clockwise wheel?
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted June 14, 2016 08:26 AM |
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Another text change you may want to consider with @Magno.
Quote: Spirit Link - Grants the ability to tie hero's spirit to the spirits of any creatures on the battlefield until the end of combat. The hero will gain a point of mana for every 50 damage dealt to the linked creature. There can be only one link at a time. The hero spends only half a turn to choose a target.
Quote: There is missed "and" in master of Curses.
Master of Curses - The hero learns the Weakness spell and is granted mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells.
Corrupted soil says it does not affect marksman units which is not correct as it affects all moving non flying one. I deleted the part with archery stuff.
Quote: Corrupted Soil - The hero calls upon forces of nature to affect enemy creatures. Any time a non-flying enemy creature moves, not per tile, it will receive 10*(Hero Level) damage.
Dark Renewal - "by +4" is now "by 4". Irresistible magic was mentioned which is now rewritten and further explained.
Quote:
Dark Renewal - Hero mana regeneration is increased by 4, and should it happen that in combat any single target or area spell is completely resisted, all the mana spent to cast that spell is regained and hero ATB value drops to 0.2/0.3/0.4/0.5 depending on Sorcery skill mastery. The skill does not work if the spell partially penetrates the target (Not compatible with Occultism skill).
Not pushing you to take everything. Just what you consider worthy.
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thGryphn

  
   
Promising
Famous Hero
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posted June 14, 2016 12:30 PM |
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Edited by thGryphn at 12:32, 14 Jun 2016.
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^ All texts are now at magno's hands.
The only thing I definitely don't agree with there is "increase by 4" should stay as is. No need for "+". You would never say "increase by -4" anyway.
If the wording is "a bonus of" or "change by" then "+" or "-" is necessary but not with "increase" or "decrease".
Skeggy said: Congratulations for the effective and beautiful skillwheel.
Just one more thing. Wouldn’t it be more logical to have the class-defining skill first-next to attribute table? In other words, wouldn’t it be more logical to have counter clockwise wheel?
Counter-clockwise is too unconventional for human perception and interpretation. Not always (mathematical or engineering) optimization fits the human nature 
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted June 14, 2016 01:20 PM |
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thGryphn

  
   
Promising
Famous Hero
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posted June 14, 2016 02:52 PM |
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Something new I just realized, a newfound feature, lol: You can access the skillwheel during the combat; all you have to do is double click your hero
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thGryphn

  
   
Promising
Famous Hero
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posted June 14, 2016 05:12 PM |
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Edited by thGryphn at 17:13, 14 Jun 2016.
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Moved to a relevant thread...
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Gidoza

 
   
Famous Hero
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posted June 16, 2016 04:15 PM |
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Thanks for this, Gryph.
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thGryphn

  
   
Promising
Famous Hero
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posted June 16, 2016 07:33 PM |
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I'm very happy it's liked
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