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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Changing a few spells
Thread: Changing a few spells
Mageus
Mageus


Hired Hero
posted May 23, 2016 01:36 AM

Changing a few spells

There are &a few spells that bother me when I play the game as I don't feel they are that good in their field.

Magic light:
Sun beam and sun novas.
I understand there is a symetry on magics. Fire, Earth, Water and Light each has a single damage direct target and a multiple target damage in the first three tiers.
Each has a support skill lvl 1 and et cetera.

So I understand why they made this choice but it does not feel right.
I would rather have a blind spell instead of sun beam (similar to the confuse of H5 where a percent of target ennemy does not retaliate or range attacks depending on skill and heroe power).

Sun burst could be replaced by prayer (similar to the water spell in h3) increasing attack and defense (with a low factor like 5+0.5*magic at master level) and speed by a fixed amount depending on the skill (maybe 0/1/1/2) and the light skill could give it an area effect.


Water:
Summon a boat. Useless in most map it could just be a neutral spell.
To replace it some other adventure map spell like ennemies suffer from blizzard at the start of the fight.


Fire magic :
Firewall should proc either when it is casted or when it is the unit turn, not both. As it is now it is the most instant damaging spell of fire, more effective than fireball (the factor is 26, it procs twice so first turn the target gets power *52 while fireball has a power*40 factor).

What do you think?

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cleglaw
cleglaw


Famous Hero
posted May 23, 2016 04:58 AM

i agree on firewall. it really does too much damage, and an instant damage. it needs some changes in order to make other spells a bit more usefull.

and one more thing to say, A.I continues to sit in fire. they should move themselves sometimes. i usually cast fire wall on shooter(s)+2 more units, and shooters stand in it taking damage for like.. 4 turns . even fixing this A.I behaviour may do a great favor.

some spells are too situational, and they are a bit problematic because of that, like you mentioned, boat spell is mostly useless due to no water in maps. i thik increasing spell counts in game/per level can fix these kind of things. imho more option=more room for situational spells. regen spell shares somewhat similair fate with boat spell.

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