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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: HoMM IV - poor MoM clone
Thread: HoMM IV - poor MoM clone This thread is 2 pages long: 1 2 · «PREV
0mnipresent
0mnipresent

Tavern Dweller
posted April 13, 2002 06:57 PM

Ahhhhhh.

Master of Magic


What a game.

I'm glad someone (quite a few actually!) here remembers it.

That was one of the best games ever made. It still has some features never implemented in any other game again.
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Jenova
Jenova


Famous Hero
posted April 14, 2002 10:16 AM

I liked how you could create your own artifact with a spell, and the more l33t it was the more mana it needed and turns it would take to complete. Also the Spell of Mastery was interesting.. Complete the spell to win.

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brody
brody


Known Hero
Pathetic Loser
posted April 14, 2002 01:51 PM

The spell of mastery sucked.  If a sequel were released, they'd need more victory options (which could be enabled or disabled, depending on user preferences) like civ3.  I hated to be superior in the game just to find out that so-and-so was casting the spell of mastery...

Actually, making MoM 2 out of Civ 3 ideas (and obviously the old MoM ideas) would probably be pretty cool.  New diplomacy options and new victory conditions would rock!

Anyway, H4 is NOT supposed to be a MoM clone!  It uses a magic system based on MTG, and the heroes in battle idea isn't really that much like MoM, since MoM heroes were just another playing piece, whereas in the heroes series, your heroes are everything.  Without heroes, you cannot win in 1-3, and in H4, you would be hard pressed to defeat even the AI without heroes.
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Jenova
Jenova


Famous Hero
posted April 14, 2002 04:08 PM

Spell of Mastery was hard to pull off.. Even for a very advanced wizard you would need 40+ turns and can't cast any overland spells during that time. It's harder to pull off than building a wonder in AOE and keeping it for a few thousand years.

And I believe it warned other wizards when someone begins casting Spell of Mastery..

I also liked how even if your fortress was taken over (and thus you lose), you could still get back in by casting Spell of Return if you had it.

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thunderknight
thunderknight


Promising
Famous Hero
posted April 15, 2002 08:21 AM

Ya, when casting Spell of Mastery, the screen will show things like "XXX starts to cast Spell of Mastery,.....".
I always play at the hardest difficulty in later MoM games. Sometimes, AI cast this game winning spell earlier than me. Then, the game turns into a very interesting town assault game. Got that town at all cost or you may lose.
But AI is just too stupid (just like other strategic games ) to well defend that town. If it's a human player, it will put every piece of its army around that town.

Well, you can also win by defeating all opponents. Though that will make your score a bit lower.

If we are so LUCKY that we could get MoM sequel (I don't mind which company makes it, just too disappointed about Micropose), it will be wonderful if multiplayer option is included in it. Well, maybe just a dream.
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and love what you choose.

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 15, 2002 12:20 PM

About Master of Magic...

Hi there...
A long time ago I started a thread about MoM and compared it to HOMM.
If any of you guys havent played the game yet, it is freeware now, and you can download it on the following site:

www.theunderdogs.org

It is freeware, enjoy...

raZor_X
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BunBun
BunBun

Tavern Dweller
posted April 15, 2002 07:33 PM

Quote:
Quote:
Uh-yeah, I guess then there is no accounting for
intelligence in strategy games if numbers rule the
day. You may be surprised to find that there are
strategy games where larger armies do not necessarily
win (PG series, Civ series, MoM, etc); this has also
been demonstrated several times in history as well
(Athenians vs Persians, Frederick the Great against,
well, Europe, South vs North in early US Civil War, etc).
IMO, a person who w/ 3 black dragons and no hero can
through tactics/manuevering consistently beat 10 black
dragons-> that's impressive and would be indicative of
a tactful mind. Someone who can defeat 10 dragons w/
even force consistently w/o a hero would adequate.
Someone who can beat 10 dragons w/ 20 dragons - well,
if you can't do that, then tactics (more than strategy)
is not your forte. Larger is not necessarily better
in terms of armies BUT HoMM tends to be biased in
this regard.




Um, This is just a GAME, not a super realistic war simulation. And to make sure that the game STAYS fun, there should be NO way for someone to beat 10 dragons with 3 (assuming all other factors are equal) because it would not be very fun. There is absolutely no game out there which has things you described.


Actually there are several games where you can. I already
mentioned a few of them and if you want more look more
into the war simulation games.  The key as I have
mentioned before is whether unit levels/terrain effects
are considered.  In a straight vanilla, 3 dragons on 10
dragons, only by extreme luck can the 10 ever be defeated.


As for Civ series, have you actually played them? or are you just randomly trolling? Larger number (even if your units are much weaker and low tech) is always superior, as you can harass the enemy from all sides and uncover huge territory quickly, while your few super units will be hard pressed to even defend your empire, much less think about expansion.


Yes I have and it can be done (more so in Civ 1 and 2 than
in Civ 3).  It's not easy but people have done it before.
Btw, I would not leave a few super units to defend the
homeland as that would be a waste; they should be the
spearhead of your attack force.

As I indicated earlier, there is a limit where the small
technological superior force has an advantage over
the numerical superior but technological inferior
units.  But I don't have to even go into that.  Ever
seen a tank take out large units of riflemen on
plains b/c they were stacked?  (As you yourself
mention it's not a war simulator)  Now, Civ 3 changed
the rules a bit and hitting a stack and wiping out
the defender doesn't eliminate the entire stack but
prior to that you could conquer the world w/ few units
in a straightforward fashion.  It's harder in Civ 3
to do this unless you go w/ the Pope Strategy or
some other route (ie spend money on tech trading and
diplomatic alliances).







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