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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Vote your creatures (just for fun)
Thread: Vote your creatures (just for fun)
Cortes
Cortes


Adventuring Hero
posted November 20, 2016 08:57 PM
Edited by Cortes at 20:59, 20 Nov 2016.

Vote your creatures (just for fun)

Hey guys, welcome to...something little.
Yeah, may sound strange but it is so and I had this idea for quite a while. It is basically nothing else but the possibility, to choose your creatures from the three Line-Ups from Sylvan and Dungeon.
I know, it is far too late for this, game is done and all but come on, why not? Just something little for fun.
I remember well, that many of you wanted to vote creatures directly. And if I am not mistaken, this came up a few times after this as well.

Just the creatures, nothing else. Otherwise I would have to put Sea Elf Pirate in there as well. Brings me to a point I do absolutely not understand: Giving us the Line-Ups they did and the story they did and not adding Sea Elf Pirate as a faction unit!!!!!
Did they make the story only after the vote? But, that is not the point here. So, lets go straight down to the first faction.  

Only the units, who were already in the 3 choices back then.




SYLVAN


CORE

Hunter/Master Hunter: ranged damage dealer with double attack

Root snake/Root python: super-fast saboteur with poison damage and entangling ability

Dryad/Oak dryad: supporting creature working in synergy with the Treant to heal it

Pixie/Sprite: small damage dealer negating enemy retaliation



ELITE

Druid/Elder Druid: saboteur and ranged damage dealer with entangling abilities

Silver Unicorn/Golden Unicorn: antimagic support unit

Emerald warrior/Emerald knight: strike and retribution damage dealer

Treant/Ancient treant: tough and resistant creature with entangling abilities

Blade dancer: multiple targeting damage dealer

Moon Doe/Sun Deer: fast damage dealer with supporting abilities



CHAMPION

Green dragon/Emerald dragon: tough damage dealer with average move range and area of effect damage

Treant/Ancient treant: tough and resistant creature with entangling abilities and dryad protection ability

Phoenix/Greater Phoenix: flying and hard-to-kill creature with self-resurrection ability and supporting abilities






DUNGEON



CORE

Assassin/Shade: melee walker with backstab ability. Damage dealer.

Shadow Lurker/Shadow Watcher: ranged attack flier with debuff abilities. Saboteur.

Skirmisher/Darkblade: melee walker with strike and return ability and no retaliation. Damage dealer.
Troglodyte/Chthonian: Earth spirit, immune to blind and with burrowing movement ability. Tank.

Stalker/Tracker: walker with ranged attack and piercing shot ability. Damage dealer.



ELITE

Minotaur/Minotaur Guard: melee walker with preemptive strike and no retaliation. Damage dealer.

Shadow Unicorn/Nightmare: teleporter with debuff aura. Saboteur.

Faceless/Faceless Assassin: teleporter with strike and return ability. Damage dealer.
Strider/Soulless: walker, shadowsteel construct with debuff abilities. Saboteur.

Medusa/Medusa Sorceress: walker with ranged attack and mesmerizing ability. Saboteur.
Manticore/Scorpicore: flier with poison debuff. Saboteur.



CHAMPION

Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.

Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.



------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Since I started this anyway, I show you my personal choice:



SYLVAN:
Pixie
Root Snake
Hunter

Druid
Emerald Warrior
Treant

Green Dragon
Phoenix

Root Snake and Treant out there, working with their entangling ability at melee combat. Pixie and Emerald Warrior making use of “no enemy retaliation”, Hunter and Druid are the shooters and Green Dragon and Phoenix are both flying units, sent, wherever they are needed.
Honestly, I can totally see this working. And I like the units as well.



Now to DUNGEON:

Assassin
Stalker
Troglodyte

Medusa
Manticore
Minotaur

Champions are obvious I would say.

Honestly, not that important to me. I miss wonderful heroes 5 Assassin and I am pretty sure, there would have been other ways to go to the “sneaky Dungeon” that there is now instead of splitting this unit up. But I can not imagine this “Shadow Unicorn” and strike and return without enemy retaliation is only half of the way. And construct? No, not to Dungeon please.
And I hoped for Inferno anyway


Now then, what creatures will you choose?

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TD
TD


Promising
Famous Hero
posted November 20, 2016 09:06 PM

SYLVAN

Pixie/Sprite: small damage dealer negating enemy retaliation

Root snake/Root python: super-fast saboteur with poison damage and entangling ability

Hunter/Master Hunter: ranged damage dealer with double attack

Druid/Elder Druid: saboteur and ranged damage dealer with entangling abilities

Emerald warrior/Emerald knight: strike and retribution damage dealer

Treant/Ancient treant: tough and resistant creature with entangling abilities

Green dragon/Emerald dragon: tough damage dealer with average move range and area of effect damage

Phoenix/Greater Phoenix: flying and hard-to-kill creature with self-resurrection ability and supporting abilities



DUNGEON

Assassin/Shade: melee walker with backstab ability. Damage dealer.

Shadow Lurker/Shadow Watcher: ranged attack flier with debuff abilities. Saboteur.

Skirmisher/Darkblade: melee walker with strike and return ability and no retaliation. Damage dealer.

Shadow Unicorn/Nightmare: teleporter with debuff aura. Saboteur.

Medusa/Medusa Sorceress: walker with ranged attack and mesmerizing ability. Saboteur.

Manticore/Scorpicore: flier with poison debuff. Saboteur.

Shadow Dragon/Black Dragon: flier with area of damage and debuff abilities. Saboteur.

Cave Hydra/Dark Hydra: walker with no flanks and life drain ability. Tank.

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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted November 20, 2016 09:23 PM

For Sylvan:

Core:
Pixie/Sprite (classic and solid unit. Always really fun to use)
Root snake/Root python (an interesting concept I'm sad to see was never carried out.)
Hunter/Master hunter (another classic. Many arrows, so many dead enemies. Just wonderful)

Elite:
Emerald warrior/Emerald knight (like with the python, it was an interesting concept and I'm sad it never got any further than this. Beside, it seemed cooler than the bladedancer.)
Silver unicorn/Golden Unicorn (Why was the druid and not this in every possible lineup. Why? It is one of the most iconic units in the entire series!)
Treant/Ancient Treant (Just a must have. Nothing like giant angry treemen)

Champion
Green dragon/Emerald dragon (sadly it's design wasn't too good, but I love the idea of a flightless earth dragon)
Phoenix/Greater Phoenix (and here is the compensation for the flightless earth dragon. That and it's another classic and exellent creature.)

For Dungeon:

Core:
Skrimisher/Darkblade (Ahh, a reminder of the wonderful bloodmaiden of heroes V. A another good concept left behind)
Shadow Lurker/Shadow Watcher (flying laser shooting pile of tentacles and eyeballs. Perfect.)
Troglodyte/Chthonian (Very good creature, and just so useful)

Elite:
Medusa/Medusa Sorceress (I voted for this, and I'm keeping this.)
Manticore/Scorpicore (well fanservice )
Minotaur/Minotaur Guard (classic must-have, though abilities could be better.)

Champion:
Shadow dragon/Black Dragon (they should have made a new design, or at least new wings)
Cave hydra/Dark hydra (hydra oh wonderful hydra)

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