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Heroes Community > Heroes 5 - Modders Workshop > Thread: How to open AdvMapObjectLink files?
Thread: How to open AdvMapObjectLink files?
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted April 24, 2017 10:49 PM

How to open AdvMapObjectLink files?

Hello I was wondering how files in this folder can be read and edited:

<game folder>EditorIconCacheAdvMapObjectLinkMapObjects_(AdvMapObjectLink)<any folder any file>

They are all the same size (18kb) but after quite some tries I failed to open them with anything.

As far as I know those files are responsible for linking objects from data folder to the map editor.


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vulcancolak
vulcancolak


Famous Hero
posted April 25, 2017 12:38 PM

Have you tried Visual Studio? I am not sure but sometimes i was accidently opening wrong file during my data search times and i was seeing game interface and icon things etc etc.

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Ereinion156
Ereinion156


Adventuring Hero
posted April 25, 2017 03:50 PM
Edited by Ereinion156 at 15:51, 25 Apr 2017.

I actually got no idea how to open those files there.
BUT in the data.pak (under data.pakMapObjects_(AdvMapObjectLink)) there is the exact same folder. It actually contains every file that's also in the Editor/ IconCache folder.
There those files are simply xdb-files, which can be opened as a text and are all of this structure:

<?xml version="1.0" encoding="UTF-8"?>
<AdvMapObjectLink ObjectRecordID="418">
<Link href="/MapObjects/Artifacts/AngelWings.(AdvMapArtifactShared).xdb#xpointer(/AdvMapArtifactShared)"/>
<RndGroup/>
<IconFile>modelsIconsartifactsAngel_wings.tga</IconFile>
<HideInEditor>false</HideInEditor>
</AdvMapObjectLink>

(Here the Angel Wings as an example)

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted April 26, 2017 10:04 PM
Edited by dredknight at 22:09, 26 Apr 2017.

Thank you Erenion! But this is something else.

I dont need Game folder -> data -> map objects  but Game folder -> editor -> map objects

Those are different files.
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