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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Unlimited SS mod?
Thread: Unlimited SS mod? This thread is 2 pages long: 1 2 · NEXT»
orc
orc


Famous Hero
posted September 27, 2017 07:21 AM

Unlimited SS mod?

hello,

I was trying to have a mod where I can learn all SS. so I edited script 77 (in era II) which has 9th and 10th skill available (but I could only learn 11 skills and no more)

Here is the original code

Quote:


** function to handle giving a 9th-10th skill to a hero going up a level
** use upper bits of w33 to prevent getting same offer twice in a row ***JHV

!?FU710;

!!VRv549:S0; [count of skills for this hero]
!!DO707/0/27/1; [count the skills, return in v549]

** added by Thomas Franz (samot): check for Warfare
!!UN193/?y99; // check if Warfare-Script is on
!!HE-1&y99=1:S20/?y98; // check if Hero knows Artillery (and the other two skills too if warfare is on);
!!VRv549&y99=1/y98>0:-2; // decrease v549 (number of known skills) by two if warfare is on and hero knows artillery / fist aid / ballistics (only one skill is visible)
!!FU|v549<8/v549>10:E; // exit if hero has not enough or to much skills
!!IF:W-1;     [w vars refer to current hero] ***JHV
!!VRy5:Sw33:32; upper bits hold last rejected skill (start w/pathfinding) ***JHV
!!VRy6:Sy5*-32+w33; bits used by script02 ***JHV

!!VRy1:S0 R27; [pick a random skill to offer]
!!VRy1&1000/y1=y5:R27; ***JHV
!!VRy1&y1>27:-28; ***JHV

!!HE-1:Sy1/?y2; [check for presence of random skill]
!!HE-1:B0/?z352; [get hero name]
!!UN:N4/353/y1; [get skill name]
!!HE-1:R2/?y3; [get hero sex]
!!VRz354&y3=0:Sz101045;
!!VRz354&y3=1:Sz101046;
!!VRy4:Sy1 *3 +3; [get picture of skill]
!!IF:V2/0; [assume won't learn skill]
!!IF&1000/y2=0/v549>=8/v549<=9:Q2/20/y4/2/z101047;
!!IF&-1000/y2=0/v549>=8/v549<=9:V2/1; [AI always learns it]
!!HE-1&2:Sy1/1; [give skill]
!!VRw33&-2:Sy1*32+y6; save rejected skill in upper bits of w33 ***JHV

** end of function






I changed this line
!!FU|v549<8/v549>10:E; // exit if hero has not enough or to much skills

to this

!!FU|v549<2/v549>26:E; // exit if hero has not enough or to much skills

still with no use. Maximum I could get is to have 11 SS (it worked at my lvl 1 lvl up but then it never worked again.)

so what should I do? is there mod for such thing? if not, then where did I go wrong in my script?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 27, 2017 08:51 AM
Edited by Salamandre at 08:53, 27 Sep 2017.

Mod manager/right click on WoG mod/plugins/

Enable plugin "no secondary skills limit" if is disabled, thats all.

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Baronus
Baronus


Promising
Supreme Hero
posted September 27, 2017 05:54 PM
Edited by Baronus at 17:54, 27 Sep 2017.

Baronus

Better will be mod 1 skill for 2 levels. Learnig all skills in all game is boring and you dont see it because no area in equipment screen.

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phe
phe


Famous Hero
Life and Freedom
posted September 27, 2017 06:41 PM
Edited by phe at 18:48, 27 Sep 2017.

Baronus said:
Better will be mod 1 skill for 2 levels. Learnig all skills in all game is boring and you dont see it because no area in equipment screen.

Not so...needed over 80 levels to master all and game is long time over then...always dilemma to get all good skills at basic or to master them...

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Baronus
Baronus


Promising
Supreme Hero
posted September 27, 2017 07:58 PM

Yes but 40 skill lvls is real on big map. Its 50%. If some skills are unusfull eg. necromancy for other heroes. Navigation without water. Pathfindig, eagle eye, first add etc. In fact you learn 70 - 80% usefull skills. Its hard to play 2 times with another skills. Play alwas the same is not very attractive. Skill system HIII is poor. In HIV was fixed. 180 lvls for only 6 towns. 30/town. In HIII only9! per town. 2 you have at start. So you can gain 22 but in hIV 98!!!!

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phe
phe


Famous Hero
Life and Freedom
posted September 27, 2017 08:10 PM
Edited by phe at 20:15, 27 Sep 2017.

Baronus said:
Yes but 40 skill lvls is real on big map. Its 50%. If some skills are unusfull eg. necromancy for other heroes. Navigation without water. Pathfindig, eagle eye, first add etc. In fact you learn 70 - 80% usefull skills. Its hard to play 2 times with another skills. Play alwas the same is not very attractive. Skill system HIII is poor. In HIV was fixed. 180 lvls for only 6 towns. 30/town. In HIII only9! per town. 2 you have at start. So you can gain 22 but in hIV 98!!!!

To reach 80th level you need to get 1000 times more experience than to get 40th level....you will get 70-80% usefull skills on basic, some on advanced and then...

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NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted September 27, 2017 08:20 PM

Actually you get MUCH many more skills per level than implied.

Map Universities,
Conflux magic university,
Witch Huts,

These are just some of the most common ways most people get extra skills or secondary skill points.

So most times your main hero has all skills "filled" like in 22-23 level, in a regular map.
____________
https://www.moddb.com/mods/greatest-mod

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phe
phe


Famous Hero
Life and Freedom
posted September 27, 2017 08:30 PM
Edited by phe at 20:35, 27 Sep 2017.

NimoStar said:
Actually you get MUCH many more skills per level than implied.

Map Universities,
Conflux magic university,
Witch Huts,

These are just some of the most common ways most people get extra skills or secondary skill points.

So most times your main hero has all skills "filled" like in 22-23 level, in a regular map.

Right but when I played 28 skills I remember I took all I wanted and then I still had basic logistics and basic earth magic around 30 th level having them for long time on basic...and when level comes there were not one of these skills to improve...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 27, 2017 08:36 PM
Edited by Salamandre at 20:36, 27 Sep 2017.

Baronus said:
Learnig all skills in all game is boring and you dont see it because no area in equipment screen.







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NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted September 27, 2017 08:40 PM
Edited by NimoStar at 20:45, 27 Sep 2017.

Quoting I see a video is suppossed to be there but nothing appears, I dont think this forum supports youtube :V

So, I guess some mod allows you to view more skills (withing WOG at least?=)

To me, eight skills are not that many, but 10 was generally fine.

Yet maybe some people would want to make sper powerful AI heroes or a super campaign, so extension is OK if it could be used ONLY in campaign editor.

The other alternative is to try that new skill spaces can be unlocked at very high levels. level 20 = 9 skills, level 30 = 10 skills, level 40 = 12 skills, and such.
____________
https://www.moddb.com/mods/greatest-mod

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 27, 2017 10:43 PM

NimoStar said:
The other alternative is to try that new skill spaces can be unlocked at very high levels. level 20 = 9 skills, level 30 = 10 skills, level 40 = 12 skills, and such.

That's actually an excellent idea.
I'd say level 20 = 9 skills, level 30 = 10 skills, level 40 = 11 skills, level 50 = 12 skills, level 60 = 13 skills, level 70 = 14 skills, that's half the skills and that would be max.

A static 10 skills per hero would also be okay, but it's pretty easy to max 10 skills as well.

But I guess the more skills you can have, the easier the game gets...

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NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted September 28, 2017 02:17 AM

Not if the opponent also gets them :V

Also, lets be real, late-game, powerful artifacts are much more of a game-changer than secondary skills.
____________
https://www.moddb.com/mods/greatest-mod

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orc
orc


Famous Hero
posted October 02, 2017 06:53 PM
Edited by orc at 21:47, 02 Oct 2017.

Salamandre said:
Mod manager/right click on WoG mod/plugins/

Enable plugin "no secondary skills limit" if is disabled, thats all.


Thank you Salamandre!

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timmysoboy
timmysoboy


Hired Hero
posted February 15, 2018 08:39 PM

So, just coming back from a ten year hiatus, is it actually possible to get unlimited SS, and if so, is it easy for me to make happen (I have zero computer skills).
____________

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Alyx182008
Alyx182008


Adventuring Hero
posted February 16, 2018 06:59 AM

timmysoboy said:
So, just coming back from a ten year hiatus, is it actually possible to get unlimited SS, and if so, is it easy for me to make happen (I have zero computer skills).


There's a pluging in Era now called "no secondary skill limit". You can either activate it through the mod manager, by right clicking on "In The Wake of Gods" mod and choosing plugins, or manually navigate to Heroes 3 folder/Mods/WoG/EraPlugins/AfterWog, find the file "no secondary skill limit.bin.off" and remove the ".off" part, so that the file ends in ".bin".

Have fun!

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Garie
Garie

Tavern Dweller
posted September 10, 2020 12:20 PM
Edited by Garie at 12:21, 10 Sep 2020.

Salamandre said:
Mod manager/right click on WoG mod/plugins/

Enable plugin "no secondary skills limit" if is disabled, thats all.


I found that plugin, but it doesn't work with 'Advanced Class Mod 1.05'.


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Alyx182008
Alyx182008


Adventuring Hero
posted September 10, 2020 01:03 PM

Garie said:
Salamandre said:
Mod manager/right click on WoG mod/plugins/

Enable plugin "no secondary skills limit" if is disabled, thats all.


I found that plugin, but it doesn't work with 'Advanced Class Mod 1.05'.




I haven't played Advanced Class Mod myself, but from what I saw, it makes extensive changes in the secondary skill system, so I don't know if any other mod that deals with them is compatible. I know Era Scripts also has an option to modify skill limit, you could try that too.

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted September 10, 2020 09:21 PM

Garie said:

I found that plugin, but it doesn't work with 'Advanced Class Mod 1.05'.



Having more than 10SS is not recommended in ACM. Sorry.
But if you really cannot live without it you can use the ERA scripts option and remove the block that I put in ACM to use that option.

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted September 11, 2020 05:58 PM

Personally, I'm fine with 8 or 10 skills. However, it's true that allowing all 28 isn't automatically going to create uber heroes that can defeat any challenge. The problem with having so many skills available is that you still can't control which two you're offered for advancement at each level. You could advance in skills you don't really want as much and have to wait a loooong time to get the skills you really want up to maximum level.

That's the real problem as I see it. It's the reason I experimented with 28 skills as opposed to sticking to 8 or even 10. You can't control which skills you get offered. It's true that WOG includes structures like markets of time to let you forget unwanted skills, but who knows whether one will be conveniently located on a random map (which is mostly what I play).

There was at one time a mod that let a player select among all the skills at each level-up, but I'm pretty sure it no longer works with current ERA. From my point of view, that would be the best solution--limit the number of skills a hero can have, but give the player complete ability to choose the skills he or she wants. The inability to do that is the one thing that irritates me about the original game.

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anti-victor
anti-victor


Adventuring Hero
Disciples 2 Map Creator
posted September 11, 2020 10:37 PM

Undeadgamer62 said:
There was at one time a mod that let a player select among all the skills at each level-up, but I'm pretty sure it no longer works with current ERA. From my point of view, that would be the best solution--limit the number of skills a hero can have, but give the player complete ability to choose the skills he or she wants. The inability to do that is the one thing that irritates me about the original game.


Advanced Level Up mod

Try this one.
____________
Live and Die by the Blade/In WoG we trust

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