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Heroes Community > Library of Enlightenment > Thread: Best stronghold hero?
Thread: Best stronghold hero?
phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 22, 2017 06:12 PM

Poll Question:
Best stronghold hero?

Which hero would you prefer as main hero when playing as Stronghold?
(I've tried choosing 3 of the best heroes of each class imo.)

Responses:
Crag Hack (Barbarian)
Tyraxor (Barbarian)
Gretchin (Barbarian)
Dessa (Battle Mage)
Gundula (Battle Mage)
Terek (Battle Mage)
Other (Write in comments)
 View Results!

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Erdamon
Erdamon


Hired Hero
posted November 22, 2017 06:14 PM

I think Dessa can enjoy getting the secondary skills of a mage whilst maintaining the might advantage of Logistics.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 23, 2017 05:28 PM

My vote also goes to Dessa.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 23, 2017 06:03 PM

Against computer, Dessa is the best I agree.

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Darimus
Darimus

Tavern Dweller
posted November 24, 2017 02:21 AM

In Wake of Gods, Gurnisson is the strongest hero

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted November 24, 2017 08:52 AM

Okay, but this is not about Wake of Gods.
Guess you already placed a vote on Other though.

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zombiewhacker
zombiewhacker


Adventuring Hero
posted November 27, 2017 11:33 PM

I'm curious.  What gives Dessa an edge over Crag Hack?  

It was always my understanding, based on posts I've read on these boards, that Crag Hack was the best hero in the game.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 27, 2017 11:45 PM

His Logistics specialty means he will eventually be able to reach a lot further than any other Hero. Collect more items (especially artifacts) and intercept enemy Heroes. He simply acquires more resources than any other Hero on the board and those are worth more than a stronger attack.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 28, 2017 06:22 AM

vs AI maybe because AI doesn't know how to optimize movement - don't forget that human players recruit 8 heroes from day 1. The movement bonus is too little and requires very high levels, then the distribution of stats is balanced as magic hero, multiplayer is about medium/large maps where core fights are before 3rd week therefore natural fighter specialists still remain the best and have best statistics.
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All my Era II mods

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revolut1oN
revolut1oN


Famous Hero
posted November 28, 2017 09:55 PM

So what is the reason for logistic specialists being banned in multi?

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zmudziak22
zmudziak22


Famous Hero
posted November 28, 2017 09:57 PM

Movement bonuses.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 28, 2017 10:13 PM
Edited by Salamandre at 22:26, 28 Nov 2017.

modern multi uses closed templates, and on those you can level your main without any skirmish, therefore they fear logistic heroes, necro, hit and run, dim door and so on. They changed the game to such degree that half of features now are unbalanced. But on vanilla templates the fact that your main moves more doesn't change that any hero he meets can be at least as strong if not better in stats.

I don't say logistic isn't good, is great and I always change to this specialty when playing custom maps, it saves me about 1 month out of 10. Also in multi a logistic hero is difficult to handle and will often finish his turn out of reach of other scouts, therefore with slow creatures. It is much easier to calculate chain out of logistic specialty.


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revolut1oN
revolut1oN


Famous Hero
posted November 29, 2017 09:19 AM

zmudziak22 said:
Movement bonuses.


You seem to have misunderstood the point of my post mate lol

Salamandre said:
modern multi uses closed templates, and on those you can level your main without any skirmish



So you basically think that the skill itself isnt imba, but the templates made it so? Well, looking at the design of for example Jebus that makes sense.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 29, 2017 10:05 AM

From my experience, skill is great on custom maps, those who last 6-12 months, but it lacks advantage on closed templates if compared to natural fighting skills, as archery/offense/armorer specialties. In such games you spend 80% of the time in battles, then to break guards you need army from 3rd week, so anyway you have to wait for it. Then one of the most game changing advantages of logistic specialist (for me), which is to hit and run from a comfortable distance thus the other gets over stressed and starts making erratic errors, is banned, so is not that great.

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bloodsucker
bloodsucker


Supreme Hero
posted November 29, 2017 09:04 PM
Edited by bloodsucker at 21:31, 29 Nov 2017.

Salamandre said:
in multi a logistic hero is difficult to handle and will often finish his turn out of reach of other scouts, therefore with slow creatures. It is much easier to calculate chain out of logistic specialty.

This.  
Dessa is the only Logistics hero with only necessary starting skills, in Single much more important then primary skills. While Gunnar has a top skill for multi but not for single, Kyrre is burdened with Archery, good for secondary heroes taking crypts and treasuries, not a necessary skill for main.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted November 29, 2017 09:41 PM
Edited by Ebonheart at 21:42, 29 Nov 2017.

Salamandre said:
From my experience, skill is great on custom maps, those who last 6-12 months, but it lacks advantage on closed templates if compared to natural fighting skills, as archery/offense/armorer specialties. In such games you spend 80% of the time in battles, then to break guards you need army from 3rd week, so anyway you have to wait for it. Then one of the most game changing advantages of logistic specialist (for me), which is to hit and run from a comfortable distance thus the other gets over stressed and starts making erratic errors, is banned, so is not that great.

Indeed, the H&R tactic with Logistic heroes is a swell one yet rare to see these days minding all the rules.
revolut1oN said:
So you basically think that the skill itself isnt imba, but the templates made it so? Well, looking at the design of for example Jebus that makes sense.

Some templates makes it imba, eg those with a lot of short-roaded cross-creature spawns, where you zigzag-battle each creature stack while your chainer-dummies can walk in a straight line. Alas, those moments are rare and like Sal already pointed out, it is a rather inconvenient skill to have when you are trying to calculate your movement or work with your chainer-dummies. It also risks spoiling a M1W1D7 retreat to the castle on maps where your main has taken a bad turn.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 30, 2017 08:55 AM

bloodsucker said:
Kyrre is burdened with Archery, good for secondary heroes taking crypts and treasuries, not a necessary skill for main.


I didn't play hota templates, but I remember seeing some games online, didn't they add some dwellings giving cyclopes? because the battles I saw both had about 100 cyclopes, wiverns then angles, so looks to me archery is useful in final battle now.

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avatar
avatar


Promising
Famous Hero
posted November 30, 2017 09:09 AM

HotA brings only one new template Nostalgia XXL for XL+ map as far as remember. HotA team only modified random map generator to spawn some of hota's new objects. But it works like wogification rather - all available RMG txt files remain unchanged.
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Zaio-Baio
Zaio-Baio


Promising
Famous Hero
posted November 30, 2017 01:22 PM

Logistics shines a lot of maps where the middle zone is a lot richer than the other zones. On those maps the first player to get to the middle wins, just because all the good stuff - relics/utopias/cons/hives is in the middle.

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