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Heroes Community > MapHaven Guild > Thread: Question about templates
Thread: Question about templates

Tavern Dweller
posted February 23, 2018 04:10 PM
Edited by Djangoo at 16:11, 23 Feb 2018.

Question about templates

Hey, I just started making my own templates using the HotA RMG Template Editor (great tool) mostly and I wonder why the starting areas tend to be so different both in size and treasure.

I set all values of player starting areas to the same, yet sometimes areas tend to be blown up, while others remain very small.

I'd have no problem with this, as long as everybody had roughly the same loot in the area, but unfortunately that seems to be not the case and it creates some really imbalanced scenarios.

The editor says that there is a value generated in each area and based on these values, the RNG creates different treasure.

But shouldn't the areas have rougly the same loot then?

Is it a bug, feature or do there a workaround?

Pic related (great start @purple)

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Famous Hero
posted February 23, 2018 07:07 PM
Edited by avatar at 19:09, 23 Feb 2018.

I think it can be related to terrain penalties. Areas with no-penalty terrains are bigger. And some town are cheaper to fully build, some are more expensive so it leads to resource amounts differencies. But it's only my guess. All players have all the same - no, it's not perfect balance in h3 mechanics ;]

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