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Heroes Community > Library of Enlightenment > Thread: Different approaches to town/creature tier lists
Thread: Different approaches to town/creature tier lists
Otuken
Otuken

Tavern Dweller
posted July 01, 2018 07:46 PM

Different approaches to town/creature tier lists

Hi all!
I would like to give you different approaches to your town and creature tier lists. I usually see that people tend to compare creatures with their counterparts but this method usually gives us false informations due to different growth rates  costs and different dwelling costs.  For example comparing Black Dragon with Ghost Dragon gives  us no informations because Ghost Dragons are more reachable. Also I think we have to ignore heroes (Except gold andresource bringers) of towns becase every hero may be selectable from a different town.
We have to take into account dwellings and their requiement building costs. For example Dragon Cave’s dwlling cost should be taken as Dragon Cave+Mage Guild level 1+ Mage Guild level 2+ Mage Guild level 3.
Converting every resources into gold is must fort this measurement. I will consider every woods and ores as equal to 500 gold and other resources are 1000 gold. It is optimal consideration. So in sum up only dwllings, horde buildinds and requirement buildings are included the total costs. Unique buildings are unmeasureable. I excluded them. Here is the town rank from the chepest to most expensive town according to their buildings.

1) Conflux      158.600
2) Fortress     178.500
3) Necropolis 189.400
4) Stronghold 197.700
5) Inferno       217.600
6) Tower       235.200
7) Rampart   238.000
8) Castle       241.500
9) Dungeon   267.900


Here is weekly troop costs ( I know they are already exist in variety of website)
1) Stronghold 25.130
2) Fortress 28.660
3) Necropolis 28.920
4) Rampart 30.620
5) Dungeon 31.205
6) Inferno 32.090
7) Conflux  32.500
8) Tower 34.800
9) Castle 35.580

Somethings are missing because We haven’t taken into account the heroes.


1) Castle    1 Gold bringer hero+1 estate skilled hero, 3325 gold per week
2) Rampart 1 Gold bringer hero, 2450 gold per week
3) Necropolis 2 gold bringer hero, 4900 gold per week
4) Tower 1 gold bringer hero and one mercury bringer hero, 2800 gold per week
5) Inferno 1 gold bringer hero and one sulfur bringer hero,  2800 gold per week
6) Dungeon 1 gold bringer hero and1 crystal bringer hero, 2800 gold per week
7) stronghold 1 gem bringer hero, 350 gold per week
8) fortress  none
9 conflux 2 gold bringer hero 2 estate skilled hero, 6650 gold per week.

I wish Every town had to play with only their heroes. But we have to assume it for to get more accurate stats. Anyway if we take into account the heroes, the new weekly troop costs will be something like this:

1) Necropolis:  24.020
2) Stronghold:  24.780
3) Conflux      25.850
4) Rampart:     28.170
5) Dungeon:     28.405
6) Fortress:    28.660
7) Inferno:     29.290
8) Tower:       32.000
9) Castle:      32.255

Well these are just economic stats. But Conflux (Also Rampart) has potential to become the chepest town in the game because two of the Conflux Heroes start with estate skill. Here is 1.st level troops stats concidering prices. These lists a just sign of cost effecienciest not measurement of creatures. For example in here Master Gremlin and its cost is constant.

1) M.Gremlin: 40 gold×32 Growth=1280 Gold
Total Fight Value=32×55=1760
2) Sprite: 30 gold× 42.7 Growth= 1280 Gold
Total Fight Value= 42.7×70=2989
3) I.Troglodyte: 65×19.7 Growth=1280 Gold
Total Fight Value=1654.8
4) C.Captain: 90×14.2 Growth= 1280 Gold
Total Fight Value= 14.2×115=1633
5) Skeleton W: 70×18.3=1280 Gold
Total Fight Value= 18.3×85=1555.5
6)Gnoll M:70×18.3=1280 Gold
Total Fight Value18.3×90=1647
7)Halberdier: 75×17.06=1280 Gold
Total Fight Value: 17.06×115=1961.9
8) Familiar: 60×21.3=1280 Gold
Total Fight Value: 21.3×60=1278
9) Hobgoblin: 50×25.6=1280 Gold
Total Fight Value: 25.6×65=1664





1) Sprite:           2989
2) Halberdier:       1961.9
3) Master Gremlin:   1760
4) Hobgoblin:        1664
5) I.Troglodyte:     1654.8
6) Gnoll M:          1647
7) C.Captain:        1633
8) Skeleton W:       1555.5
9) Familiar:         1278

No surprize except the tier of C.Captain

2.level creatures, Zombie is constant

1) Zombie: 125×16=2000 Gold
16×160=2260
2) H.Hag 170×11.77=2000 Gold
11.77×196=2306.92
3)Wolf Raider: 140×14.29=2000
14.29×174=2486.46
4)Lizard Warrior: 140×14.29=2000
14.29×130=1857.7
5) Storm Ele: 275×7.27=2000
Total Fight Value: 7.27×324=2355.48
6) Marksman: 150×13.34=2000
13.34×115=1534.1
7) Battle Dwarf: 150×13.34=2000
13.34×209=2788.06
8) Obsidian Gargoyle
160×12.5=2000
12.5×155=1937.5
9) Magog
175×11.43=2000
11.43×210=2400.3



1) Battle Dwarf    2788.06
2) Wolf Raider     2486.46
3) Magog           2400.3
4) Storm Ele       2355.48
5) H.Hag           2306.92
6) Zombie          2260
7) O.Gargoyle      1937.5
8) Lizard Warrior  1857.7
9) Marksman        1534.1

Omg, this list is full of surprise. Everybody know that 2. Level archers are normally better than slow sturdy units in early stages of games but in the final battles, sturdiness becomes more and more important and it probably makes Battle dwarf the best 2.nd level unit in the game. Wolf Raider is also fragile but it has huge damage potential.
Here is 3.rd level tier, I used the same method again;

1) Iron Golem:     6921.6
2) R.Griffin:      5090
3) Cerberus:       4139.52
4) Orc C:          4074
5) Wraith:         3681.72
6) Dragonfly:      3500
7) Evil Eye:       2940
8) Grand Elf:      2913.3
9) Ice Ele:        2822.4

In once again: These tiers are may be valid only in the final battle. Everybody know that Grand Elf is better than Iron Golem in the early stages of games.   Also is Wraith really 5.th best level 3 creature?Its fighting value is 252 i have no idea does Wraith really deserve this tier. How accurate fight values?

Level 4. Tier;
1) H.Demon:          5688
2) Ogre Mage:        5376
3) S.Pegasus:        4865.52
4) Crusader:         4704
5) G.Basilisk:       4488
6) Vampire Lord:     4172.8
7) Medusa Queen:     4103.1
8) Energy Ele:       3880
9) Arch Mage:        3320.37

The Worst level 4 unit is seen the most cost effecient unit in this tier. I am getting suspicious about the fight values. Probably I was supposed to use AI values.


5.th level units;
1) Dendroid S:       4674.6
2) Mighty Gorgon:    4626
3) Minotaur King:    4183
4) Pit Lord:         4134.06
5) Power Lich:       4000.5
6) M.Genie:          3366
7) Thunderbird:      3354.34
8) Zealot:           3000
9) Magma Ele:        2646

6.th level creatures

1) Magic Ele:       10344
2) War Unicorn:     10271.8
3) Naga Queen:       8520
4) Champion:         7200
5) Efreet Sultan:    6858.72
6) Wyvern M:         6633.66
7) Dread Knight:     6492.8
8) Scorpicore:       5703.36
9) Cyclops King:     4850.7

7.th levels;
1) Phoenix:          26320.86
2) A.Behemoth:       21588
3) C.Hydra:          18768.32
4) Black D:          18314.1
5) Gold D:           16794
6) Arch Devil:       12950.21
7) Ghost D:          12912
8) Archangel:        12066
9) Titan:            11450

Overall;

1) Rampart=27        
2) Stronghold=30
3) Inferno=31
4) Conflux=33
5) Fortress=36
6) Castle=37
7) Tower=38
8) Dungeon=39
9) Necropolis=44

Statistically Necropolis produces the least cost effecient troops but with dangerios abilities per week with easily reachable 7th level creature. Necropolis’s specialities which is necromancy, undead natures, life drain ability, animated dead etc are incalculable.So better to exclude Necro from the list. Personally I do not believe the list. This list only shows that Fight Values are not reliable.
BTW is cost efficiency originally include the Fight Values?

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Promising
Famous Hero
posted July 01, 2018 08:28 PM

Off topic: This is my favourite creature chart:
http://home.pinknet.cz/~coyot/homm3/creatures.php
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