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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [HotA] RMG Template Editor questions
Thread: [HotA] RMG Template Editor questions
Serp
Serp


Known Hero
posted December 29, 2018 05:55 PM

[HotA] RMG Template Editor questions

I thought it might be a good idea to make a new thread for questions about the RMG template editor and not ask these in the Hota topic.

So here is the documentation:
http://h3hota.com/en/template-format

Although I think I understood the placement of objects, I fail miserably to make a zone that eg. only contains one single object.

In my case I would like to have a tiny zone with size 1, that only contains a pandoras box with Fly/dimension door.

So I disabled the Air elemental spell in overall settings and also disabled "Everything" in the zone object settings. Then I enabled within this zone a pandoras box with a random level 5 air spell. (I already made sure that the disable all + enable one specific thing works).
But regardless of the value or frequency, or the treasure values of the zone and the density, I'm not able to make a pandoras box spawn in this zone.

Question
Could you advise value, frequency and zone treasue values to make 1 pandoras box spawn??

From the tooltip about treasure values, I would assume that I simply could make low 5000, high 5000, density 1 and pandoras box value 5000, while every other object is disabled.  Then the RMG should choose a number betwenn 5000 and 5000, so 5000 and place a vlaid obect with value 5000.  But this does not work. Of course I also tried alot of variations, but even a default high value treasure zone, with everything except this pandoras box disabled, does place the pandoras box, although if I leave the object settings blank, there can spawn a pandoras box randonmly (with random stuff in it).


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Sav
Sav


Known Hero
posted December 30, 2018 08:12 AM

Density 1 might be too small for spawning even a single object if the zone is very small. Better try setting greater density and max per zone 1.

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Serp
Serp


Known Hero
posted December 30, 2018 10:58 AM
Edited by Maurice at 14:06, 30 Dec 2018.

Sav said:
Density 1 might be too small for spawning even a single object if the zone is very small. Better try setting greater density and max per zone 1.

Does it mean you also have no clue ? =( But thank you for your response.

Of course I already tried that. I hoped you could tell me a 100% sure setting that will work, but it seems you also have to guess
All the settings I tried would be too much to write here.

Is the value of a pandoras box always the value I set? Or is there an extra hidden value that is added on top, depending on the reward?


Another question:
In another area I only want to spawn towns, mines and ressources. Nothing else. With default start location area, disabling everyhting but ressources with default settings and setting densities to 20,15,2 it worked.  But for another aI I wanted to create a bigger stating area, so instead of 2 towns and 1 mine of everything, he has 5 towns and 3 mines of everything, increased area size and densities of 50,40,15. But for some reason there are in total less ressources, compared to the previous area. So is density somhow limited or number of objects? Or do the mines/towns also count toward it?

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Serp
Serp


Known Hero
posted December 30, 2018 11:01 AM

@Sav:
Is it possible to add AI advantages into an RMG template? Currently I'm trying to give them advantage by placing alot of ressources.
But of course it would be alot better if there would be sth like in the map editor, events that only triggger for AI every x weeks, globally and in town, and give them ressources/creatures to recruit.

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Serp
Serp


Known Hero
posted December 30, 2018 11:15 AM

sry for so many posts (maybe a mod can merge them?)

About the pandoras box thing:
A pandoras box with 5000XP and also dragon utopias are working as expected.
Also a box with all fire spells and a box with 20k xp is showing up with my settings. But the same settings with an air lvl 5 spell does not work...

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Serp
Serp


Known Hero
posted December 30, 2018 11:22 AM

@Sav:
I think this is a bug.
A pandoras box with all air spells is also showing up fine.

But a box with custom min lvl 5 max lvl 5 (also also min 4 max 5) is never showing up.

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avatar
avatar


Promising
Supreme Hero
posted December 30, 2018 11:47 AM

I think all your problems (pandora's box per zone, AI advantages) can be "fixed" in map editor nor rmg template editor
____________

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Sav
Sav


Known Hero
posted December 30, 2018 01:06 PM

Serp said:
Does it mean you also have no clue ?

I've supposed the most probable reason of the situation basing on your description without testing.

But now after testing I confirm that it is a bug: non-standard spell Pandora's Boxes don't generate.

Serp said:
In another area I only want to spawn towns, mines and ressources. Nothing else. With default start location area, disabling everyhting but ressources with default settings and setting densities to 20,15,2 it worked.  But for another aI I wanted to create a bigger stating area, so instead of 2 towns and 1 mine of everything, he has 5 towns and 3 mines of everything, increased area size and densities of 50,40,15. But for some reason there are in total less ressources, compared to the previous area. So is density somhow limited or number of objects? Or do the mines/towns also count toward it?

Treasure density influences on how close to each other the objects can be. So, the amount of objects depends on zone space. If the space is spent on towns/mines, less space remains for objects.


About your suggestion — ok, I've read it, but it is nothing to comment here. The implementation of new RMG features is primarily based on my inspiration, so I won't promise anything.

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Javiduc
Javiduc


Adventuring Hero
posted January 11, 2019 10:28 PM

Is it posible to RMG to place building which have guards inside without guards outside?

I mean for example a Mansion that is already difficult to take in early stage of the game because of the vampires who are deffending it, doesnt need to be protected with guards outside. Sometimes RMG place the ouside guards blocking an área of the starting zone.

It would be nice to template makers to have a checker to avoid buildings already protected by inside guards to have guards outside.

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