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Heroes Community > Library of Enlightenment > Thread: New Beginning (Driving for the Boots)
Thread: New Beginning (Driving for the Boots)
Ranger_Gelu
Ranger_Gelu


Adventuring Hero
Looking for Armageddon's Blade
posted February 10, 2019 07:54 PM

New Beginning (Driving for the Boots)

I got 2 questions about the campaign: where exatcly are the damn boots? Second, is Dimension door an unlockable spell? I have done a grave mistake by letting the 2 factions breathe and it backfired bigtime.

Do you just rush with it and beat 'em up first, or maybe you go to the boots straight away and hope for the best? Can the enemies approach it?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 10, 2019 10:26 PM
Edited by Elvin at 22:27, 10 Feb 2019.

What I remember of this mission is that you only have to worry about your opponents and that it is best to not give them time because they have more towns than you. I do not think I had DD but you can probably get town portal in that mission. When younger this mission I found this mission hard to beat. When I replayed it recently, I got a stack of gold dragon joiners(lots!) and it was a breeze I had diplomacy but damn.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted February 20, 2019 12:31 AM

Boots are in south-west corner of map guarded by lots of Level 4-7 Necro Units.

Your Gem should learned Wisdom, Logistics and Earth Magic. to make it easier you can use Skeleton Transformer and turn green dragons into Bone Dragons as Gold Dragons cannot be ressurected. You should also get in mission 3 all needed spells(Ressurection, Implosion, Earth/Air Elementals)

Dimension Door and Fly are disabled in all camapign scenarios. Town Portal if you didnt learned there is scroll with it.

Only strong AI is Red as he own 2 Necropolis Towns. Defeating AI is not neccessary but it will make your life easier when you own all towns.

I also recommend Intelligence and Water/Air Magic to learn too, as you will most time rely mostly on spells. Last skills could be Armorer + Tactics.

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