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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Mod Heroes 3 Plus
Thread: Mod Heroes 3 Plus This thread is 2 pages long: 1 2 · «PREV
Ben80
Ben80


Famous Hero
posted September 19, 2019 04:59 PM
Edited by Ben80 at 17:01, 19 Sep 2019.

demoixas said:
Ben80 said:
Concerning strategic AI on map...
To tell the truth I never noticed that original AI on map is too coward. If it have army big enough it always brave )) However there was some bug in Russian version of H3 Complete for hero classes Cleric and Beastmaster (they had zero agressivity). Bug was fixed in HD mod.


This is interesting, I never noticed that. Would be possible to do not just restore to default level but also increase value for even greater aggressiveness?




It is very easy but I do not see sense to increase aggressiviness until AI will more effectively fight in battles.
Besides, one can view that at current parameters of aggressivity sometimes AI fight with too strong monsters on map and consequently either lose or have too big casualties.

demoixas said:

Ben80 said:
In Heroes 3 Plus one have possibility to add additional gold and resources for AI at game start - it help AI very much to speed up development. Did you have tried this possibility ?


Yes, but it's just cheating and it doesn't solve their main strategic moves and decisions. I agree this is one of the hardest parts to alert AI in any way.




I would not say it is just cheating - more probably it can be viewed as more high level of game difficaulty. In original game at 200% AI have two-fold income. It is much more cheating.
In original game Human can play having initial resources much more than AI. Why can't the reverse ?

demoixas said:

Ben80 said:
Besides, I have fixed (already included in Heroes 3 Plus) wrong AI estimate when it can try to attack town. In original game it does not account for that army in garrision and visiting hero army will be joined (if there is no garrison hero).


This fix will be very handful, I have noticed many times how AI fails to capture town because of this miscalculations!




You can use this fix right now beacause of it was included in the first releas of mode (links are above)

demoixas said:

By the way, did you try to look into AI RADIUS values if it possible to increase it? Some moders from WOG team stated that it increases AI thinking radius. So as far as I understand if AI hero thinking radius is 5000 in the circle and the enemy town is in 6000 radius, then AI hero ''doesn't see it'' and won't go towards it and instead tries to capture/collects resources and/or fights monsters in 5000 radius and if randomly gets closer to the enemy tower with its 5000 radius it will see in the sight and then considers to attack if that AI hero powerful enough. Anyone please free to correct me if I'm wrong. I also think this was done intentionally by the developers to limit AI thinking radius because the game was made 20~ years ago so that time CPU's were not powerful enough but these days even to put 999999 won't have any troubles the present day made CPU's


At this moment I do not have time for AI RADIUS investigation.
AI always take objects which it can take in current move. So, radius increasing will not solve problem you have stated above (AI pick up resources instead of more serious actions).


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Ben80
Ben80


Famous Hero
posted September 19, 2019 05:43 PM

Here plugin with AI Radius equal 64000 instead of default 32000.

https://yadi.sk/d/JjCvURr4Cjb3JQ

However I'm sure it will give almost nothing.
If I'm not correct pleas let me know. But please be unbiased ))

Plugin will work with any version of HD mod (3+, 4+, 5+).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 19, 2019 05:49 PM

We already tested in WoG various radius, there is no difference except when it is too low.

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Ben80
Ben80


Famous Hero
posted September 22, 2019 04:42 PM

I have updated link for Battle_AI plugin (see above).
Current version of plugin Battle_AI v1.4. "Advanced waiting" is not introduced, "brave" AI regime was removed.

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demoixas
demoixas


Hired Hero
posted November 02, 2019 07:09 PM

I have tested many maps with increased AI radius and I can say I felt a huge difference in AI strategic movement. Also, I'm using your improved AI mod altogether with Heroes plus+. With this combination the AI is really good and challenging than the original one, I really happy with your mod.

Can we also expect this for HD 5 instead 3?

Bug: I found that with your mod my hero in combat with Auto combat never use spells, doesn't matter if I have plenty of spell points and a lot of various spells. Doesn't matter what is the hero, etc. Also spells not being used even if I attack an enemy with quick combat option and in simulations, not any single spell point in being used. This happens only to my hero, the enemy heroes still cast spells as normal.

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Ben80
Ben80


Famous Hero
posted November 02, 2019 08:28 PM

demoixas said:
I have tested many maps with increased AI radius and I can say I felt a huge difference in AI strategic movement. Also, I'm using your improved AI mod altogether with Heroes plus+. With this combination the AI is really good and challenging than the original one, I really happy with your mod.



Thanks.

demoixas said:

Can we also expect this for HD 5 instead 3?



I'm sorry, but version 3 is mandatory part of mod, because of it allows to be closely to original game as possible (interface and so on - many tweaks were removed in HD versions 4+ and 5+)

demoixas said:

Bug: I found that with your mod my hero in combat with Auto combat never use spells, doesn't matter if I have plenty of spell points and a lot of various spells. Doesn't matter what is the hero, etc. Also spells not being used even if I attack an enemy with quick combat option and in simulations, not any single spell point in being used. This happens only to my hero, the enemy heroes still cast spells as normal.


Mod should not have such bug, probably this is feature of HD mod (specifically feature, not a bug). Did you checked it on pure HD mod version 3.811f, without my mod ?

What I can promise in some foreseeable future ? Better RMG - bug fixes and some adiitional intersting features.

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VIP
VIP


Known Hero
posted January 23, 2022 10:19 AM
Edited by VIP at 10:19, 23 Jan 2022.

Hello
Plugin is working? You expandable this plugin?

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Ben80
Ben80


Famous Hero
posted January 23, 2022 12:18 PM

No, the mod is abandoned. He did not arouse the interest of the players. And the modder's attitude towards the game and modding changes over time.

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VIP
VIP


Known Hero
posted January 23, 2022 01:56 PM
Edited by VIP at 13:56, 23 Jan 2022.

Aaaa okay : ((

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Ben80
Ben80


Famous Hero
posted January 23, 2022 02:16 PM

Since then, I have done a lot to improve the AI. Some of these improvements will be implemented in the next release of the WOG Ultra Edition mod http://wforum.heroes35.net/showthread.php?tid=5571

In old Heroes 3 Plus Mod there were some bugs, but I found out about them by accident and only recently, since there were no bug reports from the players.

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VIP
VIP


Known Hero
posted January 23, 2022 02:40 PM

It's not possible "clear" H3 Complete?

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Ben80
Ben80


Famous Hero
posted January 23, 2022 03:01 PM

VIP said:
It's not possible "clear" H3 Complete?


I don't quite understand what you mean...

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VIP
VIP


Known Hero
posted January 23, 2022 03:50 PM

You told WoG (without VCMI, Era, Wog etc.)

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Ben80
Ben80


Famous Hero
posted January 23, 2022 04:10 PM

Both H3 Complete and Wog can be improved.
I do not work on Wog/Era myself and will not work. My work on improving H3 Complete turned out to be not needed by the players, as I already said. For the successful development of any project, a support group, testers, bug reports, etc. are needed. The Wog Ultra Edition project meets these conditions, but my H3 Complete related projects do not.

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