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Heroes Community > Library of Enlightenment > Thread: Original RNG vs HD+ RNG
Thread: Original RNG vs HD+ RNG
Eranikus
Eranikus

Tavern Dweller
posted April 05, 2021 07:26 PM
Edited by Eranikus at 19:48, 05 Apr 2021.

Original RNG vs HD+ RNG

Hi everybody!

In this thread, I would like to discuss with you the RNG in Heroes 3, the original one and the one that provides us with the HD+ feature of HD Mod in the key of influencing battles, since we have the ability to choose (by disabling HD + or using the SOD_SP plugin).

Let's define how they work:

Original

The key point - the influence of non-game events on the course of the battle (damage of creatures, morale/luck, abilities of creatures, creature spells), that means each attempt to replay the same battle will be completely different.

HD+ RNG

The influence of non-game events on the course of the battle is excluded, with each new attempt repeating the same actions in battle, you will get the same result.


Of course, heroes are played in many different ways, I'm more interested in one specific case, but let's discuss some of them quickly.

Multiplayer/Singleplayer where you don't replay battles

As far as I understand, this new RNG was made specifically for multiplayer, so that the quick combat equals the auto combat without magic. But if we talk specifically about the battle, it does not matter which random is used, since there is only one attempt for each battle.


Singleplayer - custom maps based on RNG

There are enough maps where battles designed around getting right RNG - like aging from ghost dragons or right spells from genies in first round. Here no option and you have to use original RNG to play.


Singleplayer - custom maps with no dependency of RNG

This is the most interesting topic for me. Here I want to talk about battles, that usually take a lot of attempts. An average example maps like The Lone Knight, The Uprising, Unleashing the Bloodthirsty, where both you and the enemy have big army and the battle is not about just force field.


These two RNGs make tough battles feel compleatly different. My thoughts:

I play with HD+.

What I like:

Each attempt with some difficult enemy I feel like I'm trying the same battle but firstly want to win at least then get no/minimal losses. It's like solving puzzle. Doing some sequence of actions, failed, getting more information about the enemy and then changing some actions to get a perfect sequence.

What bothers me:

But of course this perfect sequence of actions usually based on some RNG things like here I get luck on my shooters, now my unicorns blind AAs and so on. And it's easy to say that this your perferct victory costs nothing if you just don't get that blind on AAs.

Original RNG

I remember times when I used to play with default RNG. I think It feels like you are trying different battle with the same armies from both sides. You can waste a lot of attemps with no idea how to beat enemy, but then suddenly win getting some right morales/abilitity procs. Then you are happy but can't even understand how you managed to win. This is quite fun feeling. Here you need to be more flexible.

So, what do you think about these two options of RNG? How do you play maps like that? Which one is more fun/true?

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Barbuta
Barbuta


Hired Hero
posted April 06, 2021 11:56 PM

Important thing to note is if you play with HD+ option turned on (and no SoD_SP plugin) then the battlefield obstacles are different then they are without any mods. Some custom singleplayer maps have battles that are dependent on the right battlefield obstacles, so in my opinion if you are gonna play custom singleplayer maps, then either use SoD_SP plugin with the HD mod or just play in the vanilla unmoded game
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ogilview82
ogilview82

Tavern Dweller
posted April 09, 2021 11:59 AM

In my opinion, the original is much better and you can do a lot of experiment on your characters build.

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NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted April 10, 2021 01:43 AM

In my opinion bots should be banned.

Also, anyways I like the original more.

Since multiplayer battles aren't suppossed to be replayed, there is no point in saying quick battle is the same that normal battle.

since if you do wuick battle you will not do normal battle and vice versa

random vs random = random, doesn't matter if random 1 and 2 are the same.
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