Is there any way to batch generate random maps in H4Util with the same settings? Using a .bat file to generate a series of maps randomises every slider every time. Being able to generate a bunch of maps with the same # of players, same teams, same levels of neutral towns, same range of %snow terrain etc would save a lot of time.
Either I'm just illiterate or this can't be done with scripts. Seems like the scripts apply mainly to adding and editing objects generated on the map, and creating events. All of this happens after generation of terrain - I see no reference to defining parameters of random map generation. Maybe the only one who can answer this is Slava. Is he around?